anaconda carrier-how do I make it happen?

Well...you buy a fighter bay and add it to your Anaconda and hey presto!

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Title says it all. Coming back soon and want to know what to work for to get me some ship fighters going.

You only have to fit a SLF bay on your 'Conda, then hire a pilot. You can only launch one fighter at a time. You have the choice of flying it yourself and have your hired NPC pilot your main ship, or have the NPC Pilot fly the SLF with your general commands.
 
Fighters are based on a pre-built blueprint, you can't modify them like in CQC and you can only fly one at a time.

Edit: By pre-built blueprint, I mean there's a number of different types of fighters you can choose from. Eg: Maybe you want a plasma accelerator fighter for bombing runs or something. Or a pulse laser fighter for shield pew-pew.
 
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Well...you buy a fighter bay and add it to your Anaconda and hey presto!

Heh.

Okay, yeah, first buy a fighter bay. For the Anaconda, I recommend getting one with 2 hangars. That doesn't let you deploy two fighters. It lets you deploy another one while the one that just got destroyed is still rebuilding. Next you buy your fighters. You've got 3 fighters to choose from, and various weapon load outs for each of them. I prefer the Taipan overall, but the Imperial GU (whatever) is pretty good as well. The Condor is pants. My advice is to avoid that one.

Next you go to a station, select crew, and choose a crew mate. They're cheaper on your wallet if you buy them at the lowest level and level them up. However, most of those pilots look like ghouls so I went ahead and just picked the one that looked vaguely human despite being a higher level. I figure if you're in an Anaconda, you aren't too strapped for cash.

It's important that you select your crew mate as active crew, and that you do this every time you jump into a new ship with a fighter bay.

Next, learn your commands and hotkey them. The most important one is "Attack my target." I usually keep my fighters on Defend mode, and manually pick targets for them. Fly in Formation is also good, because then they won't attack anything randomly and get themselves killed.

You can switch between your fighter and your mothership (which is awesome.) If you're going to be in the fighter, I'd advise that the mothership be very sturdy- high shields, high hull. The crew mate is not going to be great at flying an Anaconda, especially if you buy low with intent to level them up.
 
Oh. Well.... any recommended load outs for my fighter?

If you look, the fighters have preset configurations which you can't change. If you want the Imperial fighter, you'll have luck finding them in Imperial space. The Condor in Fed space. And the Taipan in Independent space. You can also use eddb.io to help find which stations have which fighter. Your fighter hangars are 5D, 6D, and 7D classifications.
 
Wow that's super disheartening to hear we don't get to customize our fighters.... was hoping to do a bomber design for big game hunting. Guess not.
 
Wow that's super disheartening to hear we don't get to customize our fighters.... was hoping to do a bomber design for big game hunting. Guess not.

You can get paint jobs for them. That, along with the pre-set load outs you can choose from are the extent of it.
 
However, most of those pilots look like ghouls so I went ahead and just picked the one that looked vaguely human despite being a higher level.

[haha]

Biggest challenge was finding pilots that were harmless, so I could train them and save credits. Didn't look like morons, and had silly names such as Alfredo Colon. Also considered a decent RNG backstory but that was definitely setting the bar too high. Took a while finding 3 of those.
 
Wow that's super disheartening to hear we don't get to customize our fighters.... was hoping to do a bomber design for big game hunting. Guess not.

Oh, don't worry. They hit *HARD* and are *VERY FAST* with excellent turn rates. Big game is their target prey. Load up some fixed weapons (they all hover around 42ish dps I think... plasma 36?) which is more than enough to bring the pain, and you will easily stay out of a big ship's firing arc.

@Starbreaker I found one named "Diamond son". I really wanted to get her, but she had that ghoul issue.
 
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Yeah, I had hired an "Extremely Harmless" fighter pilot real cheap by the name of "Bavid Draben," turned out to be one-of-a-kind. Kept insisting I buy new paint jobs and ship kits every week so it ended up costing more than an Elite pilot.

Lately he became obsessed about alien mysteries, ruins and puzzles or whatnot during dogfights and insisted his SLF had enough jump range for deep space exploration. Kicked him off the ship as soon as I got back to the nearest starport...

SLF are overrated [wacko]
 
Oh, don't worry. They hit *HARD* and are *VERY FAST* with excellent turn rates. Big game is their target prey. Load up some fixed weapons (they all hover around 42ish dps I think... plasma 36?) which is more than enough to bring the pain, and you will easily stay out of a big ship's firing arc.

@Starbreaker I found one named "Diamond son". I really wanted to get her, but she had that ghoul issue.
Ah, the ghouls! Lol! I have a pretty one that I've been slowly ranking up, but when I go to CGs, I hire expert "fodder" as the likelyhood of losing my ship at least once goes up exponentially. If it's a combat CG I bring the FGS.
 
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