Newcomer / Intro And I'm off...maybe....

AKA radial9…

After serious time space trucking and trading I have bought my tricked out DBX with enough left over for a few rebuys and some boulevard money in the bank. I now intend to spend time learning the FSS, serious docking and manuevering, SRV operations, camera controls, fuel scooping and whatever else comes in front of me out of necessity. In other words, learning how to play the game. Just made sense to me to wait until I had the ship I would settle into first before taking on very long range learning goals.

Two of my nearer term goals are to obtain a SOL permit and then to upgrade the FSD with some engineering. I understand the process to get rank to get the SOL permit. Probably my next endeavor. My suspicion is it will be months if not the entirety of 3037 via Road to Riches and some shorter out of the bubble exploration trips to begin to feel comfortable with those skills. Then the Krait.

I believe I’m beginning to wrap my head around getting my FSD engineered through Felicity whatshername. A few questions remain around that goal that I don’t have completely resolved in my johhny come lately noob brain.

I believe, at this point, my final exploration ship will be a Krait Phantom. If I take the time to engineer my DBX now, will that upgrade transfer to my Krait when I finally end up upgrading in the future? I understand there may be costs to upgrade the FSD in the new ship, but will the engineering upgrade make it to the new ship without having to start the engineering process over? I did spend some time trying to learn the specifics of the process online, but I came away with the feeling the answer was “it depends”. Would someone be so kind as to enlighten this cadet? If I have to do it agian for the Krait I will just wait and live with my current jump range.

Thanks!!

"Plan your work...work your plan" or....I'm anal.
 
The engineering counts on all ships. So, if you've reached grade five with Felicity Farseer, ALL your ships will be able to be engineered to that level. You can also, for example, fully engineer an FSD to level five including an experimental effect and pop it on another ship. Which may or may not be a good idea depending on the ship in question - for example, a size one fully engineered FSD wouldn't cut the mustard for an Anaconda ;)

Also, you can pin a "blueprint" at an engineer which will let you engineer a ship "remotely" at a suitable station with the facility (not the experimental effect though) - however, doing so doesn;t gain you more reputation with the engineer. A moot point once you reached grade five.

Hope that makes sense!
 
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...... If I take the time to engineer my DBX now, will that upgrade transfer to my Krait when I finally end up upgrading in the future? .......

You can swap your engineered FSD from your DbX to your Krait - they use the same class 5 size. So if you want you can just do that, the engineering stays on the module. (I have several modified 5A FSDs in storage as well as those fitted to current ships.)
 
Yes, makes sense.Thank you. Might as well become famliar with the engineering process as part of the whole enchilada. I just didn't want to have to grind out another FSD drive down the journey. Installing EDDiscovery this morning. What a great tool.
 
... same when you get to other modules.
Explore them a bit and choose ships in which you can put modules you already have engineered. Later in game, when you get more raw materials, you can have duplicates for convenience.
Using ships which use FSD size 5 for start is the best imho (Krait, Python...). I swapped one single FSD for months in the beginning :)
o7
 
If you want to get a leg up on your Federal rank, for the Sol permit, you could look at the current Community Goal. If you're comfortable fighting in a Combat Zone.
 
...and there are numerous players who suggest that gaining access to engineers is more important than gaining rank. Having a ship with key modules engineered makes for a far more capable vessel in most situations, allowing you to be more confident and concentrate on finer points, not just over imminent survival (or lack thereof).

Gaining level 5 access to engineers is really easy. By the time you have engineered a single module (in most cases), you'll have achieved it.
Pinning blueprints is handy but a trip to the engineer's port is an opportunity to get the feel of your new ship too.

Have fun. Learning is part of the journey and is fun and rewarding if you allow it. Some players obsess about the destination (or end goal). That becomes less fun pretty fast (imo).
 
If you plan to progress through trading or exploration rather than combat, get that FSD engineering ASAP, along with Guardian booster. Whatever you do, don't stress over it, have max fun along the way. It's a great game.
 
Engineering is so much better now than it used to be. When it first came out you would randomly get either a great module or something not so great just because the engineer was having a bad day.
 
As SCiaRA says above - use the guide (and other resources for getting mats), and unlock Felicity first ... and engineer your FSD to 5+.
You will have learnt/practised an awful lot of various aspects of the game - mainly FSS/DSS, Fuel scooping, SRV, scanning and docking - plus all the other gameplay.
Once done, road to riches (or any gameplay you like) will be a lot easier.
Don't forget your WakeScanner, go to Dav's Hope (see https://forums.frontier.co.uk/threads/updated-list-of-materials-at-davs-hope-pictorial.368279/) for the Manufactured ones and the crystal shards as per Exigeous excellent guide at https://www.edtutorials.com/engineering/high-grade-4-mineral-gathering/ for the minerals.
This'll keep you busy (and require a good deal of planning to do it 'nicely') - and provide a varied and exhausting intro to a lot of content.
Join Inara (if you haven't already) - it's fantastic both as a resource and as a planner (especially for enginneers and materials).
Above all, enjoy :)
 
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THANK YOU! for all the positive feedback. Greatly appreciated. I will indeed get my FSD upgraded. Moving that task closer to the top of the list.

I have been spending the past few days settling in to my new station home. I'm working on some basic skills, docking, camera views, etc. I did sign up and create an INARA account.

I have been doing some searching in my attempt to get my views under control which ties into so much more. I have TrackIr and with the profile title supplied by Natural Point it is working well, at least in the front office. Am I correct in assuming TrackIR WILL NOT work in free camera?

The default preset views are useless for navigation. I'm assuming after reading 4 year old posts that the ability to set your own view does not exist? I need one view I can bring up quickly, dead rear 200 feet back and 30 degrees up. Used for taxing any aircraft and would be invaluable for docking. I have tried for a few hours to begin to master the free camera settings and I simply cannot get the simple view I need. TrackIR working in free camera I guess is just a dream at this point.

I truly am free falling down the rabbit hole here and gaining velocity at an alarming rate.

Cheers, and thanks again for the assistance.
 
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