Ancient Trap Rising Spikes

Could we please get all version of the Ancient Trap Rising Spikes and all other traps in a stationary triggered mode, so that the spikes are out and STAY out?! That would be awesome for building tombs. When the spikes are out and stay out we could place sceletons in the spikes etc. It would be great if we get the option between "stationary", "loop", "Triggered every ... seconds" (we already have those) and "stationary triggered". [big grin]
 
I'm so glad that they did this for doors, but I agree, I'd love to see it for other animatronics where it makes sense to do so. Traps are a great example, broken beams that stay broken, etc. Virtually all of the Studios pack would be enhanced greatly as well, as right now, the stuntmen get right back up a few seconds after falling, and flipped vehicles right themselves very quickly.

I don't know how much work went into making the doors have an open and closed state - I'm sure it was significant, and thank you very much to the devs for your work! I hope that in the future other pieces may get the same treatment, as it was a significant improvement.
 
+1 indeed. Would be great to have a “permanently pause” function. Let it run, click the button when you want it to pause and it’ll remain in that way unless influenced by a trigger or manually changed.
 
Gets my vote [up]

I often have a situation where it would be great to have the 'fired' version of an item all the time.

You did it for doors Frontier (thank you), can you do it for all other things as well please
 
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