Animal Talks For Multiple Species

I was just thinking about this while storming up ideas for my zoo. One of the things I’m struggling with figuring out is how I want to organize my animal talks (since I have 117 options!). I was thinking about my big lemur habitat and I knew that since two of the lemurs are critically endangered and one is endangered, I also knew that I wanted all of them to have an animal talk point. But, it would be a little silly to have three separate talks for animals that are in the same habitat.

A solution to this would be making animal talks available for multiple species during one talk. The functionality of the talks wouldn’t change but the guests would receive a boost in education from all of the selected species. I think this could also work for multiple habitats that are in proximity to each other using this idea.

Thoughts?
 
Yes please! I have one exhibit with six species in it. I'm not gonna put up six of those stands.
What would be great is either including multiple species in one talk, or scheduling successive talks for different species, e.g. zebra's in March, buffalo in June, ostrich in September, etc. etc.
I would also really love to be able to see in which workzones the specific talks are in the Talks window and how many educators are assigned to that workzone. Now I have to go through them one by one to make sure they don't overlap in the schedule. But maybe I'm just missing something, I'm a relatively new player.
 
Would love this as well. Mostly don't place education points anymore as I find the animations to be rediculous for any non-predatory animal, but also noted the problem with multi-species habitats.

In case anyone is wondering what animation I'm talking about: it is the stupid growling sounds and motions the educators make. Why growl when the animal you are talking about is a freaking peafowl?
 
I support this idea. The stand looks stupid as it is, and when you have a few of them it looks even worse! Especially if you can't hide them. Currently I have anteaters and tapirs in the same habitat and it would make so much more sense if I could set both animal talks one after the other on one educator stand. Kind of like when you can set animal food quality in the animal habitat panel if you have multiple animals in it.
 
The workaround would be to create some small animal talk thingy so we could build over it and place even 5 next to each other. Like the educational audio speaker.
 
I would like to see the ability to assign multiple species to the same Animal Talk. Animal talk seating takes up a lot of space, so it would be nice to incorporate talks on several species at a single location. As long as there aren't time conflicts, it would be nice to be able to link the Animal Talk seating to multiple Animal Talk kiosks, and/or set a single kiosk to do multiple species. I know it would require reworking the UI, because you wouldn't be able to have the same educator work for 6 months straight, and so you'd need to be able to get more granular with staff assignments etc.

But it would be really amazing to have a single animal talk and seating area for the entirety of the African Plains habitat, and guests can come and go, and different staff can discuss different species or work in different months.
 
I support this idea. The stand looks stupid as it is, and when you have a few of them it looks even worse! Especially if you can't hide them. Currently I have anteaters and tapirs in the same habitat and it would make so much more sense if I could set both animal talks one after the other on one educator stand. Kind of like when you can set animal food quality in the animal habitat panel if you have multiple animals in it.
Animal Talk seating is a great idea, but there aren't any grid pieces that really fit with it, and it looks ugly and unfinished most of the time. It would be nice to get some construction pieces that fit with sizes/angles of the Animal Talk seating. I'd like to be able to decorate/hide/customize them more than I can currently.
 
Animal Talk seating is a great idea, but there aren't any grid pieces that really fit with it, and it looks ugly and unfinished most of the time. It would be nice to get some construction pieces that fit with sizes/angles of the Animal Talk seating. I'd like to be able to decorate/hide/customize them more than I can currently.
Especially some roof structure for them!
 
Animal Talk seating is a great idea, but there aren't any grid pieces that really fit with it, and it looks ugly and unfinished most of the time. It would be nice to get some construction pieces that fit with sizes/angles of the Animal Talk seating. I'd like to be able to decorate/hide/customize them more than I can currently.
It will also be nice if the material of the seating can be customized (wood, metal, etc. instead of just one type of concrete/stone). Currently you have to meticulously put pieces in exactly the right spot to give those seating a different look. Also, not being able to group the seating with other construction pieces also make these customizations more difficult.
 
id love to be able to select multiple species to be talked about if they share a talk point.
also agree why do they always have the same nomatter what? they always growl like its a big cat?
 
I came to see if this had been a request - having the ability to schedule multiple talks from one animal talk point.

For the seating options, I wonder how difficult it would be to set it up like the transportation stations - where you can click on a seating area and then a little option can be clicked to attach construction to the stands.
 
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