Anarchy systems are a lovely foundation for allowing the feature of player take overs.....what would create some good emergent gameplay is putting some high end resources in Anarchy systems which are NEAR to populated faction controlled space, and then having groups of inclined open play pvp types vie for control of those resources 
This would make battlegrounds in systems which are not really so important to people who don't want to participate and not interfere with their gameplay experience at all. Whereas the pvp groups out there who enjoy open play and wings, would get a real kick out of it.
Any expansion on the idea?
This would make battlegrounds in systems which are not really so important to people who don't want to participate and not interfere with their gameplay experience at all. Whereas the pvp groups out there who enjoy open play and wings, would get a real kick out of it.
Any expansion on the idea?