So. The Federal Corvette. Pretty badass ship right? It's big, bad, menacing looking, packs a punch and dances around its enemies in a beautiful ballet of lead, fire and death. Sounds good right?
Well, life aboard the Federal not-quite-a-flagship aren't that bright, and there is one very simple reason for it. Before I make a case, let me show you some examples:
These are a few of many jumps for a 120LY journey. And trust me, in that ship it is indeed a journey. Now you're gonna ask: but what about engineering that FSD?
Ruh-roh. This corvette has been engineered already.
And not just a little. This is a perfect +50% increase with a +4% fuel per jump on top of it. And guess what? It's using lightweight alloys.
Point is, the Corvette is painful to use. It has the absolute worst jump range in the game, bar NONE. In the same configuration, a T9 has comparable range per jump and higher total range thanks to its larger fuel tank. Even an Eagle has better per jump range and similar total range in a similar configuration. Even after Engineering, it has a just usable jump range.
Now, I know what you're going to say: why don't you get it delivered where you wanna go? Two reasons:
- It's still faster to use it to jump around
- It costs a small fortune, and in this age of bugged missions and all around poor earnings, I am not going to spend several millions moving that ship 60LY
But enough complaining, time for actual arguments!
The Federal Corvette is Core Dynamics' top-of-the-line ship, it's to them what the Anaconda is to Faulcon DeLacy, what the Imperial Cutter is to Gutamaya. Core Dynamics specializes in combat ships with a good mix of combat characteristics while maintaining a decent jump range of about 15LY full A-grade combat fit. From a lore perspective, their top of the line ship should follow the same parameters or even better.
The Federal Corvette is a ~200M ship that costs nearly a billion to outfit properly, and is locked on top of a very tall rank ladder. From a game balance perspective, it should not have the single worst jump range in the game, worse than the cheaper-by-orders-of-magnitude Eagle or a Viper.
From a lore perspective it doesn't make sense for a navy to field several Corvettes when you could buy, outfit and maintain several hundred Vipers for cheaper, a fleet that could respond even faster than a fleet of Corvettes.
Buff the Cutter if you want it to still have that edge over the Corvette, I don't care. But please FD, I beg of you, for both QoL, lore and balance's sake, buff that pitiful jump range. Slashing that hull mass by 200 or 300 tons would make it just right. All of a sudden boom, 15LY range.
Mods please move this to suggestions if you find it appropriate
Well, life aboard the Federal not-quite-a-flagship aren't that bright, and there is one very simple reason for it. Before I make a case, let me show you some examples:
These are a few of many jumps for a 120LY journey. And trust me, in that ship it is indeed a journey. Now you're gonna ask: but what about engineering that FSD?
Ruh-roh. This corvette has been engineered already.
And not just a little. This is a perfect +50% increase with a +4% fuel per jump on top of it. And guess what? It's using lightweight alloys.
Point is, the Corvette is painful to use. It has the absolute worst jump range in the game, bar NONE. In the same configuration, a T9 has comparable range per jump and higher total range thanks to its larger fuel tank. Even an Eagle has better per jump range and similar total range in a similar configuration. Even after Engineering, it has a just usable jump range.
Now, I know what you're going to say: why don't you get it delivered where you wanna go? Two reasons:
- It's still faster to use it to jump around
- It costs a small fortune, and in this age of bugged missions and all around poor earnings, I am not going to spend several millions moving that ship 60LY
But enough complaining, time for actual arguments!
The Federal Corvette is Core Dynamics' top-of-the-line ship, it's to them what the Anaconda is to Faulcon DeLacy, what the Imperial Cutter is to Gutamaya. Core Dynamics specializes in combat ships with a good mix of combat characteristics while maintaining a decent jump range of about 15LY full A-grade combat fit. From a lore perspective, their top of the line ship should follow the same parameters or even better.
The Federal Corvette is a ~200M ship that costs nearly a billion to outfit properly, and is locked on top of a very tall rank ladder. From a game balance perspective, it should not have the single worst jump range in the game, worse than the cheaper-by-orders-of-magnitude Eagle or a Viper.
From a lore perspective it doesn't make sense for a navy to field several Corvettes when you could buy, outfit and maintain several hundred Vipers for cheaper, a fleet that could respond even faster than a fleet of Corvettes.
Buff the Cutter if you want it to still have that edge over the Corvette, I don't care. But please FD, I beg of you, for both QoL, lore and balance's sake, buff that pitiful jump range. Slashing that hull mass by 200 or 300 tons would make it just right. All of a sudden boom, 15LY range.
Mods please move this to suggestions if you find it appropriate