Animal Management and Breeding - the UI/UX disaster.

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I was really hoping 1.2 was gonna fix the huge UI/UX problem - was hoping Geneology was gonna fill that gap in animal management. But nope - (and im sorry for saying this) its a completely useless window.

Lets try an example:

20 females, 20 males.

Lets say this is a non-pack species so I need 2 in each habitat, 1 male, 1 female.

Lets also say i have three habitats of this species.

Habitats 1 male just died.

However, all 17 other males are this ones offspring. But to know this i've either had to click through every single wolf in "Compare Mates" or basically do the exact same thing in this new "Geneology".

The problem lies in ive just cycled through 17 males, yet even if i were to find a good mate - I'd then have to leave geneology or compare mates, go back to animal management, apply filter (lets say i have 200+ animals in this zoo), remember the name of that male, click him, open up another window, click move, remember the habitat im placing him in (after several double checks and probably restarting this over a few times because where was that female again? Oh another one died, crap uh. which one was i comparing? Anyways - do this every 15 minutes. Lets not even begin to talk about exhibit animals.

Do you see what im getting at? It is a User Experience NIGHTMARE!!!! Im going between several windows (that automatically close), I have to remember the names and habitats of creatures, Oh - and this is a part of upkeep gameplay loop - not one of adding to my experience, literally just forcing my hand into micromanagement (not opposed, but when its this clunky...its infuriating). Its about 18 clicks to find a mate and move them, when it could potentially be 6-7.

And your geneology page has done absolutely NOTHING but present already available data in a bit more clear of a way, but with no actionable use for it.

The solutions are this:

1. Either, stop force closing UI windows (or make it a toggable setting so some people who dont want the clutter dont have to deal, but those of us who can deal with it, can)

2. Add additional interactivity into "Compare Mates" and "Geneology" - such as the standard Move/Trade/Wild buttons but maybe "Move to Habitat" for each mate, that would automatically send them to the compared mates listed habitat. Also, list the animals location in their little "info" row box in "Compare" and Geneology" - so easy to quickly see where these animals are.

Either/Or would work, but i think implementing both would be the biggest jump forward for the experience of managing animals over generations.

I absolutely love what you cats do at Fronteir. I just feel this is a glaringly huge problem in your User Experience, that any designer and developer should really care about fixing. It comes down to the "chores" of this game have literally become frustrating and unenjoyable to do - thats not right.

We gotta fix this.
 
Besides the question you are asking, which is a good one and is very interesting, I'm more interested into why you would keep 18 male wolves, while you only need 1 in a pack?

So, for me, I would ask, is the tool broken or is it too much work, but the latter is because you have 18 male wolves that need checking?

So, if there where less male wolves (say 2), it's all quick and easy?

I don't breed to many offspring, so I guess I'll be fine.
 
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So i used those numbers as a hypothetical. But in reality even if im managing my offspring to reduce down to 1 male per habitat - im still doing an innane amount of clicking.

Also i tend to keep gold offspring in reserve in my trade center for breeding - so it can add up.

But I also pretty much only build "sanctuaries" - so at most I have 2-3 species, but i have alot of each animal. In fact I've never had as many as 20 (although I did get close to 20 females incl pups) but the experience is still as frustrating. So if im having this much frustration with only 2-3 habitat species and 2-3 exhibit species with 1-2 habitats for each...i can only imagine what a fully fledged zoo + breeding program would be like.

Even if i just had 1 habitat and 1 male 1 female. I think the UI around animal management is incredibly clunky - primarily due to the closing windows.
 
I agree, I was frustrated too with this, and I often end up renaming animals with their stats, or with names like "get rid of it" "Male for babies with Female FB1 and 2" and stuff like that, while I'm comparing them, so that when I move them it's easier.

On the same page : I can't compare the compatibily of Female One that is in my zoo with Male X that is in my trade center in Franchise Mode... And I put in my trade center goods animals that I want to save for future use in breeding, so I need to be able to compare their compatibility.... I think a lot can be done to improve breedings programs, it would be great to share every ideas on a same post !
 
This is why I never have more than one enclosure for any species, I also only ever keep either all the females or one female (in the case of wolves or monogamous animals) and just buy males from the market. Never have an inbreeding issue. :confused: Though I wish the UI was as bad as it is.

