Anaconda vs Corvette ?

I am flying since Ages my ingeneered Conda (and 5 other ships), coming back after a time i see the Vette is faster.
Is there anything the Conda does better ?
Thing of changing to Vette, or should i hold the Conda and buy a Vette extra ?
Is it somewhere for 20% off ?, or should i pewpew 6 hours more to Elite ?
 
This was hard to understand. If you have the rank, sure get the vette. I tried fed ranking and got tried of grinding. All honesty, a battle conda is as much a force as a vette.
 
The Corvette isn't much better than the Anaconda. In fact, it has less firepower and ALOT shorter jumprange.
Both have a fighter bay, both manouver failry good. The Corvette is slightly faster. The Anaconda has more hull hitpoints (hull) while the Corvette has more internal space and base shield strength, making it more tanky.

It's basically a slight sidegrade to the Anaconda with less firepower and more tankyness. It looks neat and has a nice cockpit but that's it. It costs 25% more than an Anaconda and requiers a rank.

You gotta decide for yourself if you want it or not but there will certainly no big moment where you'd think that this is way more powerful than an Anaconda ... because it isn't.
 
This was hard to understand. If you have the rank, sure get the vette. I tried fed ranking and got tried of grinding. All honesty, a battle conda is as much a force as a vette.

Not really, The Corvette better for battle but the Anaconda can also do exploration.
 
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I'd like to argue for the Corvette a bit. While the jump range is far worse than the 'conda's, it is a better combat ship.

The maneuverability is a huge advantage that can't be ignored. If the two ships get into a pitching battle, things will go badly for the 'conda.

Comparing the hard points is a matter of personal choice. With the Corvette you have to build the ship around the 2 huge hard points. And the C8 power distributor helps you run higher class weapons.
 
The differences are small , but they are there. The Corvette is slightly more tanky, and actually has a slightly better DPS having 2 huge hardpoints. I have also found that it makes a good combat freighter with a jump range of 18/22ly. I have configurations for my Corvette for mining, freight, BH, and exploration, and it does all of them fairly well. The only REAL downside, which both ships share, is they are Large, and none of the orbital outpost stations allow it to dock. This is a big deal, really, especially after dropping 250m on a Corvette and equipment that allows it to leave the system you bought it in, it needs to be able to be used just about anywhere and everywhere.
 
I'd like to argue for the Corvette a bit. While the jump range is far worse than the 'conda's, it is a better combat ship.

The maneuverability is a huge advantage that can't be ignored. If the two ships get into a pitching battle, things will go badly for the 'conda.

Comparing the hard points is a matter of personal choice. With the Corvette you have to build the ship around the 2 huge hard points. And the C8 power distributor helps you run higher class weapons.

Actually the power distributor is my main gripe with the battle Anaconda, it needs loads of pips to keep the weapons fed.
 
Offensively, the Anaconda carries a bit more total firepower, because 2 large hardpoints are worth a bit more than 1 Huge hardpoint. However, the Corvette is a bit faster and has much better turning: it's a 168m long dogfighter. Generally the Corvette's better ability to keep its weapons on target more than makes up for its slight disadvantage in potential DPS.

Defensively, the Anaconda favors shield-tanking because its low hull mass gives it a good shield multiplier, while the Corvette favors hull-tanking due to its high hull mass having the opposite effect, its good armor hardness, and the fact that it has more room for reinforcement packages. Of course, those different defensive strategies also further exaggerate the difference in jump ranges. Keep in mind as well that a ship favoring one defensive style does not necessarily mean that style should be the sole focus: a Corvette does need some shields to reduce module damage, and an Anaconda does need enough hull to escape in the event of shield failure.

In exploration, the Anaconda wins hands-down due to having the highest possible jump range in the entire game.

In trading, the Anaconda's jump range stands out once again. Its reliance on shield-tanking as its defensive strategy also allows it to maintain strong defenses without sacrificing much cargo space. The Corvette has more total capacity, but can be surprisingly fragile when it's not loaded to the gills with reinforcement packages. Its base HP is only 666, to the Anaconda's 945. Additionally, its short jump range can make it difficult to complete many trade routes in a timely manner.
 
The Anaconda has far better jump range and is more flexible as far as roles it can do.

The Corvette is far more maneuverable, and is better at combat. Only a fully combat engineered and fit Anaconda is a match for a Corvette. Anything else and it isn't even close.
 
The Anaconda has far better jump range and is more flexible as far as roles it can do.

The Corvette is far more maneuverable, and is better at combat. Only a fully combat engineered and fit Anaconda is a match for a Corvette. Anything else and it isn't even close.

I have to disagree there. With how exposed the power plant is in the Corvette (and conda), a reverb mines and penetrator (rails or dumb fire missiles build can give the big ships a lot of trouble. Throw in FSD disruptor missiles too..
 

sollisb

Banned
PvE only.. The Vette is a complete waste. Can't see it being any use for PvP either. The Anaconda properly tricked out and engineered, can do exactly the same as the Vette. Here's a another thing.. With all the additions of NPC engineered weapons, they damage your internals big time. I just paid 478k for module damage in the vette. Never even got close to losing shields. And yes I have module reinforcement.
 
Module damage is expensive in general now, there was some kind of balance pass on that a while back. This is especially true for Fed ships across the board: they tend to have oversized (and thus expensive) engines. It's how they manage to be so nimble despite their extremely heavy hulls.

If you're going into combat with a Fed ship, definitely make sure you bring an AFMU. AFMU ammo is way cheaper than engine damage. Set it to the same power priority as your fuel scoop, as it's quite a power hog but you can't (effectively) use it in combat, so putting it at the bottom of the priority stack ensures that it will shut down when you deploy hardpoints. The 'Conda and 'Vette both have the same (very expensive) power plant though, so if you take power plant damage (the only thing the AFMU can't fix) you're stuck with the same bill either way.

I've never seen NPCs use shield-piercing mods though, so I don't see how you could be paying for module damage without losing shields unless you were reckless with SCBs and cooked yourself. Missile spam after shield failure will definitely rack up a repair bill, but like I said: AFMU ammo is cheaper than module repairs.

Personally I prefer the Corvette for combat over the Anaconda. Like I said, it's far better at turning. It's so good at turning relative to its size that a modded corvette can be used to enrich Uranium. And while it has lower raw DPS, it also has another secret: its hardpoint placement. I put two fixed cannons in the huge hardpoints, load up everything else with lasers for shield stripping. This allows the corvette to make precision strikes against enemy powerplants, a strategy that is still quite strong in PvE due to NPCs' inability to manage power.
 
PvE only.. The Vette is a complete waste. Can't see it being any use for PvP either. The Anaconda properly tricked out and engineered, can do exactly the same as the Vette. Here's a another thing.. With all the additions of NPC engineered weapons, they damage your internals big time. I just paid 478k for module damage in the vette. Never even got close to losing shields. And yes I have module reinforcement.

Um, NPCs don't have engineered weapons. Any internal damage you took without losing shields must have come from heat damage.

And the most expensive modules on the two ships will be identical: thrusters, power plant, shield generators, etc

Edit: Ninja'd!
 
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