Anaglyph 3D not working properly with red/blue glasses

I bought some red/blue glasses off Amazon (which describes them as red/cyan) to use with Elite Dangerous' Anaglyph 3D mode... unfortunately it isn't working well, and I think it's due to Elite Dangerous:

In Elite Dangerous the image intended for my 'blue' eye is partially visible with my 'red' eye (and vice versa to a small extent), thus ruining the 3D effect. Just close one eye to prove this is the case.

At first I wondered if my glasses were just rubbish, but when I search for "red cyan 3d picture" images on Google, I get PERFECT results with all the images. And if I close one eye, I see a perfect image which isn't shadowed by the image intended for the other eye.

So I'm pretty sure that Elite Dangerous' Anaglyph 3D mode simply doesn't work with traditional red/blue (red/cyan) 3D glasses. Disappointed, as combined with head-tracking I should have been able to get a cheapo alternative to an Oculus Rift...

Seeing as Amazon sells a red/green version of the glasses I bought, I thought I'd search Google for "red green 3d picture" images, and see what those look like with my red/blue glasses. Turns out that the effect I get seems very similar to the effect I get in Elite Dangerous, so I'm guessing that Elite Dangerous' Analgyph 3D mode is designed for the more obscure red/green glasses. I wish they'd at least clearly indicate this in the GUI. :-(

Time to buy some more 3D specs...
 
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Have you tried playing around with the eye seperation and focal length settings?

I just tried anaglyph mode today as well, and was quite impressed with the effectiveness once I'd adjusted the seperation setting especially for the cockpit, and when flying near stations etc (before that there was a huge gap between the red & blue images), . Things at a distance like target markers are giving me a lot of seperation in the 2 images ,but I haven't played much with the focal length slider yet.
 
Bah, my previous reply has somehow disappeared in a puff of digital smoke.

Have you tried playing around with the eye seperation and focal length settings?
Yes, extensively. It doesn't solve the fundamental problem that the image intended for the right (blue) eye is partially visible in the left (red) eye (and vice versa to some extent). You can prove this by closing your right (blue) eye. This problem does NOT exist on any of the anaglyph 3D red/blue images I found on the internet (see first post).

Things at a distance like target markers are giving me a lot of seperation in the 2 images ,but I haven't played much with the focal length slider yet.
I'm afraid that your "seperation in the 2 images" is likely to not be that at all, but rather that the image intended for the right (blue) eye is partially visible in the left (red) eye (etc - see above).
 
I am having the same issue - when I close my left eye, the right (blue) image is perfect.

When I close my right eye, the left (red) image is still showing ghost outlines of the blue image.

I have tried changing the colour setup on my monitor but still couldn't get it right (Also like ChrisH I have tried different anaglyph images from the internet and they work perfectly so I don't think it's my montor setup)

I also have a pair of Magenta and green glasses but these definitely don't work!
 
Well it's either the colours for anaglyph in ED are wrong (or at least the red is letting in too much blue light) or the colour of the glasses lens is incorrect....
 
Yeah, I'd be interested in hearing from anyone who has got it working - what glasses they've got and what monitor setup they have.
 
I also have a pair of Magenta and green glasses but these definitely don't work!
Noooo! :( I hope you just have a bad pair of specs here, as I was hoping the ones I've ordered will fix everything.

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Well it's either ... or the colour of the glasses lens is incorrect....
The glasses & monitor are not wrong, if lots of 3D pictures off the internet give the right result while ED gives the wrong result. The only conclusions is that ED's Anaglyph 3D mode is designed for some strangely coloured glasses (or it was designed for common red/blue glasses, but then it got broken at some point & they just haven't noticed that yet).
 
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It would be good to know which anaglyph glasses the developers were using.

If I could get my hands on a pair of them that would rule out a problem with the colour of the lenses.
 
I'm unhappy to report that my "red/green glasses" didn't work any better (probably worse). So it seems that ED's 3D Anaglyph is simply broken.
 
I'm very sad to hear this, as I was just about to order some glasses from ebay, for my eyefinity setup.

Elite Dangerous in 3D at 5292x1050 with TrackIR and 7.1 surround is/was going to be mind blowing.

