another crew dead, frontier, ill pay double rebuy on ships, if it includes insurance for my crew.

It takes a minute to log out, but for some it takes a lifetime to learn from mistakes.

i made a mistake a i agree, i only use crewmembers in solo and i was in a compromised nav beacon without cargo, so i thought i was safe, i was however in open, i know its my mistake dont know how i got into open but it happened for the 4th time, i estimate i must have lost 1.5 billion on crewmembers now, first few times a wing got me 4 against 1, i vowed never to use crew until frontier fixed it, but i gave in, i really like having a crewmember in fighter escort, its just so frustrating. frontier, ill pay real money on the store for insurance if thats what it takes.
 
I agree nothing hurts more about getting killed than losing my Elite SLF pilot. Lets start a petition to SAVE THE GIRLS!!1!
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This is big opportunity sales lost by FDev.
 
Hire one for the mission sack them before cashing in, no pay. Or that's how it used to work anyway.
 
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Hire one for the mission sack them before cashing in, no pay. Or that's how it used to work anyway.

Shenanigans! What'll they think of next? ;)

I might hire a crew member just to sit in some of my empty seats sometimes, but other than that I don't have a use for them.
 
Yes, that we can do literally NOTHING to protect them once our ship is destroyed is utterly ridiculous, considering how long it takes to train them.

It's a joke.

Considering all the safety nets for Commanders in the game, it does seem a little out of place. In general though, I like some meaningful risks being in the game.
 
Shenanigans! What'll they think of next? ;)

I might hire a crew member just to sit in some of my empty seats sometimes, but other than that I don't have a use for them.

I forgot about good ol Fred and paid him a fortune to sit around while I did all the fighting for months, I've vowed to treat them like dirt from now on.
 
Considering all the safety nets for Commanders in the game, it does seem a little out of place. In general though, I like some meaningful risks being in the game.


wouldnt doubling my rebuy from 34 million to 68 million be meaningful risk ? instead ive lost about 500 million in wages and months of work getting her to deadly.
and also know ill probably do it again, until it means me stop playing altogether.
 
wouldnt doubling my rebuy from 34 million to 68 million be meaningful risk ? instead ive lost about 500 million in wages and months of work getting her to deadly.
and also know ill probably do it again, until it means me stop playing altogether.

I don't know, maybe. I haven't lost a ship in the game in going on 3 years, so I probably have a different perspective than some others.
 
were not all super human special people like you, sorry for breathing in your very direction.

Not sure what me being super human special has to do with anything... :p I likely just have different priorities and play styles in the game as much as anything else though. Point being, Frontier are making a game for more people than just you or I here, and I'm not sure what the best sort of balance for this sort of thing would be.

...

If I had my way there'd be Commander perma-death in the game, or at least no insurance rebuy system – not to punish people, but to reward them for surviving. I can understand why some others probably don't feel the same way and why it might not be the most viable course of game development choices.

Given the above, it does seem fitting that there'd be some safety nets for hired crew as well.

Maybe we could buy [with in-game credits] one-time-use escape pods for them, seeing as how the Pilots Federation apparently covers the cost of ours. This is something I'd likely buy for my crew in the game, if I had a crew, even though I don't make a habit of losing ships.
 
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Since hired crew use the convenient handwavium of *cough* Tele-presence... why do they need to be on the ship in the first instance?

Human crew can just jump right in and join the ship using the same Tele-presence from anywhere in the galaxy. There's only so much handwavium I can stomach...and that's one of the poorest forms of it... otherwise known as convenient excuses used to cover for poor game design [rolleyes]
 
You were told about the consequence before you go out there, but you still made a mistake that is extremely easy to avoid(by logging off before afk or not going afk), then you paid for it, totally makes sense to me.

On the other hand, yes, large ships are good in pve combat, but fast medium ships are as good, if you fly them properly. Correct outfitting, active pip management, appropriate throttle control, reasonable aiming and bang, the magic is done, you would never miss those blood suckers again.
 

verminstar

Banned
Hire one for the mission sack them before cashing in, no pay. Or that's how it used to work anyway.

Oh it still words, but the issue then being that ye can only buy an expert to replace it with...might seem weird but some ppl like me actually like having dangerous, deadly and elite crew members. Takes a fairly serious amount of time to get them trained up and it is actually worth it...and it really hurts when ye lose that.

In my case, that was cos I dozed off while hunting USS with a notiety of 8 and hostile to the system factions...doesnt take a genius to work out what happened. Id have been more than happy paying double the rebuy if Id been able to keep the deadly crew member I had...that by far being the loss that hurt more than the 28m rebuy.

So have some rep op...I absolutely 100% agree ^
 
Since hired crew use the convenient handwavium of *cough* Tele-presence... why do they need to be on the ship in the first instance?

Human crew can just jump right in and join the ship using the same Tele-presence from anywhere in the galaxy. There's only so much handwavium I can stomach...and that's one of the poorest forms of it... otherwise known as convenient excuses used to cover for poor game design [rolleyes]

I don't think telepresence can be used to justify anything in the game. It's just crap lore chasing flawed development choices or limited development resources, in my opinion, and I won't touch it with a 10-foot pole.

Either way though, the hired crew is an option in the game, such as it is, even if I choose not to use it, so it's interesting to speculate how it might work and work better (more fittingly) in the game.
 
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