https://coriolis.edcd.io/outfit/anaconda?code=A0putpFklndzsxf57o16161627270q0q040404040404040jB05nfm3em92d2dm92b2f0324.Iw18ZVA%3D.IzAMdSunfEHAEzCA.H4sIAAAAAAAAA11SPWhTURi9TXyvSW%2BT2%2FtMnjdK%2F3zPUKRjUXRxtDg46CA4OYlDBhFxENw6lQ5FOlRHJwcdheLkIA4BtaBIEcFBWzAGDBUCxvR%2BnkN4TXB4h%2B9757zzne%2B%2Bq%2Fy4UupgDFCaKyhl36PS%2B4D0OUDG%2FAXyRwBxt6hU4QYgugS9if%2BISM7H5POA6jaskgZ69wG9ed0TqWwcQJT3xykKANHWFPhXmFRpRhCt0CTw5zL%2B1Ayw3phUap7VSVZFVhOspOCvZnH6nGnWkcTRJMihDz%2F%2FFknu%2FoRn0V%2FLFov2AO4jZoYvkalWQE6ZGDjRpG8BQTUHUQ9VWKfJ0i%2BRY7fwuej%2FlWehNM%2FQuy7swiVMT%2FbamDk5UHIP5%2FrItAplWN4H%2F6QFuwWeaGko6mMlNY1HJcEPkSiEnbneFXHtDr6%2BzY12UEl5sAwjRIsabx8jWO0ejlrMCNUCZTwGh5voa60q%2BCl%2FMeNN7y%2Bs75fwg5dxgpaQEsT65UOTHcwzDwGz7yh64EXSF0irN1FJNGLXwiRXIdXEnpaQEuToiGidog5FbykipLNgpDIi6jBYu8hgeQbLMxhF1YGI%2Fzv6QmUD98k18Sv1Lu0IKUHi4Qp2DUn1JwZ%2FhMHi%2FOXsxM0VbH%2FiJlS5mJMSpEu%2F45w0L4pM%2B8Xs0tgurc9gZf2Vi88MqfJTUPob%2FXcBdpvz5%2Fzpw%2Fv2Bi9K53HL7B30ug5ICSL%2FACrXtnVvAwAA.EweloBhBmSQMwKYBNECcCGAbA%2BgcwFcA7AZwAsBLABxBAEYBOBgDiA%3D%3D&bn=Black%20Widow
My current PVE build allows me to keep pips 2 2 2 and engage long range with the long range mod on the 2 beams and 1 of the bursts. Once target comes closer the other 2 bursts kick in with phasing and start to damage hull through the shields. Smaller ships do next to no damage to shields at all but I have the SCB for emergency use if required, which is very rare. Against large ships (i.e. elite condas) I can keep my distance doing long range damage, and of course in all instances, when target shields drop I can move in and obliterate hull with multi's (esp with the corrosive shell mod).
No idea what this build is like PVP... yet! But for an all round build it rocks! I just swap out the SCB for a cargo rack or passenger cabin when required. Naturally, as I get better engineer unlocks I'll upgrade further to make SB's better and hardpoints even more devastating.
My current PVE build allows me to keep pips 2 2 2 and engage long range with the long range mod on the 2 beams and 1 of the bursts. Once target comes closer the other 2 bursts kick in with phasing and start to damage hull through the shields. Smaller ships do next to no damage to shields at all but I have the SCB for emergency use if required, which is very rare. Against large ships (i.e. elite condas) I can keep my distance doing long range damage, and of course in all instances, when target shields drop I can move in and obliterate hull with multi's (esp with the corrosive shell mod).
No idea what this build is like PVP... yet! But for an all round build it rocks! I just swap out the SCB for a cargo rack or passenger cabin when required. Naturally, as I get better engineer unlocks I'll upgrade further to make SB's better and hardpoints even more devastating.