Animal Traversable Area Issue?

I am not sure if this has something to do with the new update but when I add my animals to a habitat I always select one and look at the traversable area to make sure they cant escape. Lately I am always getting these animal escape notifications, and I noticed that one animals (same species) traversable area was different from the other. This is very confusing as I was under the impression that if it's good to go for one it should be good for all. I don't want to have to click through each animal in a habitat to see if they individually meet the traversable requirements, especially when multiple animals are in the same habitat. I don't know if this is a recent bug caused by the update or something they added in with the update. If it's apart of the update please remove, as it causes unnecessary micromanaging.
 
I noticed that babys often enough can get to places the adults cant get. Its really depending on the size of the animal.
 
I noticed that babys often enough can get to places the adults cant get. Its really depending on the size of the animal.

Thanks! Has this always been the case because I was not having this issue before? It's just frustrating having to check each animal, especially the ones that birth high numbers of offspring like the gharial.
 
yes, i believe i had to check my warthogs in the beta too!
It makes sense tho, the small bears in my current franchise zoo are really smol, so they can squeeze through gaps the adults can :3
 
Whilst it might be annoying to have to check babies, you can understand it. A baby orang is a lot more agile than a male adult, a baby croc is a lot smaller than a fully grown male.
 
The problem is that it shouldn't be a report about whether an individual animal can escape it should be a test of whether the enclosure is secure for any member of that species.

Aside from that, something was broken by 1.0.3 which has made previously secure habitats insecure.
 
The problem is that it shouldn't be a report about whether an individual animal can escape it should be a test of whether the enclosure is secure for any member of that species.

Aside from that, something was broken by 1.0.3 which has made previously secure habitats insecure.
The heatmap is specific to the animal not the enclosure, regardless of how you think it SHOULD work, that is how it DOES work.
 
The heatmap is specific to the animal not the enclosure, regardless of how you think it SHOULD work, that is how it DOES work.

Yes, well obviously that is how it DOES work,, but that doesn't mean it is in any way a logical way for it to operate or a good approach in terms of player QoL - neither does it mean that it is something that Frontier shouldn't rethink or that I, as a player, shouldn't mention.

An animal by animal test of habitat security means that your initial tests are invalid because you can't test whether a baby can escape until the adult animals breed. That is not how it would logically work. The habitat design would be done ahead of time to account for both adults and juveniles.

The only place where the current system is logical is when you have a mixed enclosure and add a new species - then you should have to test that the habitat is secure for the species you are adding.
 
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Yes, well obviously that is how it DOES work,, but that doesn't mean it is in any way a logical way for it to operate or a good approach in terms of player QoL - neither does it mean that it isn't something that Frontier should rethink or that I, as a player shouldn't mention.

An animal by animal test of habitat security means that your initial tests are invalid because you can't test whether a baby can escape until the adult animals breed. That is not how it would logically work. The habitat design would be done ahead of time to account for both adults and juveniles.

The only place where the current system is logical is when you have a mixed enclosure and add a new species - then you should have to test that the habitat is secure for the species you are adding.
Yes habitat design is done ahead of time for both juveniles and adults but you can only TEST the habitat once the animals are in it using the heatmap. You can only test adults when they are in the enclosure, just like you can only test babies whilst they are in the enclosure. You design the habitat prior to any animals going in there based on what you think it needs, you then refine it when the animals are inside it. If you design a habitat that is not suitable you cannot learn that until the animals are in it. Really not sure what is not logical about it, that is exactly how it has been done in most zoos.
 
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