Ships Anaconda: Raw shield vs resist shielding

I want to make sure im not missing something.
Is building shileds based upon resistance just all around better? Then building for absolute?
I'm sitting here messing around ship building and i came up with 2, one thats a straight absolute shield build and one thats focused on resist, and i legit cant see any down sides to the resist
-More overall shilelds against damage types
-lower power
-lower weight
-faster shield recharge
-roughly the same overall shield strength vs damage types.

So ignore everything but the 6 shield boosters, the 7a prismatic, and the 2 6a cell boosters.

This is the raw shield build:

This is the Resist build:

Before i go spending all the money to rengineer my shield boosters, am i crazy in this and missing something? or are augmented resistance with super caps, better then heavy duty with super cap?
 
For me I focus on the 'shield HP' section, or the raw MJ modified by the resist percentages. As you can see, your two examples are just about dead even across the board, but the second example has half the recovery. Winner.
 
As I understand no right answer. Balanced resistance builds are good for PvE as NPC’s don’t use weapons with absolute damage much. For PvP you need good absolute shield strength, without totally ignoring resistances as some common weapons do specific types of damage and even PA’s do some thermal and kinetic. For fighting Thargoids absolute shield MJ. Thargoid weapons do absolute damage so resistances are futile!
 
For me I focus on the 'shield HP' section, or the raw MJ modified by the resist percentages. As you can see, your two examples are just about dead even across the board, but the second example has half the recovery. Winner.
Actually they are not, if you look at total shield, the resist example actually has about 10k more kenetic, and about 5k more effective thermal between the two.

As I understand no right answer. Balanced resistance builds are good for PvE as NPC’s don’t use weapons with absolute damage much. For PvP you need good absolute shield strength, without totally ignoring resistances as some common weapons do specific types of damage and even PA’s do some thermal and kinetic. For fighting Thargoids absolute shield MJ. Thargoid weapons do absolute damage so resistances are futile!

This is good to know, that thargoids do just raw damage. I kinda hate that honestly, i find it really annoying that i have to have 2 totally separate pve combat builds but, nature of the game i suppose.
 
For PvE , I would say:

  • Bi Weaves and Resists will keep you in a HazRES or CZ longer
  • A-Grade or Prismatic with Resists might be more what you want for tanking damage when going after a single high-end assassination target
  • Bi Weaves plus Reinforced for Thargoids because they don’t care about resists!

For PvP I am led to believe everyone is rocking PAs - which also ignore resists - so raw MJ plus Shield Cell Banks is the norm. But I don’t do PvP so I’m probably not the best to advise on that. :)
 
Actually they are not, if you look at total shield, the resist example actually has about 10k more kenetic, and about 5k more effective thermal between the two.

Are you looking at the builds you posted in the OP?

Explosive HP: Shield 1: 11,832 Shield 2: 11,756 (delta 76)
Kinetic HP: Shield 1: 9,860 Shield 2: 9,796 (delta 64)
Thermal HP: Shield 1: 4,930 Shield 2: 4,898 (delta 32)
 
Are you looking at the builds you posted in the OP?

Explosive HP: Shield 1: 11,832 Shield 2: 11,756 (delta 76)
Kinetic HP: Shield 1: 9,860 Shield 2: 9,796 (delta 64)
Thermal HP: Shield 1: 4,930 Shield 2: 4,898 (delta 32)

Friend scroll down and select defense tab :p on both
 
What do you want to do? IF PVE, usually the Prismatics are the wrong answer.
Bi-weaves will allow you to stay more in combat - assuming you are not actually focused all the time (shields are not recharging if you are hit.)
For PVP, the general consensus is Prismatics are the shield

Now i'd say that focusing only on resists makes you very vulnerable to absolute damage (and NPC do use a mix of weapons including Plasma which does 60% absolute damage) and to collisions/ramming (pure absolute damage). Focusing only on absolute value for shields is wrong again.

For Prismatics i will do it like this.
 
What do you want to do? IF PVE, usually the Prismatics are the wrong answer.
Bi-weaves will allow you to stay more in combat - assuming you are not actually focused all the time (shields are not recharging if you are hit.)
For PVP, the general consensus is Prismatics are the shield

Now i'd say that focusing only on resists makes you very vulnerable to absolute damage (and NPC do use a mix of weapons including Plasma which does 60% absolute damage) and to collisions/ramming (pure absolute damage). Focusing only on absolute value for shields is wrong again.

For Prismatics i will do it like this.
Ok i really like this one, especially if i re-engineer the cell banks for specialized boss cells, to give them a 2k recharge, that way i can pop 1 at 50% shields and not waste shield regen from them.

Which would put both my kinetic and thermal effective shield health at over 20k each.
I think i might do this one.
 
Ok i really like this one, especially if i re-engineer the cell banks for specialized boss cells, to give them a 2k recharge, that way i can pop 1 at 50% shields and not waste shield regen from them.

Which would put both my kinetic and thermal effective shield health at over 20k each.
I think i might do this one.

For PVE Specialized Boss Cells are ok
For PVP leave them as Rapid Charge Cells with Recycling Cell - way less chances to get their charge canceled by Feedback Cascade Rails

Also, i hope you know you can double bank both SCB on a single Heat Sink. And Rapid Charge helps with that oo
Fire a SCB and the heat sink at the same time (you need to have them bound to keys) then count to 5 and fire the second SCB
 
For PVE Specialized Boss Cells are ok
For PVP leave them as Rapid Charge Cells with Recycling Cell - way less chances to get their charge canceled by Feedback Cascade Rails

Also, i hope you know you can double bank both SCB on a single Heat Sink. And Rapid Charge helps with that oo
Fire a SCB and the heat sink at the same time (you need to have them bound to keys) then count to 5 and fire the second SCB
Yep thats what i have been doing, with the raw str shield, is running 2 6a boosters with rapid boss, get to about 1/3 shield left then pop 2 cell boosts with a heat sink and call it a day and enjoy full health shields.
 
As I understand no right answer. Balanced resistance builds are good for PvE as NPC’s don’t use weapons with absolute damage much. For PvP you need good absolute shield strength, without totally ignoring resistances as some common weapons do specific types of damage and even PA’s do some thermal and kinetic. For fighting Thargoids absolute shield MJ. Thargoid weapons do absolute damage so resistances are futile!
Best answer.
 
For PVE Specialized Boss Cells are ok
For PVP leave them as Rapid Charge Cells with Recycling Cell - way less chances to get their charge canceled by Feedback Cascade Rails

Also, i hope you know you can double bank both SCB on a single Heat Sink. And Rapid Charge helps with that oo
Fire a SCB and the heat sink at the same time (you need to have them bound to keys) then count to 5 and fire the second SCB
I also maintain a fire group that has 2 SCB and the heat sync. When I'm out of combat and I want to recharge rings, I change to the fire, squeeze the trigger and poof, scbs and heat sync fires off and I'm back in business.

To Op: Realize though that your shields have to be up for the scbs to do you any good.
 
Back
Top Bottom