I have a vulture. I am going to check this out for sure. Thank you! Without having watched the video, do I need to do anything special to the vulture before hand?
A ship builder, outfitting and comparison tool for Elite Dangerous
s.orbis.zone
You should make some changes like I suggest below, then store your class 4 module reinforcement and fit a 4A fuel scoop, then fly down to Ngalinn. First thing you do at the outpost is transfer the MRP and store the fuel scoop. You'll be OK for the first sortie without the MRP. By the time you get back, it should have arrived, so you can fit it for the second trip. You should watch the video right through because there are many tips that come randomly according to what the other ships do that are beyond my control.
Any engineering to the PD, FSD, PP, shields will help. If you do the lasers, go for efficient. IIRC, with the build I suggested, you need to do a bit of power management. Put the FSD, cargo hatch and docking computer on a higher number (lower priority) than anything else so that they switch off when you deploy weapons, otherwise everything will shut down, but if you've improved your PP a bit, you won't need to do that.
You can scoop fuel much better on a long journey by reducing heat if you switch off the weapons, shields, PD, cargo hatch and anything else not necessary for travelling, then switch them on again when you arrive in Ngalinn.
Your build needs some changes to Your Vulture.
1. Multicannons are no good because you run out of ammo. Pulse lasers and burst lasers work fine, as you can see in my video.
2. The Vulture's weakness is its canopy gets blown out. You can prevent that with two large MRPs
3. A 10 second KWS is a waste of time. The additional bounty money you get is insignificant compared with the money the missions give you. What's important is to kill the pirates quickly, which will get you a lot more money than the KWS waiting for scans to complete. Plus, you won't have enough power for one if you use two burst lasers.
4. You won't have enough power for two shield boosters, when you use two burst lasers.
You can change yours like this. You can do what you want with the empty slots as long as you have enough power:
A ship builder, outfitting and comparison tool for Elite Dangerous
s.orbis.zone
I think this is what I used in my video. As you can see, it works very well, even without any engineering:
A ship builder, outfitting and comparison tool for Elite Dangerous
s.orbis.zone