Horizons Anaconda Passenger Outfitting

I'm out exploring at the moment but I thought when I get back I might outfit my Anaconda for passenger missions and give them a whirl. How does this look for the optional internals?

7: 7D Fighter Hangar (2)
6: 6E/E Economy Class Passenger Cabin (32)
6: 6E/E Economy Class Passenger Cabin (32)
6: 6D/B Business Class Passenger Cabin (16)
5: 5D/B Business Class Passenger Cabin (10)
5: 5C/F First Class Passenger Cabin (6)
5: 5C/F First Class Passenger Cabin (6)
4: 4C/F First Class Passenger Cabin (3)
4: 4A Prismatic Shield Generator
4: 1C Advanced Discovery Scanner
2: 1C Detailed Surface Scanner

I don't know how many missions are offering what class so I just banged something together and thought I'd ask for some advice ;) I figure I'll need fighters to keep the pesky NPCs at bay (as well as beam turrets on the Anaconda).

or am I better off just selling it and getting a Beluga?
 
you can always upgrade your passengers to a higher class of cabin. But you can not downgrade them.
Economy have more seats. Your cabin choice's looks good to me. I run the same number
but no fighter hanger I put an extra economy in its place. The missions are all available except luxury class.
 
i would highly recommend 1 first class class 6.

very usefull for some VIP missions.

I agree. But less is more when it comes to optimizing your ship for doing these missions.

I generally run the minimum number of cabins and types I can get away with. Most often that would be a 3 passenger 1st class and a 10 passenger Business. No need for a fighter bay since you are not going to need it for these missions. A Surface Scanner can probably be left at the dock too to save weight and increase your jump range. "Water Worlds" make up a large portion of the planets you will be visiting, and there isn't much value in surface scanning those. I have done literally hundreds of P missions during Beta and release, and if you are doing these for the high payouts, you want to maximize your time.

So the main thing you want to focus on here is JUMP RANGE! These missions are LONG with the exception of the short hop types, but those usually involve hauling a wanted criminal around and if you get scanned by the station on your way in or out, its lights out literally! ;)

I've got my Anaconda Liner build nicely dialed in, and with the above cabin compliment, four Shield boosters, 5A Fuel Scoop, Wave Scanner and a full weapons load out, I am getting 42 Ly fully fueled and upwards of 45 Ly mid tanks and high 40s keeping fuel levels just high enough for jumping to the next scoop. If I drop my weapons load out and the four shield boosters, which you can totally get away with most of the time with these missions, my ship gets into the low to mid 50s in terms of jump range. This is with an additional 16 ton fuel tank, which you will need if you run with a Grade 5 Upgraded FSD.

I also run with a modified 6A over charged power plant that puts out more juice than a stock 8B! Using lower class, lighter weight modules and modifying them up to higher class performance levels is the key to getting the highest jump ranges in the game without compromising your ship's performance and capabilities.

My next project will be to kit out an Asp Explorer in a similar way using a bunch of high roll Grade 5 parts I have stashed away for a new ship project. My "Colonia Clipper" if you will, but I digress. ;)

But bottom line with Passenger Missions... The higher your jump range, the more enjoyable the Sightseeing and long hauls will be. And the more of them you will be able to do in a set amount of game time.
 
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I run only one cabin on the anaconda, so it remains a combat capable multirole ship. One class 5 fighter bay and a class 6 luxury or first class cabin depending on the mission at hand. I don't see the purpose of stacking passenger missions, as each time you bring back the previous batch another mission will be available. I don't stack missions because I find that it goes against the purpose of these missions. You make your ship and yourself available to someone for a trip and I think it's only logical to commit to that trip only, even though the missions have a time limit of several days. I don't gain anything from stacking missions versus doing them one after the other.
 
I tried the Conda route for passengers, but even with dirty drives, it is too slow to run away when a scan begins, and a lot of passenger seem to have a phobia against scans. So I use my Cutter now, a combat cutter so I can still kill those that interdict me, and if I don't wanna fight, I can run and nothing can catch me, only need a couple cabins since its pointless to try to stack multiple missions. A lot of the passengers sometimes make requests for you to stop and pick up something, and the more passengers you stack, the higher likely hood you will be making a lot of different stops.
 
