I know I'm probabely beating a dead horse here
, but I really felt the need to post this one. After almost exclusively flying my Corvette for some months now I liked to try a vessel with a longer jump range and the possibility to fit three Pacifier frag cannons, so Anaconda was the obvious choice. Build it, engineered it and was very surprised how fast this thing eats even Elite NPC Corvettes and Cutters. Went to Coriolis EDCD to compare my builds weaponwise - and these are the shocking results:
Federal Corvette: 483 DPS
https://coriolis.edcd.io/outfit/fed...VoAPGAEAAA==.EweloBhBmUHYBsICmBDA5gG2SEBGCQoA
Anaconda: 980 DPS
https://coriolis.edcd.io/outfit/ana...sRLYDyoBAAA=.EweloBhBmUEY4BYQFMCGBzANikI4SFA=
The Anaconda's three large hardpoints compared with the Corvette's single one really shine with frag cannons and the two huge ones of the Corvette cannot make up for this even marginally.
Additionally the Anaconda's capacitor holds longer and four pips to weapons are never needed with this loadout.
This is absolutely hilarious as the Corvette looks and is named like and plays the role of a combat ship compared to the multipurpose Anaconda, but at the end of the day it's nothing but a larger heavy multipurpose alternative with much more cargo and much less jumprange.
I remember that the Corvette was originally planned with three large and two medium hardpoints instead of the actual one large, two medium and two small ones and this setup had been nerfed even before launching the ship because of players' protests of this being overpowered etc.
But to be honest: This can't be the definite solution. IMHO the Corvette needs some love here. Either buffing the FSD to class 7 to make her jump range on par with Anaconda and Cutter or a rework of the hardpoints towards the originally planned layout with probabely removing one size 5 and 6 internal compartment each as a balance, thus e.g. reducing cargo space and emphasizing the role the Corvette really should play in this game.
Or am I completely daft? :x
Federal Corvette: 483 DPS
https://coriolis.edcd.io/outfit/fed...VoAPGAEAAA==.EweloBhBmUHYBsICmBDA5gG2SEBGCQoA
Anaconda: 980 DPS
https://coriolis.edcd.io/outfit/ana...sRLYDyoBAAA=.EweloBhBmUEY4BYQFMCGBzANikI4SFA=
The Anaconda's three large hardpoints compared with the Corvette's single one really shine with frag cannons and the two huge ones of the Corvette cannot make up for this even marginally.
Additionally the Anaconda's capacitor holds longer and four pips to weapons are never needed with this loadout.
This is absolutely hilarious as the Corvette looks and is named like and plays the role of a combat ship compared to the multipurpose Anaconda, but at the end of the day it's nothing but a larger heavy multipurpose alternative with much more cargo and much less jumprange.
I remember that the Corvette was originally planned with three large and two medium hardpoints instead of the actual one large, two medium and two small ones and this setup had been nerfed even before launching the ship because of players' protests of this being overpowered etc.
But to be honest: This can't be the definite solution. IMHO the Corvette needs some love here. Either buffing the FSD to class 7 to make her jump range on par with Anaconda and Cutter or a rework of the hardpoints towards the originally planned layout with probabely removing one size 5 and 6 internal compartment each as a balance, thus e.g. reducing cargo space and emphasizing the role the Corvette really should play in this game.
Or am I completely daft? :x