anaconda builders help .. taking damage when lifting off from dock

hello commanders,

i come to ask for some help with my anaconda build as im taking damage when the dock releases my ship ..

i lift off without the mouse action and the hull gets damaged -- id say its 60% of the time or more at every dock i get damaged to my hull

heres my loadout:

~ NO Hardpoints
~ NO Utility Mounts

CORE:
~ 1c lightweight alloys
~ 6d power plant
~ 6a thruster
~ 6a frame shift drive
~ 5d life support
~ 6a power distributor
~ 8d sensors
~ 5c fuel tank
~ empty military compartment

OPTIONAL INTERNALS:
~ 6c first class
~ 6d business
~ 6e economy
~ 6e economy
~ 5d business
~ 5d business
~ 5e economy
~ 1c advance discover scanner
~ 3e cargo rack
~ 1a fuel scoop
~ 1l planetary approach suite

im transporting passengers - not sightseeing

id like to keep jump above 20(if possible) while loaded

i dont use engineers and not really wanting to waste my time with more rng nonsense -- so keep the build help to vanilla options only please

so, ship builders ... what needs upgraded here to prevent damage to my hull when dock releases my ship?

tia commander/builders
 
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When you launch, are you just thrusting straight up, or are you pointing your nose up? If you are nosing up, you may be smacking your tail on the deck. Stay level until you get above the spotlights. You are flying a very big ship, and its easy to accidentally clip something.

Also, why the heck are you flying with no shields? Having one extra passenger bay is not worth the risk. Swap in a 5D shield into one of the Class 5 slots and launch/landing damage will never be an issue again. Trust me, the cost of one shield generator is WAY less than the cost of a rebuy, and prevents angry passengers from noticing accidental bumps. Nicking your shields doesn't anger anyone, but the slightest hull damage can end it for picky passengers. Plus, any interdictors won't be able to one-shot you, and 5D shields will buy enough time to hi-wake out.
 
You probably need some shields. And have you tried refilling the Anaconda with the 1A fuel scoop yet?

Uh... I don't want to assume you're having a laugh, but it's hard. Try fitting some shields.

When you launch, are you just thrusting straight up, or are you pointing your nose up? If you are nosing up, you may be smacking your tail on the deck. Stay level until you get above the spotlights. You are flying a very big ship, and its easy to accidentally clip something.

Also, why the heck are you flying with no shields? Having one extra passenger bay is not worth the risk. Swap in a 5D shield into one of the Class 5 slots and launch/landing damage will never be an issue again. Trust me, the cost of one shield generator is WAY less than the cost of a rebuy, and prevents angry passengers from noticing accidental bumps. Nicking your shields doesn't anger anyone, but the slightest hull damage can end it for picky passengers. Plus, any interdictors won't be able to one-shot you, and 5D shields will buy enough time to hi-wake out.

No shields is the answer. Oh and honestly, that 1a fuel scoop...:D good game!!!



well commanders .. its all serious - i dont make nonsense trolly posts

i have stripped all my ships of shields/weapons since day 1 - im a explorer/trader atm - and dont mind the risk

and well yes, im thrusting straight up before the release and NO im not or i dont have the mouse active to move my ship till im clear of the dock


i really dont see that shields is the 100% answer here -- unless the ship has some sorta problem

im doing transport missions and not the person transport -- im doing the bulk transport and never had a issue w/angry bulk passengers -- its the solo person missions where i see that problem and well, like i said i dont pick them any more -- just bulk passengers


as far as the fuel scoop -- it was in storage and placed in there for the multi hops i do --
i set waypoints/check missions ect. when i enter a system and while sitting at the star checking all that .. i grab abit of fuel -- not really needed as my hops are usually within 20ly of each other
i found a nice area with about 10-15 system and starting to get some 1.7mill payout missions for bulk passenger transport

and the interdictions .. well, ive only had 1 that failed and even then i was able to escape with 80% my hull .. i dont find that to be a problem yet.


again .. i really dont see that shields is 100% answer -- but, if it is -- then i will continue without them for now and live dangerous .. i guess ^^

if any one has a better thought to the loadout without shields im all for it though .. would better thrusters help?
 
It's either you use shields or you learn to be more careful on take off. The slightest bump without shields does hull damage. You can typically see on your ship hologram where the bad launch pad touched you if you need a reference for errors.
 
C'mon guys let the Cmdr learn.
Experience is always the best teacher as he will find that out as he scoops with the 1A.
But, on a more serious note, yes please get some shields so the next post is not a rage quit.
On top of protection from unfriendly Cmdr's they will pay for themselves in the little dings and dongs of space travel like your seeing on takeoff.
Good luck from a fellow (though shielded) 'Conda jockey!
 
It's either you use shields or you learn to be more careful on take off. The slightest bump without shields does hull damage. You can typically see on your ship hologram where the bad launch pad touched you if you need a reference for errors.

well, i havent noticed the damage markers and the damage is not even taking my ships hull below 100% when fully repaired -- after a few takeoffs i see the damage reduction start happening 99%-98% and so on

lol .. i cant think of anyway to be more careful than to thrust up :)

will keep an eye for the damage markers though -- see if i see can whats going on and where


C'mon guys let the Cmdr learn.
Experience is always the best teacher as he will find that out as he scoops with the 1A.
But, on a more serious note, yes please get some shields so the next post is not a rage quit.
On top of protection from unfriendly Cmdr's they will pay for themselves in the little dings and dongs of space travel like your seeing on takeoff.
Good luck from a fellow (though shielded) 'Conda jockey!

