I suggest that Anaconda NPC's flight patterns should be different, likewise with the Type 9 and Corvette. We can quote the lore with the Anaconda's cargo racks as I did in the last thread, and argue over little things, but the point is that I'm not making this thread for a broken mechanic, or an increase in difficulty. I'm only suggesting a new flight pattern because it looks better, and increases immersion. The size of the large ships will be appreciable when they act as they should.
The actual suggestion is this: Make the larger ships, the ones states above, sly as if their size has meaning. For example, the Anaconda - make the NPC flying it stay mostly stationary and make use of it's excellent turret positions. Since it will be able to launch fighters, the fighters will do the maneuvering, and until then, make them use escorts. The main ship won't flail about.
Thoughts? I'm not asking for assurances that it's fine, or any opposing argument about how you feel it would hurt your immersion, without reason - It's a suggestion to Frontier, and they'll be the ones to decide whether it would be better or not. We couldn't possibly hold a vote on this unless all 1.4 million players joined this thread - which can't happen.
>Inb4 hypocrite
The actual suggestion is this: Make the larger ships, the ones states above, sly as if their size has meaning. For example, the Anaconda - make the NPC flying it stay mostly stationary and make use of it's excellent turret positions. Since it will be able to launch fighters, the fighters will do the maneuvering, and until then, make them use escorts. The main ship won't flail about.
Thoughts? I'm not asking for assurances that it's fine, or any opposing argument about how you feel it would hurt your immersion, without reason - It's a suggestion to Frontier, and they'll be the ones to decide whether it would be better or not. We couldn't possibly hold a vote on this unless all 1.4 million players joined this thread - which can't happen.
>Inb4 hypocrite