Another overlooked bug kills Road to Riches routes

The game appears to no longer pay you for mapping a previously mapped body, you only get the scanned value if someone elses "First Mapped by" tag is on the body.

As a result any road to riches route plotters are now defunct as the only way to earn money from mapping is to discover an unmapped body yourself.

Don't know if this is a nerf or just an unintended exploration bug (among many) but I've opened an issue on the tracker anyway: https://issues.frontierstore.net/issue-detail/17450
 
If true....

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So that explains why my first trip 1500+LY outside the bubble resulted in less than 1 mil Cartographical Data even though I scanned earth like worlds etc that were previously discovered.
 
I've been getting paid for in-bubble Mapping. 🤔
Me too. Usual payouts for mapping already-discovered, previously-mapped, earth-like worlds in populated systems.

EDIT - data handed in at stations rather than on a carrier, if that makes any difference.
 
The question is: did you handed the data to a Carrier or to a Station?

Both.

Epic movie voice-over: In a galaxy gone mad with mining...

Yeah, paying for the same data over and over again doesn't really make much sense, but if Frontier is trying to have things make more contextual sense in the game they have a long way to go. I don't think they'd start here.

I get why people feel like this, but the two main ideas of getting payouts for exploring already explored systems is firstly it provides new players a way to learn their exploration tools without having to go too far. I mean it's easy for us to jump a few kly to find an unexplored system but a new player in a sidey probably doesn't have the tenacity to go those distances.

Secondly it provides some gameplay having systems explorable for others beyond the guy who says "first". Issue here is people are looking at this from a lore aspect thinking it's Universal Cartographics who's discovering the galaxy when it's yourselves, it's a good thing to be able to uncover systems yourselves regardless of them being touched by others or not.

Gives the sense there's always something to explore and a reason still to go to POI even though they've been scanned to death.

Anyway I hope people can contribute to that bug report even if they feel against it, find another way for nerfing stuff rather than relying on bugs. There may be an issue with first discovery & efficiency bonuses also.

 
I mean it's easy for us to jump a few kly to find an unexplored system but a new player in a sidey probably doesn't have the tenacity to go those distances.
New player is a sidey should not leave the Bubble as you should not go to Earth's South Pole wearing hawaii pants, t-shirt and slippers. I'm OK with paying some pennies for "finding" ELWs that have been found zillion times before. Such pennies could even be quite a good money for beginner in a sidey. But it's really ridiculous when such an "explorer" can buy 13 Adders for "discovering" an ELW for a zillionth time.

Besides, I keep finding untouched systems less than 1k Ly from Sol, unexplored planets even closer. Ocassionally, of course, but it still happens.
 
New player is a sidey should not leave the Bubble as you should not go to Earth's South Pole wearing hawaii pants, t-shirt and slippers. I'm OK with paying some pennies for "finding" ELWs that have been found zillion times before. Such pennies could even be quite a good money for beginner in a sidey. But it's really ridiculous when such an "explorer" can buy 13 Adders for "discovering" an ELW for a zillionth time.

I get your point on being paid loads for scanning something that's been scanned to death.. but my point is the bug means it's not even paying pennies.

Your feelings on the amount someone gets for mapping a mapped body shouldn't mean a bug that makes the reward NOTHING shouldn't be fixed.

Besides in regards to nerfing things that pay too much money exploration is probably not a recent priority.
 
In the same way combat rank up to Elite is not determined by credits, rather relative rank of ships destroyed, so I think Exploration rank should be determined at least significantly by things other than credits such as First Discovered and First Mapped tags. Hell, give full credit payouts, just don't apply that to exploration rank.
 
I would love if there were other details factored in, perhaps with separate proportions for credits and rank progression, such as distance from civilization. I understand that there's a desire to keep the payouts low because anyone can explore, even with the starter sidewinder. It's the one profession where your earning rate is not tied to how large and capable of a ship you already have. But if there were other metrics factored in, aside from just how many scans of valuable planets you can do, that would offer another means to balance this.

But anyway, I digress. If there's a bug here, by all means it needs to be fixed.
 
I would love if there were other details factored in, perhaps with separate proportions for credits and rank progression, such as distance from civilization.
There's a reason we often speak of "inhabited" space, not "civilized" space :D
Anyway, in all seriousness, AFAIK there was talk in the early times about distance calculated into the payout. Then that idea was struck, although I don't know what reasons were given - I think one can come up with a few anyway.
Fleet carriers hammered in yet another nail into that coffin. If you'd calculate carriers into the "distance to nearest inhabited space", then players would effectively nerf each others' payouts with their carriers, but if you didn't, then all you'd have to do is park a carrier somewhere far and then roll in all the bonus distance credits.


Anyway, I wonder if this is a bug, or if it was intended: Frontier silently killing off something, the way they silently killed off ImportStars and the downloadable VSC. If so, they should publicly acknowledge it. It's rather insulting when they don't.

That said, I think exploration rank progression should only come from exploration, discovering new things. I don't mind credits from re-scanning and/or re-mapping known bodies, but rank progression should be separate from that. However, Frontier already gave up on exploration rank progression with Beyond Chapter Four, so by now, it means very little anyway.

And hey, boost the rewards for discovering new stuff higher, not just to better match other careers mining, but to make exploration more attractive to new players than rank powerleveling through known bodies - aka R2R.
 
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I've always had the head-canon that mapping a body multiple times provides data points in time, which provide evidence of the ongoing evolution of the body. I do think mapping previously discovered objects should come with a much lower payout, for "updating" the cartography records. The actual amount of that payout depends on the behavior FDev wants to encourage (obviously) - I'd say enough to let new explorers get on their feet, but not enough to make road-to-riches lists worthwhile.

I second the idea of making exploration rank tied to discoveries, at least somewhat. Maybe tracking first scanned/mapped as well as updated scans/maps, so that the former can be used for rank progression and the latter used for things like initial engineer unlocks ("I see you have an interest in surveying star systems, CMDR.").
 
OTOH, it's equally ridiculous to suggest that it takes less than a minute to glean all useful data that could ever be obtained about an entire planet.
Umm, it's a game..... It all requires a willing suspension of disbelief. If one can travel at multi-c speeds, one can scan planets in seconds, surely. Equally incredible. But back to the OP's point - imho re-scans should be lightly rewarded as a means of encouragement, and new discoveries at system level better rewarded. Rank progress I don't care about, it's the fun that matters.
 
OTOH, it's equally ridiculous to suggest that it takes less than a minute to glean all useful data that could ever be obtained about an entire planet.
Not sure how it'd serve the game-play loops or whatever, but I agree some exploration here and there would be fun, as apposed to playing with dials and chucking pokeprobes, as it were. Finding routes has still been nice now and then, but that's much more niche these days. But I digress.

Exploration in the game has the feel of its end of life looming, or perhaps rather like the air is slowly being let out of a galaxy balloon. Of course there will likely always be untagged systems out there, but the sense of adventure and discovery and their relevance in the game is seemingly perpetually diminishing.

...

Anyway, sorry, OP. Yeah, it's probably just a bug of some sort, I guess. I'm still out in the black since I stopped by Jaques 7 months ago after DW2, so haven't noticed any differences yet. That, and I don't bother DSSing worlds that have already been discovered or mapped (unless I was the one to discover them), so most likely wouldn't notice anyway.

The reason I popped in here was that I was surprised the road to riches was still a thing on the radar of some players.

Good luck.
 
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