Anaconda, which weapons?

Hi,

some of you probably already have an Anaconda, at least since Tenche. ;-)

Anyway, what are your weapon loadouts? And why?

Since the Anaconda is kind of a slow turner, which weapons make sense? ...and in which slots?

Thanks,
Dj
 
Personaly went with gimbaled beams in the 3 large and gimbaled multi cannons everywhere else. I didn't like the Plasma accelerator. Too much heat and power drain and it is a very slow projectile meaning you cannot have it on the same fire group as beams or multi cannons (the target reticule can be a long way from each other if the projectile speeds are different). I tried turreted weapons but the damage output is terrible. about half gimbaled and about a third of fixed.
 
Until 1.1 lands and we see the true implications of heat as implemented (multiple discussions and back/forwarding on changes), its hard to be sure. I did have quad beams on mine, but I've removed those now and left a single beam in the class 4, with gimballed multicannons in the 3xclass 3 slots, missiles in the class 2 slots and something else in the class 1 slots (forgot what I changed last night).

I've actually found since switching to the anaconda that not a single ship has interdicted me or attacked me in normal space. I went off hunting as an experiment at the resource extraction site to make sure I could actually hit things still...

Turret weapons I also hated, not worth their additional cost IMO.
 
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Just barely 1 hr ago, got Anaconda for myself... Aint placed any weapon on her yet... but If when I do, probly something like this:

1 Huge HP: Burst Gimball laser class3
3 Large HP: 3x Burst Gimball laser class3
2 Medium HP: 2x Plasma ACC class2
2 Small HP: 2x Turret Beam laser class1

For me seems that setup would fit my needs. When 1.1 comes out, might replace lasers to something else if these would heat up ship too much.

4 burst gonna melt anything smaller with seconds, 2 Plasmas acc are for additional firepower against larger ships and because c1 weapons are not too powerfull well as missiles are going have nerf, turrets are best bet for that small c1 HP at Anaconda. So beams turrents at c1 HP. Huge weapons currently are only Gimball/Fixed Cannons and that huge Plasma ACC... I rather have to get here 4th large weapon instead huge.

All Hardpoints beside that two small ones, are placed fairly fine... That 6 might work with fixed weapons for max dmg from each HP, but Anaconda aint have fighter-like Turn rates, so Gimballs wins here. Setups like 6 fixed Pulses, Bursts, Beams, Cannons or 5+1 Plasmas sounds to be very powerfull against anything. But again, in 1.1 these laser setups gonna overheat ship to point where it might explode instead after some shots.
 
I got interdicted twice so far... both times it was another Anaconda, both WANTED.

If everything is gimballed, do you have everything active at the same time with two fire groups? Are all weapons actually able to hit something at the same time?
 
For me I have four fixed beam lasers on the Large and Massive hardpoint, and Gimballed Multicannons on the medium and small. I used to have Gimballed burst lasers, but I noticed that I wasn't really getting an optimal number of turrets hitting the target if they were higher up on my ship's view; heck, even when the little targeting dots were on it, my topmost Burst Lasers (the ones you see actually emerge when you deploy hardpoints) didn't seem to fire at them if they were too high up. So I swapped them out for the higher damage output, and been working on targeting practice, off and on, with NPCs. (Not really any players where I am.) Keep in mind, I have an A-class power distributor, and B-class when I initially switched to beams, so I have no clue how much sustained fire you'd get with the E, D and C class ones. What I get with the A is usually enough, even on the really agile targets actively trying to dodge me, to tag them long enough enough to knock out their shields and do some decent hull damage, at which point I just raise the ship's nose and let them have it with the gimballed multicannons. If they're heading directly at me, on the other hand, or flying away in a straight line, I can usually take them out in short order with my beam weapons.
 
You need to consider convergence when selecting weapons for the Anaconda

You can converge fixed weapons on the 3 large forward hardpoints and the 2 mediums. The huge and the smalls at the rear need gimballed weapons to align with the top guns and even then you need to point your nose right at the target to get them to hit because they are located so far aft.

Here is a picture of the hardpoints fixed non focused convergence.

Conda_hard_zpsldugyhxe.jpg




I currently run 3 large fixed beam lasers and 5 gimballed multi cannons. Lasers for shields and dakka for subsystems/hull.


