Nope, not at all. If the devs have a signal it should be clear and unambiguous; if it's not it's their fault. No one should be wasting time chasing down every imaginary thing someone hears from repeating sound loops. Repeating sounds loops will have a tendency to sound mechanical or have a cycle that leads people to believe things exist that aren't there.
Should also note that every time there has been something of interest it's hasn't been squirreled away in noise. It's been clear and unambiguous, as it should be.
Thing is, I think FD
have included things to be found that are literally too obscure to actually find in the natural course of play, and this has been demonstrated on a couple occasions... e.g the things that appeared when we had rando fixed USS appear around the bubble which seemed to cover the full gamut of USS that existed... and this included some USS that nobody had seen before but had been hinted at via galnet articles e.g
like this. We'd later find out this was a "
Black flight" vessel, but the USS seemingly existed well before the plot-related POI appeared around the Pleiades.
You're right though... anything that
needs to be discovered in audio in the game has been very obvious and not required any special tooling[1]. I've often thought about writing a forum post detailing the difference between random noises, artificial "flavour" noises and actual audio with message payloads, but I think those who know, know, while those who don't wouldn't care anyway.
I get the feeling people get inspired in-part by
this sort of thing (spoilers for Pony Island), which, it's worth noting
was actually just pareidolia until Daniel pulled a sneaky and patched something in after seeing players get hooked on this.... A very common mistake people make when going down these paths is forgetting to tie it back to the most important question:
So what?
It's a very important and difficult thing to ask without injecting unfounded and not-helpful theorycrafting... but if you can avoid that it can lead down very useful paths at least for analysis.
There's an audio sound emitting from our ship at a Thargoid Titan? So what? If it's coming from my ship, i should be able to replicate it elsewhere. If not, why not, what's different besides the obvious?
[1] Only the imagery which requires a spectrogram, but that's just a clue, it's not actually that important.