So I've been screwing around with potential builds, and two of which I've crafted. Both are 'Heavy Interdictors', built for long service range and heavy combat.
My problem is a mixture of the weapons set and the heavy reliance of power play equipment.
http://coriolis.io/outfit/anaconda/...yo5So==.IwBhrSunjzSiA===?bn=Heavy Interdictor
http://coriolis.io/outfit/anaconda/...BhrSunjzSiA===?bn=Heavy Interdictor Variant 2
Basically, I'm looking for improvements and critique on these two, since I like doing a lot of build theorycrafting. While I'm only a moderately skilled player. (I say moderate, due to the fact that, despite the amount of hours I've sank into the game, my PvP experience is very limited; two victories in PvP, two grief attempt getaways, one of which was a log to the main menu since my boosters got knocked out while running away. I regret nothing; the guy was in a fully kitted python and I admit I'm bad.)
My problem is a mixture of the weapons set and the heavy reliance of power play equipment.
http://coriolis.io/outfit/anaconda/...yo5So==.IwBhrSunjzSiA===?bn=Heavy Interdictor
http://coriolis.io/outfit/anaconda/...BhrSunjzSiA===?bn=Heavy Interdictor Variant 2
Basically, I'm looking for improvements and critique on these two, since I like doing a lot of build theorycrafting. While I'm only a moderately skilled player. (I say moderate, due to the fact that, despite the amount of hours I've sank into the game, my PvP experience is very limited; two victories in PvP, two grief attempt getaways, one of which was a log to the main menu since my boosters got knocked out while running away. I regret nothing; the guy was in a fully kitted python and I admit I'm bad.)