Can we get an official word from FD about this?
 
Out of interest, I take it the problems aren't because anyone has changed their HUD colours through XML editing? I realize it doesn't change the entire palette, but just a thought.
 
If sample images give you a good effect, it indicates that there's some kind of colour management mishap in the game that causes too much red to be mixed into cyan (which is not blue; in additive colour, it's a mix of green and blue which is necessary for colour rendering; red/green or red/blue glasses produce monochrome images).

You could see if the effect improves when you switch to or from windowed mode, since fullscreen applications seem to fudge with Windows colour management. Also try to set your monitor to 6500K and medium brightness and contrast (edit) or set it to sRGB.
 
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If sample images give you a good effect, it indicates that there's some kind of colour management mishap in the game that causes too much red to be mixed into cyan (which is not blue; in additive colour, it's a mix of green and blue which is necessary for colour rendering; red/green or red/blue glasses produce monochrome images).

You could see if the effect improves when you switch to or from windowed mode, since fullscreen applications seem to fudge with Windows colour management. Also try to set your monitor to 6500K and medium brightness and contrast (edit) or set it to sRGB.

Also, you could check with either the nvidia or catalyst control panel to create a color profile that works with the game. play with the in game gamma settings, gamma affects how colors are rendered and might affect the glasses.
 
This is something I have been playing with over the past few days, with a pair of red/blue cardboard glasses. I agree its not that great but is ok with a few adjustments. dextrovix has a good suggestion about changing the GUI colours (you can find more about this on another thread), I changed mine to blue (0,0,1 0,1,0 1,0,0). This helped somewhat with the 3D and also just being able to play the game without getting eye strain :)

I also played around with the settings, with the Distance on maximum and Separation about 2/3rds. Playable but still not brilliant. One thing I noticed with this arrangement was that the sensor and immediate surrounds were pretty good in terms of clarity, and interestingly the colour separation was minimal but you could still just see it without the specs. The side displays were ok but there was more separation between the two colours. Objects in the distance had the worst separation, and I ended up seeing 1 bright blue object with a paler red object some distance to the side - I get more blue through the red lens, than red through the blue (there is still some).

I also tried Windowed mode as per a suggestion, however it didn't affect it either way.
 
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I also played around with the settings, with the Distance on maximum and Separation about 2/3rds. ... Objects in the distance had the worst separation
That's what I found - messing with the settings simply cannot fix the separate problem with distant objects. And that's because the problem ISN'T separation, rather it's that the image intended for one eye is partially visible in the other eye.

I'd love to hear from someone who has Anaglyph 3D actually working, as it might give a hint how to work-around the issue, but at the moment I suspect there isn't anyone.
 
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you are not doing anything wrong

ED uses Red/Cyan for left/right while your glasses are Green/Magenta, so basically the images for your eyes are swapped :eek:

try wearing the glasses upside down ( no joke )


if any Dev/Mod bothers to read this thread:

please make the analglyph color settings accessible in one of the xml configuration files

( hardcoding color values is sooo 80s ;) )
 
It kinda sucks, I just bought some red/blue glasses and I get both images bleeding into both lenses, but googling '3d red/blue images' gives me perfect quality in all images, which leads me to believe they are using a weird blue. The ability to customize the red/blue colours would be great. Even if it were through file editing and not in-game.
 
ED uses Red/Cyan for left/right while your glasses are Green/Magenta, so basically the images for your eyes are swapped :eek:

try wearing the glasses upside down ( no joke )
I doubt your explanation (and solution), because the fundamental problem is that one eye can see images intended for BOTH eyes.

please make the analglyph color settings accessible in one of the xml configuration files
That would at least allow me to experiment to find the correct colours, so that I only see the correct image in each eye.
 
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This is going to sound daft but have you tried the glasses back to front? I had an issue with a game a few years ago with this kind of mode. I had a pair of old "paper" red/blue glasses and just could not get the effect to work properly with the glasses on normally. I tried them reversed out of frustration and.....it worked, albeit in need of some picture tweakery for best effect. No idea if its the same thing for you, but it cant hurt to check eh?
 
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