Animals never have full litters anymore

I know they reduced the litter sizes a while ago because they were having ridiculous numbers, but now my animals don't ever seem to have more than one. Is it just coincidence or did they actually make it less likely for litters larger than one?
 
I know they reduced the litter sizes a while ago because they were having ridiculous numbers, but now my animals don't ever seem to have more than one. Is it just coincidence or did they actually make it less likely for litters larger than one?

Yeah I find this rather frustrating. Some people have reported having a lot of babies still, but I can never seem to get my animals to produce more than or two. I think the most I had was three African wild dog pups born at once, but even that is stupidly low.

IIRC, the reason they lowered the numbers after the Beta was because during he Beta people were breeding reptiles to get tons of CC since they could only play in Franchise Mode. I don't understand why they didn't just limit the reptile offspring and leave the rest as they are. I get genuinely annoyed when, for example, my ostriches breed and only produce one or two chicks instead of six or seven.
 
It's the females fertility gene that determines how many babys there will be in the litter. So if you want the max amount of babys the species can get, look for a female with 100% fertility

I always do, yet never get the full amount of babies. I tend to breed pairs that both have full fertility. Only ever get ones or twos, or on that one occasion threes, except with exhibit animals (but I don't breed them very often anyway).
 
Hmm, that's odd. For me it works. If the female is at 100% I always get the full litter, or if they can have lets say 5 babys, I always get 4-5
 
IIRC, the reason they lowered the numbers after the Beta was because during he Beta people were breeding reptiles to get tons of CC since they could only play in Franchise Mode.

The reason was because every time an animal had offspring, they'd have the max amount. I had a wolf whose first litter was nine puppies and a lion who had four cubs in a single litter. The reptiles were having even larger litters constantly, and people were being overrun with baby animals too quickly, so they lowered the amount born per litter.
 
The reason was because every time an animal had offspring, they'd have the max amount. I had a wolf whose first litter was nine puppies and a lion who had four cubs in a single litter. The reptiles were having even larger litters constantly, and people were being overrun with baby animals too quickly, so they lowered the amount born per litter.

That's what I mean. People were breeding reptiles especially (tortoises and Nile monitors) to get CC because they bred a lot. The complaints came from the reptiles primarily.

I don't mind nerfing the reptiles a little bit to make the game more manageable, but in reality there's no ''gene" for fertility as such. It would be nice to have four lion cubs sometimes, or two at other times - keep us guessing. Make it exciting. Are we having a big litter? A small litter? I'd love to have nine wolf pups at once, espeically with the new pack behaviour, because it would be a quick and easy way to build a proper wolf pack pretty quickly.
 
I always do, yet never get the full amount of babies. I tend to breed pairs that both have full fertility. Only ever get ones or twos, or on that one occasion threes, except with exhibit animals (but I don't breed them very often anyway).

How was your animal research and the animals happiness level ? They all are a factor.

I have had animals having any number of babies with 1 to 3 being the most often. For some animals that is quite fine as:
1. some have a long time before they age up to adult so having tons of babies will cause issues.
2. They have many broods over a year/2 years. This could amount to an unmnanageable group of babies again.

If the zoopedia says they have a range of 1-5 babies then expect 2-3 most of the time with 1 early on due to enrichment growth and research levels. 4-5 should be possible at the highest level of enrichment and research and space.
 
I know they reduced the litter sizes a while ago because they were having ridiculous numbers, but now my animals don't ever seem to have more than one. Is it just coincidence or did they actually make it less likely for litters larger than one?
I've had no problems with litter size. Number of offspring are in line with the species & fertility of parents. As Xrystal mentioned, check your research level and animal welfare. Make sure parents have high fertility. Other than that, I'm not sure what else to suggest.
 

Bo Marit

Lead Community Manager
Frontier
Hiya, here's a bit more information about litter sizes!

Breeding can take place at any welfare level, but with different results (including different litter sizes):
  • Animals with 100% welfare and max fertility genes will always have the maximum litter size.
  • Animals with red or yellow welfare will never mate successfully.
  • Animals with average fertility genes can mate successfully, but will never have the maximum litter size for that species.
  • Animals with poor fertility genes will always have the minimum litter size if they breed successfully at all.
  • Litter size is rounded to the nearest whole number.
There definitely were a few changes since Beta, especially the unintended bug where breeding was always 100% successful; breeding also occurred more often regardless of the animal's welfare. We did not fix these bugs during the Beta as the market was flooded with low fertility animals, meaning that any changes to the system at that time would have caused you to not be able to breed at all. That's why we made these changes upon launch, and it's now working as intended.

Of course we do really value your feedback regarding any of the game's system, and are monitoring/adjusting accordingly.


Bo
 
Hiya, here's a bit more information about litter sizes!

Breeding can take place at any welfare level, but with different results (including different litter sizes):
  • Animals with 100% welfare and max fertility genes will always have the maximum litter size.
  • Animals with red or yellow welfare will never mate successfully.
  • Animals with average fertility genes can mate successfully, but will never have the maximum litter size for that species.
  • Animals with poor fertility genes will always have the minimum litter size if they breed successfully at all.
  • Litter size is rounded to the nearest whole number.
There definitely were a few changes since Beta, especially the unintended bug where breeding was always 100% successful; breeding also occurred more often regardless of the animal's welfare. We did not fix these bugs during the Beta as the market was flooded with low fertility animals, meaning that any changes to the system at that time would have caused you to not be able to breed at all. That's why we made these changes upon launch, and it's now working as intended.

