And again mistakes! Well hello!

I thought there were various kinds of errors in the game, that there would be errors in quest tasks, that’s nonsense, comrades!
I constantly take on tasks in the system of my state to destroy pirates, it’s always the same thing and then I come across such a miracle!

- System where I get tasks Achenar
- The system where I complete tasks of Alacagu
Screenshot Analysis
The pirate faction is shown, somehow my target turns out to be the target of the mission, she is a police officer and she is clean, is this a joke?
Naturally I get a fine! How did these fines in the game overcome me! I just can't stand this crap! In the 20th century, remote payments and transfers by phone were available, in the game they learned to build spaceships, but remote payments by phone have been lost somewhere? This is just obscurantism, comrades! I spend half an hour to find the system and pay the fine because in the system where I earned it there is NO platform large enough for me! This is just INFURIOUS!
1 First picture I get a fine
2 The second picture is a task for pirates, it is legal and there is nothing illegal there
3 The third picture is a reward for my head - thank you
4 the fourth picture is probably the funniest? the purpose of the mission he is the police and also clean! Although he is supposed to be a pirate according to the assignment

If suddenly this is somehow embedded in the game mechanics, then I consider all missions with penalties illegal and this should be indicated in the task! But since this is a contract for pirates, I consider this a mistake!


PS: And also DEAR DEVELOPERS! When will you fix this advanced or relegated autopilot that helps in hypercruise, if the target suddenly appears behind the planet, the ship suddenly crashes into it! Is it really impossible to write a script to PRESS THE BRAKE if the target disappears from the radar! Or is this clear only to me?
And another funny moment, about ballistics in space, in your opinion, bullets that fly from mechanical weapons melt after 3000 meters? Or disappear in another dimension? How can you put a range on bullets? They will fly endlessly straight with the same force until they crash into an obstacle! Well, this is a circus and a kindergarten! You named the game so loudly, but made too many funny things in it!


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PS: And also DEAR DEVELOPERS! When will you fix this advanced or relegated autopilot that helps in hypercruise, if the target suddenly appears behind the planet, the ship suddenly crashes into it! Is it really impossible to write a script to PRESS THE BRAKE if the target disappears from the radar! Or is this clear only to me?
And another funny moment, about ballistics in space, in your opinion, bullets that fly from mechanical weapons melt after 3000 meters? Or disappear in another dimension? How can you put a range on bullets? They will fly endlessly straight with the same force until they crash into an obstacle! Well, this is a circus and a kindergarten! You named the game so loudly, but made too many funny things in it!


It is called Super Cruise Assist, it is not an autopilot that takes complete control of your vehicle it is like cruise control in a car which adjusts the throttle for you it is not there to allow your ship to fly somewhere without you being the one making decisions.

Yes bullets should keep going becoming a navigational hazard until they hit something eventually getting captured by the gravity of some object. Fortunately this problem was solved generations ago and they are all fitted with a self destruct which detonates them after a certain distance/time after firing.
A variation of this is what is used by the Smart Rounds experimental which tries to detonate bullets before they can hit a wrong target.
 
It is called Super Cruise Assist, it is not an autopilot that takes complete control of your vehicle it is like cruise control in a car which adjusts the throttle for you it is not there to allow your ship to fly somewhere without you being the one making decisions.

Yes bullets should keep going becoming a navigational hazard until they hit something eventually getting captured by the gravity of some object. Fortunately this problem was solved generations ago and they are all fitted with a self destruct which detonates them after a certain distance/time after firing.
A variation of this is what is used by the Smart Rounds experimental which tries to detonate bullets before they can hit a wrong target.
Were we talking about experimental effects that I already know about? In any case, the autopilot could be made better and safer, sometimes you want to go to the toilet in the hope that the autopilot will take you to the goal, but when you return to the game you find that you crashed into a planet. So much for cruise control. In addition, the improved autopilot still crashes into the station, especially if it has a ring or petals that the autopilot still does not see! Just a prescribed macro and landing path without taking into account indirect details. Primitive mechanics. In the game, artificial intelligence has long been possible. And yet, this is not about that, but about the main problem associated with quest mechanics.
 
Again, SCA is not an autopilot; see above.

Happily the consequences of this are only a little wasted time and a miniscule amount of damage.
That's the point! The most valuable resource is my time, which is not valued by anyone in the game. Everything is done as boringly as possible, instead of convenience there are only obstacles!
 
AI is banned in the ED universe (AI relics exist and are illegal almost anywhere). The whole basis of having people fly ships in the 3300s is computers can't be trusted.

The mission does sound like a bug, but I have to ask, if you weren't willing to get a bounty, why fire on a clean target? It shouldn't have been, but games have bugs. Also, the existence of data courier missions should indicate that there's something somewhere that means sending data remotely from one system is at best impractical and at worst impossible.

Yes bullets should keep going becoming a navigational hazard until they hit something eventually getting captured by the gravity of some object.
Certainly a developer nightmare to implement. Every bullet that missed its target, flying on a straight line trajectory for up to 10 years at this point?
 
That's the point! The most valuable resource is my time, which is not valued by anyone in the game. Everything is done as boringly as possible, instead of convenience there are only obstacles!
I'm genuinely not sure what exactly you are asking for. Are you asking for a full-on autopilot mode where you just tell the ship where to go and it flies there, as an Apex Interstellar ship would?

Well, it has been a deliberate game design choice by the developers that ships do not support that kind of automation (except for the Apex Interstellar "taxis"), and the vast majority of players are completely fine with that. ED is not really that kind of game where most things happen automatically. You have to actually play it.
 
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I'm genuinely not sure what exactly you are asking for. Are you asking for a full-on autopilot mode where you just tell the ship where to go and it flies there, as an Apex Interstellar ship would?

Well, it has been a deliberate game design choice by the developers that ships do not support that kind of automation (except for the Apex Interstellar "taxis"), and the vast majority of players are completely find with that. ED is not really that kind of game where most things happen automatically. You have to actually play it.
🙀 noooooooooooooooooo....
 
Guys, I ask you, if you really don't understand what I'm writing about, what is this polemic for? Learn to analyze and listen! If there is nothing to answer on the merits, then simple chatter is just a waste of time. Please don't be offended by this and don't accept the answer as an insult, some people just joke "I don't understand what you're talking about" and start their philosophy, which is inappropriate here and has nothing to do with the answer.
 
Then zero your throttle when SCA is engaged...

If an unconsiderate body then gets in the way when you are attending a call of nature, your ship will stop being in cruise control and drop speed to 30 Km/S, which, unless your call is lengthy and troublesome, you should be back from the outhouse at the end of the garden in time enough to prevent an unfortunate incident...
I thought an unfortunate accident was not making it to the outhouse at the end of the garden in time...
 
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if the target suddenly appears behind the planet, the ship suddenly crashes into it! Is it really impossible to write a script to PRESS THE BRAKE if the target disappears from the radar! Or is this clear only to me?

The supercruise does automatically brake at a planet. You must set your throttle to zero for this to happen. While travelling simply point your ship slightly away from the supercruise target, set your throttle to zero, then repoint the ship at the target. Supercruise will take over and auto brake if a planet gets in the way.
 
Are you asking for a full-on autopilot mode where you just tell the ship where to go and it flies there
I want an autopilot that is so sophisticated it will actually launch the game when I’m not in front of the computer. I want the autopilot to take a mission, complete it, and repeat that over and over again.

I never even want to see the game. I just want an email telling me how many billions I have. That’s my goal.

Actually, this game should run in the cloud so I don’t even have to install it. I’ll buy it on steam and then just read the email every week
 
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