Annoying SC Behavior.

So, with the release of Odyssey, I'm landing on many more planets than I'm used to. I've come across an exasperating annoyance transitioning from normal space to supercruise. So, let's say I'm on a planetary body and I'm ready to move on to another system. I lock in my hyper-jump destination and lift off. I clear mass-lock and attempt to execute the hyper-jump. Uh oh... The destination is obstructed and I'm not going to be able to get a clear shot at it from normal space. SC is needed here so I transition to it, then cruise around in orbit until I get a clear shot. At that point, I tap the "jump" button aaaaand... I drop to normal space. :mad: :mad: :mad:

The first few times I thought "I must be doing something wrong" and played on. After many more instances of this occurring, I decided to deactivate my personal auto-pilot and actually watch what was going on. Turns out that going from normal space to SC changes your destination lock to the main star of the local system. Since there's no hyper-jump destination activated you drop out of supercruise. This is nearly infuriating. Have I been missing something? Has this always been this way (as designed) or is it a new annoyance? I've submitted it to the issue tracker regardless.


 
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It certainly doesn't work like that in Horizons. I can't get Odyssey to run for longer than 10 minutes so I don't really know if it's changed...
 
I am not seeing this behaviour. For me, it is still working the same way it always has. I don't have any auto-pilots installed, maybe that has something to do with it?
 
It certainly doesn't work like that in Horizons. I can't get Odyssey to run for longer than 10 minutes so I don't really know if it's changed...
Looks like it was already submitted.


I am not seeing this behaviour. For me, it is still working the same way it always has. I don't have any auto-pilots installed, maybe that has something to do with it?

I don't have an actual auto-pilot installed. I was insinuating that my mind was on auto-pilot. :)
 
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Huh, I haven't run into that. But then again, I have a button mapped for selecting the next target in the current route, and habitually hit it before engaging the jump. So I might not have noticed.
 
I can't confirm that it targets the main star after leaving a body, but if you target the next system in route before supercruising from a body it loses that selected target and starts cruising without selectin any other target.
 
Huh, I haven't run into that. But then again, I have a button mapped for selecting the next target in the current route, and habitually hit it before engaging the jump. So I might not have noticed.
The target is already selected via either the GM or the NTiCR shortcut. Which is why, in my case, I need to enter SC. ...so I can actually jump to the target. When you enter supercruise it is deselected.

I can't confirm that it targets the main star after leaving a body, but if you target the next system in route before supercruising from a body it loses that selected target and starts cruising without selectin any other target.

Yeah, I was just going by memory. It's more like when you reach your final destination on a plot it just has the systems info in the panel rather than another target.
 
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Ah yes, I think I have seen that. I do have to re-select after supercruise. But I'm in the habit of doing that anyway, so it never occurred to me that there was a problem. :D
 
Ah yes, I think I have seen that. I do have to re-select after supercruise. But I'm in the habit of doing that anyway, so it never occurred to me that there was a problem. :D
I promise I'm not trying to argue. I just want to make sure we're on the same page because, for exploration, this issue adds unnecessary inefficiency. When you're on a planet, take off, select NTiCR and enter SC to gain line-of-sight; you hit NTiCR a 2nd time before jumping? If your answer is yes; why would you have activated NTiCR the first time?

EDIT: I'll take your answer and leave it at that.
 
Set your controller options, toggle FSD for the jump to system and supercruise for local system.
Enter supercruise then when target is clear hit the FSD button.
Works every time here.
 
Set your controller options, toggle FSD for the jump to system and supercruise for local system.
Enter supercruise then when target is clear hit the FSD button.
Works every time here.
Thank you for the advice. Unfortunately, it isn't germane to the issue I've described.

EDIT: Looks like this issue goes back to, at least, May 23rd.
 
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I promise I'm not trying to argue. I just want to make sure we're on the same page because, for exploration, this issue adds unnecessary inefficiency. When you're on a planet, take off, select NTiCR and enter SC to gain line-of-sight; you hit NTiCR a 2nd time before jumping? If your answer is yes; why would you have activated NTiCR the first time?

EDIT: I'll take your answer and leave it at that.

Habit, plain and simple. It's just become second nature to hit it before activating the jump.

EDIT: Actually thinking on this, I don't do that all the time. I've definitely run into this issue.
 
I take back what I said earlier - I just tested and sure enough, experienced the behaviour you described. Well, almost - it didn't target the star, in fact it un-targeted everything. Somehow I just never noticed it before. I can only guess that I never hit NTiCR until after I'd already entered SC.

I guess my brain was also running on personal autopilot :D
 
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Deleted member 38366

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Leaving a Planet and entering SuperCruise will always deselect a selected Route right now (Odyssey).

So reaching SC, one has to re-select it every single time.
 
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I'm with you on this. It happened to me just today and was "what happened?" Then I realized of that behavior. It does not necessarily select the current system's star, but it does deselect your next jump target. And like you I'm pretty sure it didn't happen in Horizons.
 
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