im not rage quitting -- cmon

ive rebought 7million credit ships before -- yeah, its not fun but its part of the dangerous life ^^
i dont rage for that and im not that type -- i may not be happy when i have to rebuy but hey, i continue on


and to add -- no other ship ive flown -- like the big ones -- type9, beluga i have this issue -- i will check my vette soon ... maybe its the nature of this shieldless ship ? idk
 
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well, i havent noticed the damage markers and the damage is not even taking my ships hull below 100% when fully repaired -- after a few takeoffs i see the damage reduction start happening 99%-98% and so on

lol .. i cant think of anyway to be more careful than to thrust up :)

will keep an eye for the damage markers though -- see if i see can whats going on and where




im not rage quitting -- cmon

ive rebought 7million credit ships before -- yeah, its not fun but its part of the dangerous life ^^
i dont rage for that and im not that type -- i may not be happy when i have to rebuy but hey, i continue on


and to add -- no other ship ive flown -- type9, beluga i have this issue -- i will check my vette soon ... maybe its the nature of shieldless ships ? idk

I wouldn't know what else to do aside from having you post a video of the issue happening. Bumping into things is the only logical answer to you taking damage on take off, even if it's the landing gear that is scraping. I've only ever taken damage while landing, not taking off.
 
Ive had a number of takeoffs where - without touching the mouse - the ship immediately changes attitude and bumps into the pad (ranging from a Corvette to an Eagle).
I used to explore without shields ( trying to be careful landing), but after finding that the auto planetary landings were causing significant damage, all my explorers have minimum shields.

On the subject of jump range, do check the mass of the cabin modules - all those cabins will seriously reduce your jump range.
 
It's either you use shields or you learn to be more careful on take off. The slightest bump without shields does hull damage. You can typically see on your ship hologram where the bad launch pad touched you if you need a reference for errors.

And the larger the ship, the greater the damage! ;)
 
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I wouldn't know what else to do aside from having you post a video of the issue happening. Bumping into things is the only logical answer to you taking damage on take off, even if it's the landing gear that is scraping. I've only ever taken damage while landing, not taking off.

yeah .. im in game now and there is NO damage markers .. just taking damage when launching -- i will grab a video though



Ive had a number of takeoffs where - without touching the mouse - the ship immediately changes attitude and bumps into the pad (ranging from a Corvette to an Eagle).
I used to explore without shields ( trying to be careful landing), but after finding that the auto planetary landings were causing significant damage, all my explorers have minimum shields.

On the subject of jump range, do check the mass of the cabin modules - all those cabins will seriously reduce your jump range.

well, my experience with damage is when taking off not docking

and the jump range i have now with the settup i listed is 25 -- i was just saying that i dont want to drop below if 20 if someone seen an error with my loadout


And the larger the ship, the greater the damage! ;)


and to quote myself "the damage is not even taking my ships hull below 100% when fully repaired -- after a few takeoffs i see the damage reduction start happening 99%-98% and so on" the damage is minimal

thanks all for the suggestions too


i will post a video of it soon though .. stay tuned :)
 
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Shields are worth it, even if you're a dedicated trader.

You may lose some credits per hour, but a rebuy screen is much more costly then that.

And anaconda repairs are also costly, shields will prevent hull damage from bumping into stuff.
 
alright took abit to get the proof but, here it is ...

[video=youtube_share;Fb77RHeNDT4]https://youtu.be/Fb77RHeNDT4[/video]


no mouse movement -- damage when lifting off and NOT hitting a thing -- also, notice there is hit markers (edit: removed the "NO hit markers" as there is a hit marker)

now, after a few times of this my hull will show 99% and proceed to get worse with each lift off where i take damage

so .. even though shields is mentioned as a fix -- im not 100% sure that its the ONLY fix .. something seems off wether its my loadout and i need better equipment(other than shields) ie like a better thruster or something else .. idk

im not worried about the minimal credits it takes to repair this .. just seems more bugged to me as i shouldnt be taking damage as im not hitting anything -- im just lifting straight up!




thanks all again .. +rep for all :)

either way shields are NO option for this commander at this point

once i start fighting then i will proceed with shields -- untill then ill live on the dangerous side ;)
 
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alright took abit to get the proof but, here it is ...

https://youtu.be/Fb77RHeNDT4


no mouse movement -- damage when lifting off and NOT hitting a thing -- also, notice there is NO hit markers

now, after a few times of this my hull will show 99% and proceed to get worse with each lift off where i take damage

so .. even though shields is mentioned as a fix -- im not 100% sure that its the ONLY fix .. something seems off wether its my loadout and i need better equipment(other than shields) ie like a better thruster or something else .. idk

im not worried about the minimal credits it takes to repair this .. just seems more bugged to me as i shouldnt be taking damage as im not hitting anything -- im just lifting straight up!




thanks all again .. +rep for all :)

either way shields are NO option for this commander at this point

once i start fighting then i will proceed with shields -- untill then ill live on the dangerous side ;)

I mean it's really simple. Just as an exercise, fit shields and see if it stops. I know when I had a Conda just taking the thing to the next station resulted in a 20,000cr repair bill...for no reason at all.
 
There was a hitmarker visible in the video. It's pretty common to see a shield hit (or hull hit in this case) when the docking clamps release a large ship.

It's probably a bug, but I've always rationalised it as hull stress caused by the sudden release of a heavy duty docking system. Since ships in the ED universe are typically shielded, it makes sense that station designers wouldn't be overly concerned about the gentleness of their ship handling equipment.
 
I don't recall ever seeing a hit marker on pad lift-off. Course my eyes are usually elsewhere and, with shields, I may not notice anything.
Well, always adventurous. I'll be back to my home port tomorrow morning and I'll try some shieldless take-offs.
 
This is an old, old bug, I believe it was temporarily fixed some time ago, but it came back unfortunately. There's not much you can do. Shields will obviously help, but even they take a small hit.
 
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