Animal Breeding Public Service Announcement

First of all, let me apologize if the title sounds stuck up. It's meant to be catchy and funny.

I am learning this game with the rest of you, so there are still many things I'm doing poorly at, but I'd like to think I have a good handle on the breeding system and I think a lot of people are going about breeding the wrong way. I hope this information helps some of you who may not be getting the offspring you'd hoped for.

Fertility
This is the thing most people seem to be confused about, so here's what I can tell. Fertility partially determines the chance that an animal will have offspring when it mates. Other factors include it's mate's fertility, the species' ease of breeding in captivity, your vet research, and the animal's welfare.

More importantly, the fertility seems to determine the number of offspring in a litter. From what I see, females with higher fertility have bigger litters (if the species can have more than 1 baby at a time). I'm unsure if this is true for males, too.

Please understand that an animal with 0% fertility CAN still breed. In my zoo I have many animals with 0% fertility who produce incredible offspring. My red panda with 0% fertility had 4 babies, all gold. It's fairly easy to do if their mate has high fertility and your vets have fully researched the species.

Size and Longevity
I believe (barring inbreeding) that players should focus on breeding for size and longevity rather than fertility. Why, you ask? Because it's far harder to raise these stats than it is to raise fertility and immunity. I can raise an animal's fertility and immunity incredibly high in only one generation, whereas it takes many generations to breed large, long- living animals.

Part of the reason I call this a PSA is because it's very hard to find mates on the market with high fertility and longevity because too many people are hyperconcerned about fertility. Animals with size and longevity sometimes just don't exist!

Comparing Mates
This is very important to do. You may have two gold animals, a male and female, but when you compare mates you may notice that the stats are almost all red. This is the range that they can produce in their offspring. Imagine the animal was on the lower end of those red bars. That wouldn't be a gold animal, would it? It's important to realize that two gold animals don't always produce gold offspring.

The same is true the other way around. It's also possible that two low ranked animals WILL produce gold offspring.

So how can you use the compare mates function to your advantage? Here's what I do. Look for mates whose red bars are very thin, in other words, there's barely any range for each trait. This way you can be pretty confident of what offspring you'll end up with. As I said before, I breed for size and longevity, so I look for an animal pairing whose offspring show thin red lines near the max of these traits.

Inbreeding
Your immunity will go to 0 in no time. If you follow the above procedure but CHANGE OUT YOUR ANIMALS regularly, you will never need to be concerned about immunity. It will naturally rank up without you needing to focus on it.

Here's what I do. Choose two mates using the compare mates function. Breed them until you get a baby that surpasses both parents in quality (or if it's a great pairing, keep breeding the parents until they near the end of their lifespans). Then sell both parents and purchase a new mate for the baby. This way you're breeding up your quality through generations and you're never inbreeding.

I hope this helps anyone who had questions. Through this method I've accumulated over 5k cc and most of my animals regularly produce gold offspring. If you have any questions you can ask and I'll try my best to answer.
 
The hardest part about breeding is keeping track of everything. Its practically a real job. That and animals that don't reproduce like rabbits can be hard to keep fresh genetics without a CC deficit.
 
I had the problem of keeping track of them all with my flamingos. Now when they're born I put in parentheses (mom's name/ dad's name) next to their name. When they age up I quickly go to them and decide if I want to keep them or not. If I keep them I get rid of both parents and get a new flamingo of the opposite gender. If I get rid of them that's that.

If I always get rid of either baby or parents I know there will never be inbreeding.

You shouldn't end up with a cc deficit if you are breeding good partners because most of the time you'll want to continue breeding the same partners until they near the end of their lifespan. I can breed 4-5 red pandas from one pair, which means I end up profiting. With animals that have litters, I could get 3-4 babies from a pair in one litter if they are fertile, which again means I end up profiting.
 
honestly i wish there was a system for automatically managing animal breeding... its one of the things i dislike about this game... having to babysit every single animal in the zoo so they dont inbreed constantly... and with how many times they breed and how many babies they poop out its easy to have inbreeding happen... especially for animals like flamingos that need a large group... if only there was a way to auto manage them that would make it soo much better.
 
honestly i wish there was a system for automatically managing animal breeding... its one of the things i dislike about this game... having to babysit every single animal in the zoo so they dont inbreed constantly... and with how many times they breed and how many babies they poop out its easy to have inbreeding happen... especially for animals like flamingos that need a large group... if only there was a way to auto manage them that would make it soo much better.
Lol I suppose it's one of my favorite things about the game. I'm not sure how they would implement an automated system?

You know in sandbox you can make your animals immortal so you could just put them all on contraceptives and be done with it
 
They could have a system where you could designate how many animals can be in an enclosure max... and then it will filter out extras into the trade center once they become adults and it will prioritize storing animals that are related to each other... that could work i think... hell id even pay money in the game for this to happen... like paying an employee to manage it for me or something.
 
How would the game manage which to keep and which to trade, though? Would the game also figure what's the most profitable in the long run? Or would it be random? And how would the game figure how much to sell the animals for? Just the suggested price?

... and what happens when the game gets rid of all the females, for example, to prevent inbreeding. Does it buy replacements for you, too?
 
hmm well it would be really complicated i guess... it wouldn't be as big of an issue if there wasn't CC.... conservation credits make buying replacement animals extremely expensive... which is one reason i dont really bother managing the animals and just let them inbreed... if i had to constantly buy replacement animals i would never be able to afford the more expensive animals.
 
No you would I promise you!!!

I have so much cc now from this method. Bought a 4000k cc giraffe today. It's very profitable. The thing is if you don't let them inbreed and manage the quality then you make far more money on the offspring than you spend. Because they're all gold babies!!!

But it is tedious I'll give you that. I personally really enjoy it, but I could see why others don't.
 
I had the problem of keeping track of them all with my flamingos. Now when they're born I put in parentheses (mom's name/ dad's name) next to their name. When they age up I quickly go to them and decide if I want to keep them or not. If I keep them I get rid of both parents and get a new flamingo of the opposite gender. If I get rid of them that's that.

If I always get rid of either baby or parents I know there will never be inbreeding.

You shouldn't end up with a cc deficit if you are breeding good partners because most of the time you'll want to continue breeding the same partners until they near the end of their lifespan. I can breed 4-5 red pandas from one pair, which means I end up profiting. With animals that have litters, I could get 3-4 babies from a pair in one litter if they are fertile, which again means I end up profiting.
1) A game forcing me to put silly names on animals to keep track doesn't exactly endear me to the animals. In beta I tried literally drawing family trees in a notebook but got tired of it real fast. Plus even if you do all these tricks to try and keep track, the whole system falls apart the instant you have a kid and aren't 100% sure of who the dad was.
2) As I said it depends on the animal. Some animals just don't have enough babies in their lifetime or their CC value is too low.
 
1) A game forcing me to put silly names on animals to keep track doesn't exactly endear me to the animals. In beta I tried literally drawing family trees in a notebook but got tired of it real fast. Plus even if you do all these tricks to try and keep track, the whole system falls apart the instant you have a kid and aren't 100% sure of who the dad was.
2) As I said it depends on the animal. Some animals just don't have enough babies in their lifetime or their CC value is too low.

I agree. I seriously don't understand why a family tree isn't part of this game. Obviously the game already keeps track of lineage since it gives us inbreeding notifications...

...But can you give some examples? Which animals do you end up with a cc deficit. I'm curious because I haven't encountered that, but I don't have anywhere near all the species in my zoo.
 
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