Anaconda - leaving station woes

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Still on day 1 of Anaconda ownership, but flying into space stations is zero problems. Even on the very first landing it was fine - and surprisingly the Anaconda has pretty good lateral thrusters even with mid C grade thrusters.

So coming in to dock via the mail slot is totally fine - full speed, no problem.

But when I leave the damn station, even with gear down and going reduced speed, I just keep hitting the slot and many times have gotten perilously almost-stuck in the mailslot - thrown in some weird angle after scraping that makes forward or back movement impossible, with the blaring count down of hot laser death about to happen soon.

Fortunately got out, but so far in I'd say in 60 inbound dockings, I am 60-for-60 perfect record - full speed or slow, always nail getting in just fine

Going outbound, I think I am pathetically 30% clear, and 70% always get hung up, stopped, full shields down and 10-50% hull dmg - its not the initial impact here that takes shields down, its the stuck in slot with the horrible scrapping that won't stop, even with full power shut down to engines.

If this were golf I'd say I now have the yips going out lol
 
Still on day 1 of Anaconda ownership, but flying into space stations is zero problems. Even on the very first landing it was fine - and surprisingly the Anaconda has pretty good lateral thrusters even with mid C grade thrusters.

So coming in to dock via the mail slot is totally fine - full speed, no problem.

But when I leave the damn station, even with gear down and going reduced speed, I just keep hitting the slot and many times have gotten perilously almost-stuck in the mailslot - thrown in some weird angle after scraping that makes forward or back movement impossible, with the blaring count down of hot laser death about to happen soon.

Fortunately got out, but so far in I'd say in 60 inbound dockings, I am 60-for-60 perfect record - full speed or slow, always nail getting in just fine

Going outbound, I think I am pathetically 30% clear, and 70% always get hung up, stopped, full shields down and 10-50% hull dmg - its not the initial impact here that takes shields down, its the stuck in slot with the horrible scrapping that won't stop, even with full power shut down to engines.

If this were golf I'd say I now have the yips going out lol

The only difference between exiting and entering is when you enter the station stops spinning (or more accurately your ships computer matches the spin of your ship with the station). When you exit you loose this auto rotate and because the ship is so long, if your moving to slow, the station will rotate and wedge you in.

I assume since you have no problem docking you know that the best way to enter and exit with a Conda is to try to scrape the canopy on the mail slot.
 
a tip that was passed on to me is to enable the mouse cursor dot from the options menu. it helps to know where your centre is and not where you think it is...
 
- don't go too slow, or the station rotation kicks in and catches you out, just under 100 is fine.
- put your gear up so it doesn't get caught in the cattle-grid :)
 
Full pips to eng (2 pips to sys). Landing gear up.

Give yourself max agility.

Exit speed 80m/s + (go too slow and you make it harder)

Aim to lightly scuff the cockpit roof (or just miss) against docking exit.

Line up before you get close. Adjustment at exit is often too late.
 
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I used to have that problem. Aim your nose at the bottom of the mail slot (keeping it slow), keeping your fingers hovering over the up and down thruster buttons. Use the up thruster button if you hit the bottom of the mail slot and the down thruster button if you get too near the top. All the time, use forward thrusters and ensure you have 4 pips to SYS in case of scrapes, etc. Also, keep landing gear retracted so you can boost if you are a bit sluggish exiting the mail slot, just in case the station decides to blow your away.
 
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Carro

Banned
Yep. I always banged my Conda going out the slot when I first got it. Apart from lining up nicely with the slot the key is speed. You really need to be moving at least 60 m/s, and preferably a bit more. Trust me, man, speed is of the essence. If you have some shields, don't worry about pranging it. I now go out at about 120 m/s, or more.
 
The only difference between exiting and entering is when you enter the station stops spinning (or more accurately your ships computer matches the spin of your ship with the station). When you exit you loose this auto rotate and because the ship is so long, if your moving to slow, the station will rotate and wedge you in.

I assume since you have no problem docking you know that the best way to enter and exit with a Conda is to try to scrape the canopy on the mail slot.

Ok, This ^^

Tyvm - problem was as you said - going outbound I don't have the speed coming inbound and always was getting hung up in the mail slot by what I now know is the rotation.

Even with 4pips to engines, at full max speed with landing gear down - as I was trying to do before - I just don't get out without issues. So I just did 2 exits perfectly by pulling up landing gear and 50% throttle, that gets me enough speed it seems to zip out without any problems (other than the hitting top or bottom of slot but I've got that down and it's same as coming inbound)

flying this big turkey is going to be a new learning experience that's for sure.

- - - Updated - - -

Lol - I just read all the other replies I missed before my reply above.

Looks like all you vet anaconda pilots know exactly what the problem is from your no doubt early experience with the bird - speed when getting out is absolutely needed.

Ironically, trying to be too careful and hence too slow is what causes new pilots this problem.

there should be a sticker or something in the cockpit saying Slow Speed Kills! Go full speed ahead.....
 
The Anaconda cockpit it on the top of the ship so if you centre yourself the belly will scrape on the bottom. You have to go high. It will feel like you're going to bang your head.

Don't have the landing gear down, it makes you even taller. Using the landing gear to control your speed (if that's what you're doing) is a mistake IMO.

If you're a bit nervous approach the slot at about 50 then push it up to 90 as you pass into it. Hitting anything at 100+ will get you a fine and I hate fines because I always forget to pay them off.
 
The Anaconda cockpit it on the top of the ship so if you centre yourself the belly will scrape on the bottom. You have to go high. It will feel like you're going to bang your head.

Don't have the landing gear down, it makes you even taller. Using the landing gear to control your speed (if that's what you're doing) is a mistake IMO.

If you're a bit nervous approach the slot at about 50 then push it up to 90 as you pass into it. Hitting anything at 100+ will get you a fine and I hate fines because I always forget to pay them off.

You don't get a fine for going over 100.

You get a fine for going over 100 and hitting someone (npc or CMDR).
 
It's ok to speed on the way out. Anything you hit will wish they hadn't been in the way and if the station gets all uppity about you mashing someone they can't kill you before you get out of range anyway. The patrol ships can't mass lock you.

Just make sure you aim towards the top of the slot, the Anaconda has a big drooping belly that likes to get caught on the lip of the docking slot.
 
I have had my Annie for a few months & I still manage to get snaggled in the letterbox every so often. I don't think it ever goes away, so best just get used to it :)
 
Heh - I remember when I first got the Anaconda. You think that everyone is pointing and laughing/cringing as you scrape your way out.

Bit like this...

[video=youtube_share;hthl28SEGfk]https://youtu.be/hthl28SEGfk?t=113[/video]
 
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