Hello gentlemen,
Finally got my CV1 yesterday, after a four month wait. I played ED with a DK2 for over a year (simply can't play it on a flat screen after seeing it in VR) so I'm no stranger to VR. Perhaps my observations may help someone decide if a CV1 is what they're looking for. Also, I'm looking for some advice from experienced CV1 users about certain aspects of the headset. So here goes:
Visuals: If you've never seen ED in VR, a CV1 -- assuming your computer can run it -- will blow you away. 'Nuff said, as there is no point in describing the experience. It must be tried. If you're coming from a DK2, however, the visual upgrade is...a mixed bag. The image seems somewhat clearer throughout the field of view. SDE has been attenuated although still obviously present. But the so-called god rays are, pardon the pun, god-awful. How did this clear testing ? They're more obvious in darker environments but, well, this is a space game, so there are a lot of darker environments. For me this is the biggest immersion breaker, more so than limited FOV or lingering SDE. In the final analysis, image quality improvement over the DK2 is a question of personal preference. Are slightly sharper graphics worth immersion-breaking visual artifacts ? Your call...
Ergonomics and ease of use: No question, the CV1 is vastly superior in every way to the DK2. Better built, much lighter, better weight distribution on the head, etc. Set-up is straighforward and, more importantly, no need for fiddling with files to make it work properly. No need to swap lenses. All in all, very comfortable to wear for extended periods of time.
Sound: My biggest surprise. To put matters in perspective, I game with a Sennheiser Game Zero, which is one of the better gaming headset on the market and probably has the best mike out there. I was ready to take off the CV1 flimsy-looking on-ear sound pads but decided to give them a try first. Boy, am I ever glad I did. The sound in ED is phenomenal, truly 3D. I heard sounds in-game that I'd never heard before. The sound is crisp and well-defined. And the mike is a huge bonus. Works just fine with Voice Attack and Teamspeak. I can't tell you what a joy it was to just put on the headset and not have to worry about extra hardware and cables to be able to hear and talk.
Overall then, the CV1 is not a huge leap forward -- if it is a leap at all -- in terms of visual quality, but I find that the ease of use, ergonomics and surprisingly good sound and speech hardware make the transition worth it. Is it worth 700 Euros to a DK2 user with a decent headset ? Again, your call. For me it was.
Now, a couple of questions:
1) Any way to attenuate the god rays ? I know you can turn up gamma but the game looks pretty terrible when it's too bright. Not expecting any solution but it doesn't hurt to ask.
2) Noticed that the graphics options now seem very very limited. I understand how to SS with the Debug tool, but is there any way to force AA ? Couldn't find one.
Thanks guys, hope you find this useful and would appreciate any comment on my questions.
Finally got my CV1 yesterday, after a four month wait. I played ED with a DK2 for over a year (simply can't play it on a flat screen after seeing it in VR) so I'm no stranger to VR. Perhaps my observations may help someone decide if a CV1 is what they're looking for. Also, I'm looking for some advice from experienced CV1 users about certain aspects of the headset. So here goes:
Visuals: If you've never seen ED in VR, a CV1 -- assuming your computer can run it -- will blow you away. 'Nuff said, as there is no point in describing the experience. It must be tried. If you're coming from a DK2, however, the visual upgrade is...a mixed bag. The image seems somewhat clearer throughout the field of view. SDE has been attenuated although still obviously present. But the so-called god rays are, pardon the pun, god-awful. How did this clear testing ? They're more obvious in darker environments but, well, this is a space game, so there are a lot of darker environments. For me this is the biggest immersion breaker, more so than limited FOV or lingering SDE. In the final analysis, image quality improvement over the DK2 is a question of personal preference. Are slightly sharper graphics worth immersion-breaking visual artifacts ? Your call...
Ergonomics and ease of use: No question, the CV1 is vastly superior in every way to the DK2. Better built, much lighter, better weight distribution on the head, etc. Set-up is straighforward and, more importantly, no need for fiddling with files to make it work properly. No need to swap lenses. All in all, very comfortable to wear for extended periods of time.
Sound: My biggest surprise. To put matters in perspective, I game with a Sennheiser Game Zero, which is one of the better gaming headset on the market and probably has the best mike out there. I was ready to take off the CV1 flimsy-looking on-ear sound pads but decided to give them a try first. Boy, am I ever glad I did. The sound in ED is phenomenal, truly 3D. I heard sounds in-game that I'd never heard before. The sound is crisp and well-defined. And the mike is a huge bonus. Works just fine with Voice Attack and Teamspeak. I can't tell you what a joy it was to just put on the headset and not have to worry about extra hardware and cables to be able to hear and talk.
Overall then, the CV1 is not a huge leap forward -- if it is a leap at all -- in terms of visual quality, but I find that the ease of use, ergonomics and surprisingly good sound and speech hardware make the transition worth it. Is it worth 700 Euros to a DK2 user with a decent headset ? Again, your call. For me it was.
Now, a couple of questions:
1) Any way to attenuate the god rays ? I know you can turn up gamma but the game looks pretty terrible when it's too bright. Not expecting any solution but it doesn't hurt to ask.
2) Noticed that the graphics options now seem very very limited. I understand how to SS with the Debug tool, but is there any way to force AA ? Couldn't find one.
Thanks guys, hope you find this useful and would appreciate any comment on my questions.