I found that the best way to run a passenger 'conda is to have 2 cabins, one 1st class, one business then outfit for max range and big fuel scoop (basically a modified explorer with 50 ly jump range).

you'll often find a couple of passengers looking for a trip to view something about 1300 to 1800 ly away who will pay 7 to 10 million credits each. The long range anaconda is ideal for these, something like 22 jumps for 1kly, that's 88 jumps in total just about 90 minutes travel time for 18MCr.

Remember that each cabin has a lot of mass (20 to 40 tons), add lots of them and you cripple the jump range.

the other warning is about some short range passengers with high payouts. These are usually wanted and the station will instadestroy you if detected. Don't try these in a conda, Cobra or clipper with engineered thrusters are good, and avoid all scans both on exit and entry..
 
I run only one cabin on the anaconda, so it remains a combat capable multirole ship. One class 5 fighter bay and a class 6 luxury or first class cabin depending on the mission at hand. I don't see the purpose of stacking passenger missions, as each time you bring back the previous batch another mission will be available. I don't stack missions because I find that it goes against the purpose of these missions. You make your ship and yourself available to someone for a trip and I think it's only logical to commit to that trip only, even though the missions have a time limit of several days. I don't gain anything from stacking missions versus doing them one after the other.

Thought the luxury cabins were reserved for Orca or Beluga ships... on the other hand I've not actually seen them in outiftting yet. Where'd you pick yours up from?
 
Remember to install a cargo rack. A lot of the missions give commodities as an extra reward and you won't be able to complete the mission without sufficient cargo space.
 
I normally just outfit a cargo rack to collect the reward, then swap it back out before accepting another mission. This was with my Type-6 at least. Now with my Anaconda i have lots of free space.
 
Thought the luxury cabins were reserved for Orca or Beluga ships... on the other hand I've not actually seen them in outiftting yet. Where'd you pick yours up from?

When I wrote this I had just sold my Beluga and had forgotten that the Conda doesn't carry it :) I'm going to get an orca to do the luxury missions. Beluga was fun for a couple of trips, though.
 
When I wrote this I had just sold my Beluga and had forgotten that the Conda doesn't carry it :) I'm going to get an orca to do the luxury missions. Beluga was fun for a couple of trips, though.

Awww... was hoping I could pick up some luxury passengers in my 'conda... /grin Might have to look into getting a Beluga at some point tho; now I've had the fun of fighters, I want 'em in pretty much every ship I fly (getting way too attached to my current pilot - started her at Harmless, she's already hit Expert within two days... and if you're not up to date on levelling your hired pilots, at Expert and last time I looked, she's only costing me 5% rather than 9% (I think) for a hired expert ;) )
 
After testing Clipper, Orca, Asp, Anaconda and Python I've sold my Orca and doing long range passenger missions with my Asp and short passenger & cargo missions with my Python.

The Anaconda is too clumsy for fast docking to avoid scanning for me.
 
After testing Clipper, Orca, Asp, Anaconda and Python I've sold my Orca and doing long range passenger missions with my Asp and short passenger & cargo missions with my Python.

The Anaconda is too clumsy for fast docking to avoid scanning for me.

S'why I tend to avoid transporting criminals :D At least until it gets reduced to a fine if you get caught, with an option on handing the wanted passenger over when you get into the station (for a reward of 50-75% of the original transport mission, including cancelling the fine...)

Still get plenty of fairly decent non-criminal sight seeing/transport jobs. Just wish the Empire criminals'd stop asking me for a lift...
 
Remember to install a cargo rack. A lot of the missions give commodities as an extra reward and you won't be able to complete the mission without sufficient cargo space.

That's true enough, but, if you off load them go to commodites and sell your presents, you can get buy with only a 4t cargo. I've got a python all rigged for passengers. the most any one group will give you is 4tons, thus just go and empty it before off loading the next group.
 