I also have a simple way to tell which critter came from what generation. I just add for example:
My Pronghorns (which are on gen like 7 rn but eh)
Males I name: [Insert Randomly Generated Name here] then put in brackets [a1] or if it's a species that allows multiple males [a2], [a3] and so on.
Females:[A1] and so on. It's helpful to track babies as they will always come out with a random name so you can know very well which aren't of your 'breeding stock'. Usually you can just sit and watch the calendar to make catch babies who freshly grow up but I've noticed sometimes the game likes to 'skip' over some individuals especially if you have alot growing in the same timeframe.
 
I agree with the OP completely. It's annoying, frustrating and takes up too much time to figure out which animal I can safely pair with which other animal. Yes, I have a zoo with several breeding programs, so at times it's a time-consuming nightmare - especially with fast-breeding pack/flock/group animals - to stay on top of things.
 
@Adarra @bcbIV

I might sound annoying, but do you have an idea to how change it for the better ? Personally, I think it is annoying, but I have no idea how making it better, and maybe they have the same problem. If we could imagine a few ideas of solution, it might help them as they often take feedbacks into account ?
 
1. Either, stop force closing UI windows (or make it a toggable setting so some people who dont want the clutter dont have to deal, but those of us who can deal with it, can)

2. Add additional interactivity into "Compare Mates" and "Geneology" - such as the standard Move/Trade/Wild buttons but maybe "Move to Habitat" for each mate, that would automatically send them to the compared mates listed habitat. Also, list the animals location in their little "info" row box in "Compare" and Geneology" - so easy to quickly see where these animals are.

To me the first SHOULD be the easiest to implement on a developer level, there could be underlying engine elements im not aware of that constrain this, but for the life of me i cant see what. I would say that - switching between construction/facilities - should still auto -close windows and open up those tabs, but I believe any management (facility, trading, or animal info) should be either "pinnable" so that it doesnt auto close OR a toggable menu setting that turns off auto-closing these windows. If I can interact with both "Compare Mates" and "Animal Management" at the same time, problem solved for the large part.

The second solution is really about kinda giving the power to move, locate, and get the data of an animal anywhere you may interact with it. Let me move an animal directly from "Compare Mates" or "Geneology". This COULD be more difficult to implement on a developer side - however, seeing as all it really would be is replicating already existing UI elements in other windows, I dont see it as a major feat either.

In addition - in "Compare Mates" and "Geneology" - the current location of that animal would be helpful, as would the ability to change focus between animals (yes you can swap the mates you are comparing, but you cant then subsequently select either of those animals and automatically move the camera to them.



I want to add one other idea regarding Breeding Programs. Add a "Nursery" building that vets AND keepers interact with where some offspring can mature, exhibit animals are automatically placed after being born so to not overpopulate exhibits, and perhaps it can have a "gate" that allows a baby to go out into a habitat, but when it "Matures" it is collected at the nursery and sent to "trading". It could be researched under "Staff Buildings" at the highest level. This is adding a whole other game element and alot of code that i dont expect - but it is a creative and in-game way to maybe fix some of the breeding disasters such as overpopulated exhibits and insta-fights.



If you really want I got ideas for days for this game, but for me - this is the most important problems that need fixing to make HUGE Quality of Life updates for the game. I truly hope Fronteir cares about changes like this more than they did in PlanCo. UI frustration like this can be the death of robust creator communities.
 
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I agree with this completely as well. I was just going through the Caldera scenario where it seems like all the animals are having babies every other second. This is another issue completely related to the pace of time in the game but anyway.... what I really want to do is select the right mates in the enclosure, so I can improve the genealogy of the animals in my zoo overall when it comes time to bringing them back into the wild. There is SO MUCH TO REMEMBER.

It's entirely too overwhelming. The geneology interface doesn't really help that much in anyway. Having an animal with it's parents and siblings listed, you clicking one just brings you to another tabbed interface which you have to click through again, and by the time you've gone 3 levels deep, you've forgotten what all the connections are.

The worse part is, you have to go back to the animal list interface in the zoo panel, and it forgets your past filter selections every time you leave, so you have to do that all over again if you want to go to a specific animal you want.

How can this be fixed you ask?
We need a tree layout for the genealogy. Being able to visualize multiple trees of relationships for animals of a species is what we need. Clicking one should then show the details of that animal, and highlight that animals parents and siblings directly on the tree.
 
I loooove the idea of the tree layout ! Indeed, it would be much more clear !!!

The Nursery would also help breeding programs !
 
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