Angel or Demon, what's in a name?

I can't remember seeing this answered definitively.

We can play multiple characters on each account, I believe "probably at least 3" was mentioned.

I intend to play various characters, including good guy bounty hunter/trader, but also, one of my characters will be the most evil, depraved bad guy since Psykokow.

My question is this: Will all my characters have to be Cmd Bingo Brewster?

If yes, this is likely to be confusing to people who have run across me in my angelic mode and then encounter me in arch-bad-guy mode wondering why Mr Nice is undoing the bungee chords on his Dreadnaught killer class torpedo and muttering "just hold still a moment."
 
Each character has to have its own unique name. None of them have to be Bingo Brewster. But you have reserved that name for use, if you wish to use it.
 
Each character has to have its own unique name. None of them have to be Bingo Brewster. But you have reserved that name for use, if you wish to use it.
You speak wisely Oss133, but has there been any official confirmation of this, or the number of characters? (5 would do for me)
 
I know it was discussed in another thread but I can't remember which one or who said what. Or what Katy did next. Sorry.

But I vaguely remember something so that makes it a fact.
 
I have had a bit of a rummage through the other threads on the subject but I can't see anything official from FD on Commander Names. Just me saying the same thing as I said here.

So, I have said it more than once so it is totally an actual fact. Yes.
 

Jenner

I wish I was English like my hero Tj.
I know it was discussed in another thread but I can't remember which one or who said what. Or what Katy did next. Sorry.

But I vaguely remember something so that makes it a fact.

Hey, if you get a feeling in your big toe that something is fact that's good enough for me! Settled & close thread! :D
 
It would make sense that you could give them different names as they are different characters. You wouldn't want them to share a criminal record would you;)
 
I remember one of the Devs citing that you could have 3.

To quote it once more...

Hello Private Backers!

Your flurry of activity has indeed, worked! Here's our current thinking. Remember of course, that all usual caveats apply; this is not set in stone - we might change our mind.

So, current thinking is to have a small number of characters available per account. Say perhaps three normal characters. These can be "normal" commanders or "perma-death" commanders. Only one could ever be active "in-game" at a time and there would be no concept of links between them (so no shared stash, or reputation ties or any such stuff).

Our reasoning so far is as follows:

* More than one person can have a commander, so family members can get in on the act (of course, to play at the same time you'd need two accounts, but this is still - I think - a benefit. Personally I like to think that multiple commanders allows additional players to dip their toes and hopefully progress into obtaining additional accounts.)

* Player choices in-game can be more about the specific commander, reducing the worry that a bad call will ruin everything achieved so far. This is actually quite important; I want to train people away from the idea that there are "right" and "wrong" ways to play Elite: Dangerous. There are just choices and consequences, and we're trying to ensure that all lead to more fun. I want to remove barriers to player experimentation, whilst retaining consequence; I think multiple commanders helps this cause.

* Any potential exploits for multiple commanders almost certainly exists the the multiple account level as well, so limiting an account to one commander would not save us the time and effort of guarding against multiple commander exploits.

* Any serious player infractions (exploits and cheating, player abuse etc.) would always be dealt with on an account basis rather than at the commander level.

* Multiple commanders allow a player to have multiple roleplay options available at the same time, which could be very useful (e.g. I have a scoundrel pirate and a legit trader available depending on my mood, which friends are online etc.)

* I don't find the terms "main", "alt" or "toon" particularly useful in what we are creating. Whilst at a basic level you could certainly argue that the commander with the best current gear/most money/best contacts is your "main" there are no levels - that money can be lost, the gear can be broken, powerful friends can become deadly enemies.

Now this is not to say that we are casually dismissing potential dangers of multiple commanders. We are and always will be on the look out for exploits and activity that undermines the experience (the "cheapening" effect is a valid concern we have considered). But at the moment, we feel a more compelling argument can be made for multiple commanders.

I hope this gives a clear enough picture of our intentions as they stand currently.
 
I wonder if they'll revise the friends and ignore system though. According to the DDA both lists are shared on the account level which would make for awkward situations.
 
I wonder if they'll revise the friends and ignore system though. According to the DDA both lists are shared on the account level which would make for awkward situations.

Such as? They're really intended (as far as I can make out) to represent real life affiliations and who you like/don't like as a player. It doesn't seem to be a mechanism for, say, a trader not being friends with a pirate.

Thinking about it though... I guess it could be a little limiting if multiple people use the same account.
 
To quote it once more...
I am familiar with this post, but it does not answer the question. Although as Oss31? points out, common sense suggests that all alternate commanders would have different names. I suppose our chosen Cmd names are just reserved for us, but with no obligation to use these names in game?
 
I am familiar with this post, but it does not answer the question. Although as Oss31? points out, common sense suggests that all alternate commanders would have different names. I suppose our chosen Cmd names are just reserved for us, but with no obligation to use these names in game?

OssWise is correct, I believe it was Mr Brookes who mentioned it, I can't recall the thread. I've tried searching for it, but it's like finding a needle on the planet of haystacks. You are right, you are under no obligation to used your reserved name. However all commanders must be unique.
 
I am familiar with this post, but it does not answer the question. Although as Oss31? points out, common sense suggests that all alternate commanders would have different names. I suppose our chosen Cmd names are just reserved for us, but with no obligation to use these names in game?

It answered (in as much as it's subject to change but all the same it's the latest we have) the fact that we have 3 commander slots... which was part of the question as well as the name thing. :p

We also know that commander names must be unique (although IIRC you can have the same commander name in Ironman and "Normal"), it's been that way forever, hence why we had the opportunity to reserve one. Reservation wouldn't have been needed if they weren't unique.
 
although IIRC you can have the same commander name in Ironman and "Normal

I doubt that would be true.

You reserved a name during the KS ... if you assign that to an IM commander and you die, your account is moved to Normal (as we know) but I highly doubt you can recreate another one in IM again but with the same name only because it would cause problems if you died again ;)

However, I don't know for sure so we wait and see.
 
I doubt that would be true.

You reserved a name during the KS ... if you assign that to an IM commander and you die, your account is moved to Normal (as we know) but I highly doubt you can recreate another one in IM again but with the same name only because it would cause problems if you died again ;)

However, I don't know for sure so we wait and see.

I meant this, from this proposal - "During commander creation the player may set the "ironman" flag. Ironman commanders can never be grouped with normal commanders. Players can use the same name for both normal and ironman commanders.
 
I meant this, from this proposal - "During commander creation the player may set the "ironman" flag. Ironman commanders can never be grouped with normal commanders. Players can use the same name for both normal and ironman commanders.

Your link is valid and the proposal is ... I can't say it here what I think about that.

I sit corrected, and now retire for sleep - work in 4.5 hours time :eek:

one of my characters will be the most evil, depraved bad guy since Psykokow.
LOL .. just noticed this line after Patrick quoted you.

I think you got the name wrong there - he's cuddly in his fluffy onesie :D
 
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