I was using 5 beams but with the new heat dynamics i have changed my loadout.
 
What do you think about one class 3 turreted burst/beam on top/bottom each, 2 class 1 turreted MC and all other fixed/gimbal?

The 2 class 3 turrets can shoot a stuff that tries to evade due to the Conda being slow to turn and the others can dish out dmg that is in front?
 
Turrets give full fire arc to keep ships from camping above you and to win any turning battle with other large ships. Burst keeps heat low and wep power manageable. Accelerators for massive systems damage on large ships.

I fly it mainly for support or to engage big game targets, I mainly/only pvp with it. (besides to make money of course)
I have only died once and that was because I tried to BSG style launch my conda out of the capital ship in Sol lol

2 - c3 Beam turrets
1 - c3 Burst laser
2 - c2 Plasma accelerators
1 - c4 Plasma accelerator
2 - c1 Burst lasers
 
What do you think about one class 3 turreted burst/beam on top/bottom each, 2 class 1 turreted MC and all other fixed/gimbal?

The 2 class 3 turrets can shoot a stuff that tries to evade due to the Conda being slow to turn and the others can dish out dmg that is in front?


Just use boosted FA Off turns to get her turned and set you up for a gun run.


You really dont need turrets.


Against a really good human opponent they will make life easier but against NPCs they are not worth it.
 
What do you think about one class 3 turreted burst/beam on top/bottom each, 2 class 1 turreted MC and all other fixed/gimbal?

The 2 class 3 turrets can shoot a stuff that tries to evade due to the Conda being slow to turn and the others can dish out dmg that is in front?

Turreted weapons only do about a 3rd of the damage as fixed and about half of gimbaled. Not an option in my book
 
I currently run 3 large fixed beam lasers and 5 gimballed multi cannons. Lasers for shields and dakka for subsystems/hull.


I was using 5 beams but with the new heat dynamics i have changed my loadout.

That's exactly the same loadout I switched my Anaconda to this morning, was doing so in preparation of the new heat mechanics. Seems to work quite well.
 
You need to consider convergence when selecting weapons for the Anaconda

You can converge fixed weapons on the 3 large forward hardpoints and the 2 mediums. The huge and the smalls at the rear need gimballed weapons to align with the top guns and even then you need to point your nose right at the target to get them to hit because they are located so far aft.



I currently run 3 large fixed beam lasers and 5 gimballed multi cannons. Lasers for shields and dakka for subsystems/hull.


I was using 5 beams but with the new heat dynamics i have changed my loadout.

With the blistering heat changes are 3 fixed large beams still feasible? Or do you start taking hull damage if you empty the capacitor?

Your loadout is just like mine except I do have the big plasma gun for other Anacondas.

Are the large fixed beams still 19 tons, or did they get fixed to weigh 8 like everything else?

You don't need turrets for fighting NPCs, you can actually dogfight with fixed beams in the Anaconda once you get used to it.

Last night I finished grinding bounties to hit Master before the heat changes kicked in. The plasma accelerator made for some easy 1 shot kills. NPC pirates always slow to a stop and float in front of you to do a cargo scan, perfect time to line up the purple blob of death.
 
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For giggles one day I placed turrets in ALL slots, included pulse, beam and 2 of the 16 million credit cannons.

Grabbed a wanted dangerous anaconda and let them all rip...

FIVE minutes later I managed to get his shields down a single blue bar so I gave up and left.

I have tried the 16 million cannons with a normal loadout but they rarely hit. Now I don't use them but I'll test again when the beta goes live.
 
For giggles one day I placed turrets in ALL slots, included pulse, beam and 2 of the 16 million credit cannons.

Grabbed a wanted dangerous anaconda and let them all rip...

FIVE minutes later I managed to get his shields down a single blue bar so I gave up and left.

I have tried the 16 million cannons with a normal loadout but they rarely hit. Now I don't use them but I'll test again when the beta goes live.


you can upgrade now
 
I placed two turrets but not really sure how to control them or see what they are up to. Will probably switch them to gimballed as well.
 
Where can I actually buy gimballed class 3 burst laser? Never seen them before.

Edit: GUTTUN - Grover Terminal

Edit2: Burst laser seems to be kind of pointless if you can handle the heat of beams. They almost have the same power consumption as beam but just about 50% the damage. :-(
 
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