It takes a minute to log out, but for some it takes a lifetime to learn from mistakes.
Agreed.Hire one for the mission sack them before cashing in, no pay. Or that's how it's use to work anyway.
Hire one for the mission sack them before cashing in, no pay. Or that's how it used to work anyway.
Hire one for the mission sack them before cashing in, no pay. Or that's how it used to work anyway.
Yes, that we can do literally NOTHING to protect them once our ship is destroyed is utterly ridiculous, considering how long it takes to train them.
It's a joke.
Shenanigans! What'll they think of next?
I might hire a crew member just to sit in some of my empty seats sometimes, but other than that I don't have a use for them.
Considering all the safety nets for Commanders in the game, it does seem a little out of place. In general though, I like some meaningful risks being in the game.
wouldnt doubling my rebuy from 34 million to 68 million be meaningful risk ? instead ive lost about 500 million in wages and months of work getting her to deadly.
and also know ill probably do it again, until it means me stop playing altogether.
I don't know, maybe. I haven't lost a ship in the game in going on 3 years, so I probably have a different perspective than some others.
were not all super human special people like you, sorry for breathing in your very direction.
Hire one for the mission sack them before cashing in, no pay. Or that's how it used to work anyway.
Since hired crew use the convenient handwavium of *cough* Tele-presence... why do they need to be on the ship in the first instance?
Human crew can just jump right in and join the ship using the same Tele-presence from anywhere in the galaxy. There's only so much handwavium I can stomach...and that's one of the poorest forms of it... otherwise known as convenient excuses used to cover for poor game design [rolleyes]