You plan your outfitting and engineering for a ship. Then you buy all the modules you are going to need and fit all of them that you can on an Anaconda that is engineered and otherwise outfitted for jump range (turn off modules if you run into power problems). Then use the Anaconda to fly around to the relevant engineers. Once back, transfer the engineered modules to the ship they should be on. You cannot do some particular modules such as armor or fsd like this, but it will significantly reduce jumping around in a short range ship.But I dont get the mechanics exactly. How do you use it as a mule?
So you can only fit one FSD? Therefore cannot engineer more than your current drive?
So you can only fit one FSD? Therefore cannot engineer more than your current drive?
Yes.
Yes.
Do you just put a module into the same class or higher and then just fill up with modules and go to the engineers?
My answers are correct. Of course you can ship modules and swap them then engineer them. YOU missed the “point”. Which is to use a ship as a mule to carry modules to the engineer bases, which of course cannot be done. Here’s OP’s question:
Do you just put a module into the same class or higher and then just fill up with modules and go to the engineers?
Yes.So you can only fit one FSD? Therefore cannot engineer more than your current drive?
Yes.