Animation in warp flight mode

Perhaps you should add animation to warp flight mode
that would be seen that the ship is not in the normal space



For example, lightning along the windshield, visually distorting large objects, glowing fields around the ship,

and that if you go to a free camera you can see that the ship is in a luminous bubble, the distortion of large objects

Animation of bands along the windshield is there but it seems to me not enough I even rarely get confused in which mode I'm flying
 
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Robert Maynard

Volunteer Moderator
If you're referring to SuperCruise, the speed of the ship is a giveaway - the minimum possible speed in SuperCruise is 30km/s which far exceeds the maximum speed in normal space.
 
Perhaps you should add animation to warp flight mode
that would be seen that the ship is not in the normal space

We already figured out which ships are traveling a "Warp Speed" (read: Supercruise).

When you're in an occupied system with stations of any sort, those comets you're seeing whizzing by you on their way to those destinations are other ships traveling at speeds in excess to normal space.
 
Perhaps you should add animation to warp flight mode
that would be seen that the ship is not in the normal space

I think he means, ships in supercruise should be visible from normal space... Maybe?
It would be cool, but there are a lot of technical issues to deal with.

CMDR Cosmic Spacehead
 
I think he means, ships in supercruise should be visible from normal space... Maybe?
It would be cool, but there are a lot of technical issues to deal with.

CMDR Cosmic Spacehead

I have problems with that... We're exceeding the speed of light. Technically we shouldn't be visible in anything other than photons.
 
I think he means, ships in supercruise should be visible from normal space... Maybe?
It would be cool, but there are a lot of technical issues to deal with.

CMDR Cosmic Spacehead

From a scientific perspective, viewing objects while in a frame of reference that is travelling faster than light would completely distort any visual image of the surrounding area (stars, planets, other ships, etc...). It would be impossible to play the game if this happened, so instead we get the current form where the speed of light (at least for updating what we see on the screen) is more or less instantaneous. While it would be cool to see ships in super cruise from real space, our understanding of science severely complicates viewing objects that are traveling faster than light or viewing objects while travelling faster than light. This doesn't take into account the massive headaches that doing this would cause programmers, as they would need to make one instance viewable from another instance.

Basically, science says no, programmers who value their sanity say no.
 
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I'm not talking about what you're talking about


I mean that from the cab space was seen differently.
For example, lightning along the windshield, visually distorting large objects, glowing fields around the ship,

and that if you go to a free camera you can see that the ship is in a luminous bubble, the distortion of large objects

Animation of bands along the windshield is there but it seems to me not enough I even rarely get confused in which mode I'm flying
 
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I mean that from the cab space was seen differently.
For example, lightning along the windshield, visually distorting large objects, glowing fields around the ship,

and that if you go to a free camera you can see that the ship is in a luminous bubble, the distortion of large objects

Animation of bands along the windshield is there but it seems to me not enough I even rarely get confused in which mode I'm flying

Looking at the speedometer on the HUD takes too much work? I can always keep track of the speeds I'm going in and out of supercruise with a quick look there. Just like when I'm driving a car.
 
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