Newcomer / Intro Another n00b question

I'm deep in the black and when I land on a small moon to gather jump-onium and I get 2.25 kilometers my ship, it leaves. That's fine most of the time but if I made a difficult/tight landing the ships AI can't figure that out and will land on an impossible plateau that I can't reach. One time I had to keep sending it away and recalling it over and over and gave up, tried to drive to it and died in the process.

Is there a way to disable it's departure? I do understand why it leaves, so you don't lose track of it's position once it disappears from radar.
 
I do understand why it leaves, so you don't lose track of it's position once it disappears from radar.
No, it "leaves" because there's no way the game has been given whereby it can remember where your ship is if it's too far away. Every player only gets one instance, the one where they presently are located; old instances that the player leaves are deleted. When flying your ship, your ship is the centre of your instance. But in your SRV, your SRV is the centre of your instance. Real-space instances can't be bigger than 20 km radius, or they'd get so big as to become slow and unmanageable. Since your ship is not randomly generated, and not procedurally generated, and not a permanent POI, and isn't allowed to keep its own separate instance, it gets deleted from the game once it leaves your instance (which is why nobody else can find it and destroy it while you're gone).

You simply need to be aware that it happens. Either avoid driving too far from the ship, or take note of where suitable landing spots are.
 
Okay, thanks for the info, I'll have to be more careful and keep a close eye on my distance. I like hunting mats around geysers and 90% of them are in deep fissures.
 
They have improved the AI that returns your ship nowadays, it will still try to find the most difficult spot within its distance limits but it doesn’t put as much effort in as it used to also it has generally stopped trying to fly the ship to you through canyon walls or large mountains thus destroying itself.
As I don’t get involved much with hostile ground defences I am not sure how good it is at avoiding them but I suspect not good enough, so I suspect the advice to get kilometres away from such places before recalling is still good.
 
I will say this about the AI, I was doing the Guardian grind to get a blueprint fragment and had point defense missiles installed on my ship. I parked the ship as close as I could to the ruins and at one point had over a dozen missiles fired at me and the ship took everyone of them out. To say the least, I was giddy.
 
I will say this about the AI, I was doing the Guardian grind to get a blueprint fragment and had point defense missiles installed on my ship. I parked the ship as close as I could to the ruins and at one point had over a dozen missiles fired at me and the ship took everyone of them out. To say the least, I was giddy.
Properly positioned Point Defence turrets are a joy.
 
Can be glitch at times. Yesterday I recalled my ship in the SVG and it landed okay but could see that the small thrusters was still working on-top the ship (have pink thruster colour) so was easy to see them still running. And when I tried to dock with the ship it would never let me, even though I knew I was in the right position. Ended up having to send the ship away and call it back and took note then that the small thrusters stopped working once it landed. That's the first time I've seen that happen too
 
Properly positioned Point Defence turrets are a joy.
Yes, put you point defence so they are on-top of the ship. I have two on the ASP on-top and when at Guardian sites and land close to it, they work great shooting the missiles down that the guardian fighters shoot. Not sure... but putting the point defence below the belly of the ship might not work well when at guardian sites and the ship is landed
 
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Can be glitch at times. Yesterday I recalled my ship in the SVG and it landed okay but could see that the small thrusters was still working on-top the ship (have pink thruster colour) so was easy to see them still running. And when I tried to dock with the ship it would never let me, even though I knew I was in the right position. Ended up having to send the ship away and call it back and took note then that the small thrusters stopped working once it landed. That's the first time I've seen that happen too
I've noticed something like this when manually landing it shows blue all the way down, I make contact with the ground and the main engines don't shut down, I rock the ship side to side tilt it up and down and still no mains shutting off. I raise it up 50m, move forward a few meters and try again. Sometimes I can rotate 180° and that will work.
 
I've noticed something like this when manually landing it shows blue all the way down, I make contact with the ground and the main engines don't shut down, I rock the ship side to side tilt it up and down and still no mains shutting off. I raise it up 50m, move forward a few meters and try again. Sometimes I can rotate 180° and that will work.

There is a trick to help get a successful landing on uneven terrain, especially at some Guardian sites - whilst you have the blue circle and correctly oriented, select "FA OFF" - the ship will descend by gravity to give a good landing. (Obviously allow for high-g worlds - I pulse FA on and off for those - and don't do it from too high.)
 
There is a trick to help get a successful landing on uneven terrain, especially at some Guardian sites - whilst you have the blue circle and correctly oriented, select "FA OFF" - the ship will descend by gravity to give a good landing. (Obviously allow for high-g worlds - I pulse FA on and off for those - and don't do it from too high.)
On worlds with higher gravity pulsing FA-Off very briefly is the best way to land as accelerating downwards using your thrusters will easily get you going faster than anything other than the ground can stop. The brief pulse as @Para Handy starts you falling and if it is brief enough your thrusters will stop most of the fall before the ground hits you.
Before I learned that technique I only landed my less tough or less well powered ships at bases on high g worlds letting the Docking Computer show its real talent, elsewhere I would use ships with serious armour and reinforcement and powerful engines or more often aborted the landing as soon as I saw how high the gravity was.
 
Obviously allow for high-g worlds - I pulse FA on and off for those - and don't do it from too high
Never heard that said before. I'll have to try that next time I land on world above 1g. Instead of lightly tapping the thruster down key

I take it you mean the Flight Assist key (FA). Or Z key
 
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On worlds with higher gravity pulsing FA-Off very briefly is the best way to land as accelerating downwards using your thrusters will easily get you going faster than anything other than the ground can stop. The brief pulse as @Para Handy starts you falling and if it is brief enough your thrusters will stop most of the fall before the ground hits you.
Before I learned that technique I only landed my less tough or less well powered ships at bases on high g worlds letting the Docking Computer show its real talent, elsewhere I would use ships with serious armour and reinforcement and powerful engines or more often aborted the landing as soon as I saw how high the gravity was.
Well you can along with an AMFU unit also carry the Ship Repair module and if you don't target any other ship to repair, the limpets will repair your own ships hull. But if you take any engine module damage from a bad landing on a high G world - there's not much you can do about repairing the engine. Not with an AMFU or Repair limpets

I do think the AMFU should be able to repair the engine once you are landed on a planet and powered down. That should be changed to allow you to do that when landed on a planet
 
Well you can along with an AMFU unit also carry the Ship Repair module and if you don't target any other ship to repair, the limpets will repair your own ships hull. But if you take any engine module damage from a bad landing on a high G world - there's not much you can do about repairing the engine. Not with an AMFU or Repair limpets

I do think the AMFU should be able to repair the engine once you are landed on a planet and powered down. That should be changed to allow you to do that when landed on a planet

Hmmnnnn ... have things changed? As far as I remember the only module that an AMFU cannot repair was the canopy.
 
Never heard that said before. I'll have to try that next time I land on world above 1g. Instead of lightly tapping the thruster down key

I take it you mean the Flight Assist key (FA). Or Z key
For a fully controlled descent, assign an axis to vertical thrusters. Then you can descend at a constant velocity (say 4 km/s) regardless of the local gravitational conditions.
 
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