I try to understand how development and architects are working.
First you introduce squadrons, then you introduce player factions, then close the application for new factions. Then years later you introduce colonization in new systems. If you had put those together you would have lifted the experience to a whole other level. We could shape our system, work with our faction and build a bubble for our squadron where we could spread our influence.
But as usual you don't choose to see the different player elements together. You still treat this as a single player game, not a universe we could expand, build and shape to meet our goals. To me this is just another missed opportunity where putting elements together would lift this from a basic game to a living universe. You keep going down the same road with no map, no red thread that brings it all together.
First you introduce squadrons, then you introduce player factions, then close the application for new factions. Then years later you introduce colonization in new systems. If you had put those together you would have lifted the experience to a whole other level. We could shape our system, work with our faction and build a bubble for our squadron where we could spread our influence.
But as usual you don't choose to see the different player elements together. You still treat this as a single player game, not a universe we could expand, build and shape to meet our goals. To me this is just another missed opportunity where putting elements together would lift this from a basic game to a living universe. You keep going down the same road with no map, no red thread that brings it all together.