General Anaconda Debuff

Anaconda is extremely light in comparison with Covette and Cutter, isn't it?

It should get more weight and lose FSD jump dist or dramatically lose hull armor, or something.

This ship should get some logic, imho.
 
I often think they should have fixed the magically low hull of the Anaconda, I doubt they will. However, since taking anything away from players that already have something would only end in screaming. I have a lot of engineering in my Annie explorer. Where is my time, credits and mats in all of this. So many Annies are exploration edge built that, you would have to essentially stop selling the current one and sell a Mark II. Increase it's hull weight and perhaps lower it's hull armor HP enough to put it more in line with other big ships. Let it more or less keep it's current jump range and speed/maneuverability by increasing FSD and thruster size to 8. Only problem is that, that would make the ship better in many ways.
 
Oh....mines fully engineered with a SLF hull armour no weps of course, small shields and a few other bits n bobs. And is the best explorer ship not cos of its range albeit important, it's the size and stuff on board.
I'm heading back to Colonia from the void and wanna fit rudimentary mining equip so l can survey these doubles I'm finding!! Get the carrier out to a triple and solo till 20k.

Now that's unrealistic...but I'm gonner do it.
I say make her Better lol
 
Anaconda is extremely light in comparison with Covette and Cutter, isn't it?

It should get more weight and lose FSD jump dist or dramatically lose hull armor, or something.

This ship should get some logic, imho.

The danger of reducing a ships jump range while the game is running is that explorers who are pushing the edge will suddenly find themselves unable to return from where they are without suiciding and losing all their data. I think FDEV's thoughts on this is that ships should never be modified to "reduce" capability, that's why all the old engineered modules weren't nerfed when the engineers was changed, and why some people still fly around with legacy engineered modules because they are superior to the current ones.
 
..."or something"... I think I'll choose that very logical answer. Rumor I heard was that it arised from another bug (inccorrect hull mass value entered by FDEV) that never got fixed... which is the theme dirge to this sinking ship of a video game.
Ignored.
 
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The Anaconda is barely incongruous as far as hull mass vs. hull dimensions go, and slightly more incongrous as far as mass vs. hull integrity, but that doesn't mean the rest of the large ships are any more logical or less magical.

I think FDEV's thoughts on this is that ships should never be modified to "reduce" capability, that's why all the old engineered modules weren't nerfed when the engineers was changed, and why some people still fly around with legacy engineered modules because they are superior to the current ones.

That's been their stance since very shortly after release, and the game has suffered for it.

Purely inflationary attempts at balancing have caused more problems than they've solved, IMO.
 
The Anaconda is barely incongruous as far as hull mass vs. hull dimensions go, and slightly more incongrous as far as mass vs. hull integrity, but that doesn't mean the rest of the large ships are any more logical or less magical.



That's been their stance since very shortly after release, and the game has suffered for it.

Purely inflationary attempts at balancing have caused more problems than they've solved, IMO.

Well that is a negative on that position I do admit, you can never remove anything means that everything bad gets left in and that can be a problem. Look at the song and dance on the forums when the old honk was removed, that was, arguably, a reduction in functionality, I'm not sure they will ever do anything like that again!
 
Well I think all big ships need heavy rework. They should be juggernauts capable of taking everything tens of small ships can deliver, and with weapons capable of vaporising small ships at single hit. Only way big ship should be able to be taken down with small ship is to use some single use weapon with concerted effort, such weapon also being so cumbersome that it seriously limits small ships other combat capabilities. Medium likewise but with lesser limitations.
 
Look at the song and dance on the forums when the old honk was removed, that was, arguably, a reduction in functionality, I'm not sure they will ever do anything like that again!

You can say that again. There was yet another honk dirge thread just a few weeks ago.

The Annie isn't going to get nerfed anytime soon.
 
The annie was a beta ship left in the game for some reason or other.
Max weapon slots and over sized to boot, max utility slots, max optional slots , over sized core modules and 350 tons under weight.
It will never be fixed.
 
I think FDEV's thoughts on this is that ships should never be modified to "reduce" capability, that's why all the old engineered modules weren't nerfed when the engineers was changed, and why some people still fly around with legacy engineered modules because they are superior to the current ones.
That's not exactly right. There have been 2 times when the blueprints were changed, the first time they adjusted all existing modules, the last time they decided to leave people with legacy modules 🤷‍♂️ Consistency is not FD's strong point.

The conda hull should've been fixed as soon as the bug was discovered.
 
at least the anaconda feels right in terms of weight when you fly. the federal corvette which is sightly larger and heavier too turns like crazy. any crew on board would be sushi instantly if a ship of that size and mass would turn like that!
 
