An open message to Frontier regarding ship transfers

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Dear Frontier, I know you've got your minds set on this, but there is still time to reconsider. One of the great things about Elite is the sense of realism, the connection a Commander has with his or her ship. Unlike in some other games, the connection is a primary element of what makes Elite such an immersive experience. Take the recent exodus to Jacques Station. The community got together and embarked on an epic journey to a far off goal. That journey in itself was an incredible experience, and I cannot think of other games that are able to capture that specific mixture of journeying, adventure, and community spirit. Within the core of Elite, is travelling from system to system, which is an involving process, whether it's a neighbouring system, or embarking on a grand expedition into the unknown. This is what is integral to Elite, its core in maintaining that connection between a player and a bunch of pixels on their screen, and yet let their imagination bask in the freedom of knowing they are in control of their starship.
It is because of this that I believe ship transfers, whilst convenient, will detract tremendously from these integral elements. Not only will the gravity of having to plan grand exploration adventure be trivialized, but even the simple aspect of space travel as a whole, moving from station to station, be reduced to a point and click affair. I believe this will erode the soul of what makes Elite the unique experience that it currently is.

Please Frontier, I hope you change your perspective on this.
 
Just before this gets closed because of the other threads that talk about the exact same thing...

They ARE listening. why do you think there is now an official poll about this after they initially said it would be instant?
 
"You have to listen -- to your players, to your metrics, to your team members, to the financial and time constraints under which you operate… [but] listening is not obedience. Much of the time you consider what people have to say -- and ignore it. Or not ignore it; try to tease out what the actual problem is from the problem they perceive -- quite often they are very different… Listening doesn't mean doing what your players -- or your boss, or your team-mates -- say; it's figuring out why they're saying it, and what the real problem is."
 
Jesus christ, I think the 'delayers' have won and you're gonna get your delay. No need for this.

Enjoy your immersion folks!

Try reading the post again. As Ydiss pointed out, my suggestion wasn't with regard to delays. I was pointing out to scrapping the idea entirely.
 
Can we be sure our ships get a choice of which mode they use though?

My T6 is worried about griefers in Open.
 
Try reading the post again. As Ydiss pointed out, my suggestion wasn't with regard to delays. I was pointing out to scrapping the idea entirely.

Lol, good luck with that mucka!!

Sorry I didn't honestly realise people with this view point could actually exist
 
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Dear Frontier, I know you've got your minds set on this, but there is still time to reconsider. One of the great things about Elite is the sense of realism, the connection a Commander has with his or her ship. Unlike in some other games, the connection is a primary element of what makes Elite such an immersive experience. Take the recent exodus to Jacques Station. The community got together and embarked on an epic journey to a far off goal. That journey in itself was an incredible experience, and I cannot think of other games that are able to capture that specific mixture of journeying, adventure, and community spirit. Within the core of Elite, is travelling from system to system, which is an involving process, whether it's a neighbouring system, or embarking on a grand expedition into the unknown. This is what is integral to Elite, its core in maintaining that connection between a player and a bunch of pixels on their screen, and yet let their imagination bask in the freedom of knowing they are in control of their starship.
It is because of this that I believe ship transfers, whilst convenient, will detract tremendously from these integral elements. Not only will the gravity of having to plan grand exploration adventure be trivialized, but even the simple aspect of space travel as a whole, moving from station to station, be reduced to a point and click affair. I believe this will erode the soul of what makes Elite the unique experience that it currently is.

Please Frontier, I hope you change your perspective on this.

Ship transfer isn't fast travel, you still need to fly to your destination yourself.
 
Try reading the post again. As Ydiss pointed out, my suggestion wasn't with regard to delays. I was pointing out to scrapping the idea entirely.

Ok, in that case..... A Resounding Nooooo.....

Don't care if its instant or delayed, but I really want to move my fleet around without using hauler taxies.
 
Ok, in that case..... A Resounding Nooooo.....

Don't care if its instant or delayed, but I really want to move my fleet around without using hauler taxies.

What if FD implements actual yellow taxis?

You could hail them, jump in, sit in some old vomit from some drunk on Saturday night, fill in a crossword, listen to the driver explain why buying property is always a great financial move, and enjoy the view of the stars going by at 3 LY a minute.
 
Ok, in that case..... A Resounding Nooooo.....

Don't care if its instant or delayed, but I really want to move my fleet around without using hauler taxies.

You dont have to use it and as mentioned its not "fast ravel", you will need to get to the destination first and then ask for ship transport to it if you want different one.
 
another 'open letter'... haven't seen one of these in ages.
Maybe they should create another official poll to follow up the one that just finished.

Should we have ship transfers in game?
() Yes
() No, please wipe out all that work we did on this feature, no one wants it.
 
I agree with the OPs point

But we are also forgetting one other important factor in this whole thing, mainly that of game balance

how will ship transfer impact the balance between ships? severly is the obvious answer, the primary downside of combat focused ships now is there very poor jumprange, fuel tank and low sized fuel scoop, it is supposed to be a pain to drag your FDL all over the place to gank people
if this comes about, what exactly would the weaknesses of the FDL be now? what exactly would be the point of the multipurpose ships? the FDl is already blatantly overpowerd and this would negate its last remaining weakness (ty for all FDL buffs frontier..)
exactly what will happen to player ship variety once we have ship transfer..it will be nothing but fer de lances, federal assault ships and gunships everywhere, have you really considred the long term implications for the game from this?

I really would advise that the impact on ship balance is something that more people need to take time and seriously consider.
 
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