I tried the Conda route for passengers, but even with dirty drives, it is too slow to run away when a scan begins, and a lot of passenger seem to have a phobia against scans. So I use my Cutter now, a combat cutter so I can still kill those that interdict me, and if I don't wanna fight, I can run and nothing can catch me, only need a couple cabins since its pointless to try to stack multiple missions. A lot of the passengers sometimes make requests for you to stop and pick up something, and the more passengers you stack, the higher likely hood you will be making a lot of different stops.

So you don't mind upsetting them by fighting and taking a little damage in the process, but you are concerned over being scaned. Hmmmm
 
I'm out exploring at the moment but I thought when I get back I might outfit my Anaconda for passenger missions and give them a whirl. How does this look for the optional internals?

7: 7D Fighter Hangar (2)
6: 6E/E Economy Class Passenger Cabin (32)
6: 6E/E Economy Class Passenger Cabin (32)
6: 6D/B Business Class Passenger Cabin (16)
5: 5D/B Business Class Passenger Cabin (10)
5: 5C/F First Class Passenger Cabin (6)
5: 5C/F First Class Passenger Cabin (6)
4: 4C/F First Class Passenger Cabin (3)
4: 4A Prismatic Shield Generator
4: 1C Advanced Discovery Scanner
2: 1C Detailed Surface Scanner

I don't know how many missions are offering what class so I just banged something together and thought I'd ask for some advice ;) I figure I'll need fighters to keep the pesky NPCs at bay (as well as beam turrets on the Anaconda).

or am I better off just selling it and getting a Beluga?

First off, there are no Sz 7 Fighter hanger, they only come in Sz 5 and 6, also noticed that you have no fuel scoop, which, you can get by without one, but it is better to have one so you don't have to make a stop in between points to refuel. You will also need some cargo racks, how many is up to you, but a lot of passenger missions give commodities, and if you have no cargo racks, you won't be able to accept the mission. You don't need too many cabins on board since most stations only offer a few missions unless you are going to stack Sight Seeing missions up the wazoo, but then they would take you all over the place and take a long time to complete, I generally stack transport only type missions cause they are usually one or two jumps away and can be completed quite quickly, even if they don't always pay so great, but better to take a low pay a short distance then a high pay that requires 200 or better lightyear trips. You also want some combat capability to ward off any hostiles that may be sent after your passengers. Personally, I don't use the Conda for bulk passenger missions simply because it is too slow to outrun a Scan once it starts, and if you are ferrying a criminal or a passenger with scan phobias, it is hard to get away once the scan starts. Even with Level 5 Dirty Drives make it difficult to outrun a 'Scan Start'. The Beluga can get up to Conda speed with engineering, so I use that for the bulk passenger transport ship, for the criminal/scan phobia crowd, I use my Orca, can boost over 550, ain't nothing gonna scan that.
 
I wouldnt worry to much on prismatic shields standard will do, outfitting cabins look fine also maybe lose the scanners depending on if your doing long haul flights fighter hanger dont need it, more space, fast boosting to get away is all you need. good luck.
 
In a recent patch - I didn't notice which one - we finally gained the ability to put multiple passengers in shared cabins. So I just have a whole bunch of first class cabins in the class 6 and 7 slots, two class 5 business class, fuel scoop, class 4 cargo, class 4 shield and the scanners.

I dump everyone into first class. Larger groups can slum it in business class. Luxury cabins are pretty much a waste of space at the moment. Luxury missions spawn rarely and don't pay enough to be worth the hassle of outfitting one of the dedicated passenger ships with its locked internals. I love my Dolphin, Orca and Beluga. They're all awesome. Even so, for grinding out a bit of cash shipping passengers around I go to my Anaconda.

You could have a fighter hangar if you wanted but I can usually run away without needing a fighter to buy me any time. I certainly wouldn't waste the class 7 slot on a hangar. The extra capacity of a class 7 hangar is useful for combat builds but not really relevant for touring.

The detailed surface scanner is useful in case you get sent to a planetary base. You can scan it and earn some exploration money instead of stopping off at the nav beacon.

Having a fuel scoop and cargo racks for mission rewards have already been covered.
 
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