Ship Builds & Load Outs Anaconda - Help to Maximize Jump Range

So here's my current build: (https://eddp.co/u/eS6FkVLo).

What I am trying to do is get my FSD range a little higher (in the 60's) and I'm kind of stuck at what more I can do or am missing to get that.

Just even a little higher can bring my Neutron Highway (Colonia-Bubble) trip down by a few systems or more which is what I'm aiming for.

I've rolled on the G5 FSD increased range like 27 times already without any better luck, but see others have posted their builds to have 62 or higher ranges. Though these builds seem to use 2A power plants and G3 Low Emissions, but I'm not seeing how that would work (at least not in Coriolis).

So any suggestions would be great...
 
Hi CMDR

Your build looks quite good already. The only suggestions I can make is to replace the distributor with a 5D and engineer it with G3 drive focused. This will drop the weight by about 12T and still allow you to boost. Also, I'd recommend powering off the AFMU and cargo hatch when not in use and change the power plant to low emissions. The improvement in heat management is well worth it.

The distributor change will get you past 60LY with a full tank: https://eddp.co/u/EiHzqcM7
 
Good call on the 5D, it didn't look like it would work in the model, but when you apply the G3 Engine focus it does work. Yes I can easily turn off the Cargo hatch for sure since I never use it. Thanks for the tips...
 
With it being an exploration build you can probably have AFMU off at all times except when in use where you are probably disabling FSD/Thrusters. You can probably also power down one heat sink. I'd also set my distributor to 2:4:0 and disable it. Power setting is saved but if the distributor is offline you can't edit it until the distributor is online again. I hardly ever need to change except when landing on planets where I'll turn it on and turn the fuel scoop off.

This means you can either
1) Change the powerplant to low emissions 4A for amazing fuel scooping
Or
2) Downgrade to a 3A powerplant without a modification
Or
3) Downgrade to a 2A powerplant with overcharge grade 3 or 4

Personally I find the low emissions worth its weight in gold and would always avoid the overcharging on an exploration build... I guess thats why you have 2x Heat Sinks :p . With low emissions 3 you can probably dump one unless you like going on really high G worlds or in-between binaries. Alternatively a very quick 2.5T saving to drop it to a 3A powerplant.
 
This means you can either
1) Change the powerplant to low emissions 4A for amazing fuel scooping
Or
2) Downgrade to a 3A powerplant without a modification
Or
3) Downgrade to a 2A powerplant with overcharge grade 3 or 4

See when I check up the variables using the power plants like that, I'm actually seeing my jump range decrease in Coriolis. This is why I think I'm getting confused when I was researching other builds and seeing many with a 2A power plant.

Being a fuel scooper for over 2 years, I never actually have heat issues scooping at all. The heat sinks are for me being distracted while watching TV or cooking my dinner or something else while I'm jumping and I don't get back in time where I end up getting too close to the star and getting out of SC. So I sometimes will boost away and then use the heat sink to get out.

But with my test trip with this build to Colonia (off course route) and back using the Neutron Highway, I think I used 1 or 2 heat sinks total for the entire round trip. But figure they're so light weight it didn't seem to really add much more jump range at all (like 0.03) and that was it.

And yes, this ship won't be landing at all either so won't have to worry about that...
 
See when I check up the variables using the power plants like that, I'm actually seeing my jump range decrease in Coriolis. This is why I think I'm getting confused when I was researching other builds and seeing many with a 2A power plant.

Being a fuel scooper for over 2 years, I never actually have heat issues scooping at all. The heat sinks are for me being distracted while watching TV or cooking my dinner or something else while I'm jumping and I don't get back in time where I end up getting too close to the star and getting out of SC. So I sometimes will boost away and then use the heat sink to get out.

But with my test trip with this build to Colonia (off course route) and back using the Neutron Highway, I think I used 1 or 2 heat sinks total for the entire round trip. But figure they're so light weight it didn't seem to really add much more jump range at all (like 0.03) and that was it.

And yes, this ship won't be landing at all either so won't have to worry about that...

Yes the low emissions adds mass up to +15% for extreme mod on the powerplant, I find it very useful though when I can fuel scoop and charge the FSD at the same time:
https://youtu.be/DDbWf4bvWZ8?t=2416
(Part of my Buckyball race to Colonia).

Without landing you can also disable the shields once ~1kly outside human space. Can probably get a 3A low emissions on that basis too now I think about it.

Thats odd. With your build and a 5D distributor I see:
4A overcharged - 63.31Ly max, 60.48ly laden
3A low emissions (G3 Best) - 63.59ly max 60.74ly laden
3A stock - 63.62Ly max, 60.77ly laden
2A overcharged (G1 best) - 63.77ly max, 60.90ly laden

Range does increase as you go down the list but only a very minor difference, half a ly from best to worst powerplant.

I'd go for the 3A low emissions for the fun of not cooking even in the superhot super bright O class stars... But thats just me. Stock 2A will see you find too as will the 4A overcharged since as you say you are used to it :)
 
Yes the low emissions adds mass up to +15% for extreme mod on the powerplant, I find it very useful though when I can fuel scoop and charge the FSD at the same time:
https://youtu.be/DDbWf4bvWZ8?t=2416
(Part of my Buckyball race to Colonia).

Without landing you can also disable the shields once ~1kly outside human space. Can probably get a 3A low emissions on that basis too now I think about it.

Thats odd. With your build and a 5D distributor I see:
4A overcharged - 63.31Ly max, 60.48ly laden
3A low emissions (G3 Best) - 63.59ly max 60.74ly laden
3A stock - 63.62Ly max, 60.77ly laden
2A overcharged (G1 best) - 63.77ly max, 60.90ly laden

Range does increase as you go down the list but only a very minor difference, half a ly from best to worst powerplant.

I'd go for the 3A low emissions for the fun of not cooking even in the superhot super bright O class stars... But thats just me. Stock 2A will see you find too as will the 4A overcharged since as you say you are used to it :)

Well considering I've engineered all my ships now (except for a new one I'm getting tonight), I do have lots of mats to engineer the different power plants and test them all out and see what works. I'll swap in the 5D distributor first and get that engineered and then I'll try the you mentioned with the 3A low emissions and maybe dump one of the heatsink launchers...
 
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