Animal Enrichment and Dinosaur Relationships

Dinosaurs are living animals and with JWE2 you guys have done stellar work into making them feel more alive than ever. I humbly suggest a couple of things that might help improve this.

First: animal enrichment.
This could take the form of toys like animals have in modern zoos or even just some species-related environmental elements.

Some ideas I've had so far:
- giant ball for theropods and certain herbivores (mostly because I think it would be kind of adorable watching a T-Rex or Triceratops chase a beach ball around)
- clutches of fake eggs to create a pseudo nesting ground for herbivores like Maiasaurs.
- ponds filled with live fish for Spinosaurs and aviary inhabitants to hunt from
- fake herbivores for the carnivores to practice "hunting" when you don't actually want to sacrifice a dinosaur, or when they're not hungry
- "scratching" trees that dinosaurs can rub up against when they've got an itch

Stuff like that. I'm sure you guys have more experience with zoo-type stuff than I can - or at least can crib some notes from the Zoo Tycoon developers - for more ideas.

Second: Dinosaur Dating Sim (sort of)
You've already implemented a neat personality element via the new hatchery (which I adore, btw) but what about animals developing attitudes towards one another based on in-game experiences?

Some examples:
- Dinosaurs spending a lot of time together form a closer bond and want to stick nearer to each other as a result. They have more playful/positive interactions - though if one decides to try to break out the others might be inclined to tag along
- Dinosaurs that duel for dominance get hostile opinions for one another, and if it goes on too long they may genuinely try to hurt each other or separate from the herd entirely. Perhaps one becomes sadder and the other becomes happier - potentially tying into enrichment items to help them relax.
- Maybe this even applies to the jeeps; if an animal keeps interacting with it and has relatively peaceful experiences it may be the one to come running up to meet the rangers every time they pop in for a visit
- You can also use this as an excuse to create entirely new interactions (presumably small, short ones) like an aggressive nip, a hiss or growl, or affectionate nuzzling or huddling together. I'm totally not suggesting this because I want you guys to animate more things because they're so dang cute.

I'm not sure if this would work out super well, but I think it might be an avenue to run some tests and see how it feels in-game.



Regardless of whether or not you go along with these: thank you guys for reviving a setting that I've been in love with for decades and bringing it to live more vibrantly than ever.


Edit: Another thought for feature additions:
Theme Park/Ride DLC with a focus on "theming." Adding underwater tunnel for viewing the aquatics, various rides, and finally the ability to actually theme parts of your park like actual zoos and theme parks do. They could be based on emotions like thrills and whatnot to better appeal to customers, or they could be themed around regions of the world where the dinosaurs are found.

Just thought it could be cool. DLC for the "theme park" side of Jurassic World, DLC for the animals and developing personalities for them, DLC for animal enrichment/care.
 
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