I’ve said it before and i will continue to shout it from the rooftops: swap the hull masses of the conda and cutter. The conda turns into the semi-functional bolt-bin that the lore claims it to be, while the cutter — the highest-priced ship in the game with a swingeing rank-grind to boot — becomes worth the effort. Win-win.

Stuck in the black in your suddenly useless exploraconda? Well, FD has teleported trapped ships before; welcome back to Sol, have some credits for your trouble.
 
cartoon-popcorn-vector-514705.jpg
 
Well I think all big ships need heavy rework. They should be juggernauts capable of taking everything tens of small ships can deliver, and with weapons capable of vaporising small ships at single hit. Only way big ship should be able to be taken down with small ship is to use some single use weapon with concerted effort, such weapon also being so cumbersome that it seriously limits small ships other combat capabilities. Medium likewise but with lesser limitations.

Torpedo Boat;

A torpedo boat is a relatively small and fast naval ship designed to carry torpedoes into battle. The first designs were steam-powered craft dedicated to ramming enemy ships with explosive spar torpedoes. Later evolutions launched variants of self-propelled Whitehead torpedoes.

Kamikazi Planes;
Kamikaze aircraft were essentially pilot-guided explosive missiles, purpose-built or converted from conventional aircraft. Pilots would attempt to crash their aircraft into enemy ships in what was called a "body attack" (tai-atari) in planes loaded with bombs, torpedoes or other explosives. About 19% of kamikaze attacks were successful.[2] Kamikaze attacks were more accurate than conventional attacks, and often caused more damage. Some kamikazes were able to hit their targets even after their aircraft were crippled.

Torpedo Bomber;

A torpedo bomber is a military aircraft designed primarily to attack ships with aerial torpedoes

etc.

The ideal is to risk as little loss as possible while doing the most damage possible, that's why aircraft carriers never travel alone and one of the biggest danger to shipping and indeed warships during war was from mines.

There is no such things as big heavy slow ships being invulnerable to attack from smaller attack craft.
 
I've seen some crazy/weird requests before - this one tops it.
The "Jump"aconda is famous for what it does and the graveyard that goes with it.

Why mess with that? I'm inclined to like the hull mass swap between it and the Cutter..but the conda tends to hold a special place in its own right - and the cutter can do things it cant in terms of durability combat etc.

course this all depends on the pilot whose hands it mods/controls now doesn't?

In short - I fail to see how a "nerf/denerf" would be of any use here.
 
I reckon quite a few here have forgotten the Great Python nerf. The rage was palpable. Yet, here we are... Ask anyone and most will agree that the Python is one of the most versatile ships in the game, yet not the best in any particular field.

The perfect multi purpose ship (pre nerf it was arguably the combat meta).

I'm quite surprised the Anaconda remains largely untouched since beta. Doesn't mean it should be. And "rage" of the players is an irrelevant argument against suggestions it could be changed...

Try actually discussing the proposals and talking about balance.
 
Torpedo Boat;



Kamikazi Planes;


Torpedo Bomber;



etc.

The ideal is to risk as little loss as possible while doing the most damage possible, that's why aircraft carriers never travel alone and one of the biggest danger to shipping and indeed warships during war was from mines.

There is no such things as big heavy slow ships being invulnerable to attack from smaller attack craft.

Yes small attackers could sink big ships. but they needed either to attack in vast numbers, or get very lucky, or try some sneak ambush tactics. Big ships, cruisers and battleships and carriers had quite formidable amount of anti-air cannons, in late war radar guided anti-air cannons. And something like torpedo-bomber was extremely vulnerable to other sides fighters.
Likewise torpedoboats needed numbers, sneak tactics and luck, as their targets had quite big amount of secondary guns +those AA guns were effective against small unarmored targets too.

So what I would want to see in Elites terms, is something, yeah you can have say FdL capable of taking down Corvette. If it survives fire from Corvettes way bigger weapons. And if it has some two or three single use anti-ship weapons. Those weapons being so bulky that they severely restrict FdL's survivability against other medium or small class ships equipped with normal combat weapons.

That would make interesting dynamics in wing fights. Lets say one wing goes in with one big ship, it will need escort from smaller ships, other side goes in with strikeships though they would too need escort from smaller ones.

Or say someone wants to pvp kill a Cutter, that someone has for example Krait. Now our Krait guy has special weapons needed for the job, but in same time those weapons greatly reduce his odds against third guy going in with lets say Viper....
 
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