Annoyance over removal of all inventory in a base due to crash

Anyone else feeling quite annoyed when the game removes all items from a base when they have a crash?

"Funniest" crash happened today when i existed my ship and the game immediately crashed. All items removed from the nearby base and the game play ruined.

Please stop removing things from the base due to any reason until the game is actually working as intended and the crashing has stopped. You are just making people less interested in playing it.
 
Yep, this is insanely frustrating - this petty little trick of theirs hasn't stopped relogging since people just SC loop back but what it has done is ensure that no matter how well set up for a mission you may be (landed at a remove for stealth, traversed the distance to the settlement, maybe used the SRV to scan all scavengers so you don't miss bounties and so on) if the game crashes as it so often does then all your work is wasted time and effort. It isn't an Issue Tracker kind of thing, it's a petty and short-sighted decision to insist on full actual grind and the effect of which is to even further waste everyone's time.
 
I have lost count of the power regulators I've lost to oblivion after using one to boot up a powered-down settlement for data points, crash and bye bye power regulator. Again.
Okay, this didn't add anything but man I'm annoyed by it! /rant
 
Welp, if people get annoyed enough with these problems, they'll just leave and the servers will be strain-free.
That's actually a really good plan.
 
Anyone else feeling quite annoyed when the game removes all items from a base when they have a crash?

"Funniest" crash happened today when i existed my ship and the game immediately crashed. All items removed from the nearby base and the game play ruined.

Please stop removing things from the base due to any reason until the game is actually working as intended and the crashing has stopped. You are just making people less interested in playing it.

Yep, extremely annoying since the "fix" to relogging is not really a fix but an increase in tediousness due to the need to supercruise
With the added bonus of crash galores that still happens even tho they were apparently fixed in some of the former patches

I crashed on a restore mission after inserting the Power Regulator but before putting off the fires and completing the mission... No more PR, no more stuff to loot in the settlement.
Had to waste extra time to supercruise out, then waste a personal PR to complete the mission.


One other example: Had a mission to pick some data from a hab data point. That data was not there, so supercruise out, try again still not there.
Had to abandon the mission after 5 supercruises... wasting a lot of time.
 
Well, yeah, but saving instance state means logging off simply has no effect.

Then they can actually balance the stuff to the kinds of levels they want, instead of basing things off false analytics generated by log off masters.
Because you assume logoffski do it "wrong", like Fdev does, apparently. I believe it's just a symptom for a poor system, and I do it myself TBH.
If you prevent someone from coughing, he will still have the flu. It will just make his life worse.
 
Last edited:
don't want to complain really, however as the question is already asked - and not for the first time - then...

Yep, for me it's annoying - and yes, breaks my immersion=)

Also I dislike when the things are patched at the very last moment without thinking and taking all in consideration.

I usually do not touch/loot things in the settlements, just doing observation/analysis of how things work... and my gameplay is usually divided in many short-term sessions in that same settlement - so the fact the the things do disappear without any real reason do not add to immersion.

IMO it has been done much cleaver at the very beginning of Horizons - when all scannable assets have had a week cooldown timer attached to them. You can scan them at any moment, but once scanned - you must wait for one or two weeks if you want to repeat.

However I do understand that with much bigger quantities of spawn points for assets in Odyssey it is too resource consuming to store records/counters of all recently "used" ones on per-commander basis, plus this can interfere with the multiple missions assigned to that same settlement
 
Because you assume logoffski do it "wrong", like Fdev does, apparently. I believe it's just a symptom for a poor system, and I do it myself TBH.
If you prevent someone from coughing, he will still have the flue. It will just make his life worse.
Nah, I said "masters" it's a compliment 😁I use relogs a fair bit too, the design essentially encourages it. Just suggesting ways frontier could go to begin resolving the design problem.

Once there aren't loads of players getting stuff "too quickly/easily/other metric, players won't be "ok" with the amount of "stuff" needed to do X.

Then they can resolve it
 
Nah, I said "masters" it's a compliment 😁I use relogs a fair bit too, the design essentially encourages it. Just suggesting ways frontier could go to begin resolving the design problem.

Once there aren't loads of players getting stuff "too quickly/easily/other metric, players won't be "ok" with the amount of "stuff" needed to do X.

Then they can resolve it
Saving the instance might put a strain on the database ? Dunno.

They should have left it as it was IMO. If they don't want to use resources to fix the underlying problem, then don't waste any trying to prevent players from avoiding it.
 
Back
Top Bottom