Of course we do really value your feedback regarding any of the game's system, and are monitoring/adjusting accordingly.


Bo

Thanks for the info, Bo. My question therefore is whether this is affected by turning welfare off in sandbox.

My animals never seem to have trouble breeding but the litters never seem to be full, either, but I usually turn welfare off because I'm more of an ultra-realistic builder (such as using foliage that looks tropical but is from a temperate climate rather than planting actual tropical trees, or using a mix of sand and dirt in savannah exhibits rather than actual grass). So of course the animals' welfare always appears to be 100% (and as I said earlier, I always pick animals from the sandbox market that have as high a fertility gene as possible, usually 90-100%).

In the past I have noticed that turning welfare off doesn't entirely switch off welfare, however (such as, for example, when protestors would still come, which has now been fixed), but rather just makes it look 100% full. Could this be the problem I am having?
 

Bo Marit

Lead Community Manager
Frontier
Thanks for the info, Bo. My question therefore is whether this is affected by turning welfare off in sandbox.

My animals never seem to have trouble breeding but the litters never seem to be full, either, but I usually turn welfare off because I'm more of an ultra-realistic builder (such as using foliage that looks tropical but is from a temperate climate rather than planting actual tropical trees, or using a mix of sand and dirt in savannah exhibits rather than actual grass). So of course the animals' welfare always appears to be 100% (and as I said earlier, I always pick animals from the sandbox market that have as high a fertility gene as possible, usually 90-100%).

In the past I have noticed that turning welfare off doesn't entirely switch off welfare, however (such as, for example, when protestors would still come, which has now been fixed), but rather just makes it look 100% full. Could this be the problem I am having?

Hiya, we'll take a look for you today - I'll report back as soon as we're run a few tests! Thanks!
 

Bo Marit

Lead Community Manager
Frontier
Hiya, we've tried to reproduce what you've mentioned but it's functioning correctly on our side. Do you have both parents with max fertility? Are you breeding any particular species? Happy to continue looking into this for you!
 
Quick Question:

Is the amount of litter determined when they actually mate or determined at the time of birth?

For example: 100% fertility/welfare when mating - but during the gestation period welfare drops to 25%.. So, will treating your animals poorly during the gestation period, have consequences?
 

Bo Marit

Lead Community Manager
Frontier
Quick Question:

Is the amount of litter determined when they actually mate or determined at the time of birth?

For example: 100% fertility/welfare when mating - but during the gestation period welfare drops to 25%.. So, will treating your animals poorly during the gestation period, have consequences?

It's determined when they actually mate. We chose not to implement changes to this from welfare over time, though it is possible for animals to die of old age while gestating, and poor welfare can accelerate this.
 
Hiya, we've tried to reproduce what you've mentioned but it's functioning correctly on our side. Do you have both parents with max fertility? Are you breeding any particular species? Happy to continue looking into this for you!

I guess it depends on how many babies a species is supposed to have. The most glaring examples for me are the wolf (never had more than two pups, both parents between 90-100% fertility with welfare turned off) and the tiger (the max offspring I've managed to procure has been two, again with both parents at 90-100% fertility, but in this case it was Siberian tigers and the habitat was perfect even with welfare turned on).

I don't have a save file to send you at the moment as I haven't been playing (not because I'm unhappy with anything, I feel compelled to add, just because I haven't had the time to really sit down and work on anything properly). I will say that I haven't properly played since I think 1.1.5, so maybe that has something to do with it?
 
Hiya, we've tried to reproduce what you've mentioned but it's functioning correctly on our side. Do you have both parents with max fertility? Are you breeding any particular species? Happy to continue looking into this for you!

Sorry, don't want to disturb the thread, but can I just sit here and applaud you for being so responsive to (what I consider) even the smallest feedback? Thank you!
Gosh, I need to stop fangirling so hard on Frontier.
 

Bo Marit

Lead Community Manager
Frontier
I guess it depends on how many babies a species is supposed to have. The most glaring examples for me are the wolf (never had more than two pups, both parents between 90-100% fertility with welfare turned off) and the tiger (the max offspring I've managed to procure has been two, again with both parents at 90-100% fertility, but in this case it was Siberian tigers and the habitat was perfect even with welfare turned on).

I don't have a save file to send you at the moment as I haven't been playing (not because I'm unhappy with anything, I feel compelled to add, just because I haven't had the time to really sit down and work on anything properly). I will say that I haven't properly played since I think 1.1.5, so maybe that has something to do with it?

Completely understand, if you by any chance do get time this weekend to update to the latest build, have a look to see if that makes a difference? Otherwise we can definitely take a look at your save file too! No problem at all.

Sorry, don't want to disturb the thread, but can I just sit here and applaud you for being so responsive to (what I consider) even the smallest feedback? Thank you!
Gosh, I need to stop fangirling so hard on Frontier.

Aw thanks sweetums! We try!
 
What I found in my current Franchise game is that the ever so procreative peafowl apparently have lost their drive! Initially, the usual: peachicks everywhere. But after the first generation of peafowl parents were sent into retirement, no more chicks. They all die of old age without any offspring, although their compatibility is great. Currently, my third newly acquired flock of peafowl is approaching old age - again, not a single chick. All my other animals have lots of offspring. Bizarre!

ETA: To make up for that, my komodo dragon just had 6 little ones, even though the only adult male is on birth control...
 
Last edited:
Back
Top Bottom