Another possible hidden signal at Titan

Ricardo's Gaming just posted this youtube video of a possible "hidden signal" in the background noise. Some of it sounds like the interceptors flying overhead but there's certainly a "signal" of some kind in the background. Here's the link. I may try my hand at Audacity again but I know there are others here that are really good at using it to tease something out that's hiding in the noise.

Any comments?
 
I can confirm the loud electronic chirping is the new scanner at work; I flew Millese to see if it could interact with ground-based lifeforms or function like the mining puse wave scanner (no to both accounts).

Appearently, the sound is the unit at work when it's fully charged up, but that might mean it's generating a field around the whole ship, rather than the hardpoint it's mounted on. Just a guess.
 
Oh geez, this again?
Wouldn't we feel silly if we found out a year from now that we missed a major clue? I'm just suggesting that experts with Audacity at least check. I'm no expert with Audacity myself but to me, it's a question that should be confirmed one way or the other.

Ricardo's Gaming is asking the question. So am I. Even a "No, there's no image there" is an answer.
 
Nope, not at all. If the devs have a signal it should be clear and unambiguous; if it's not it's their fault. No one should be wasting time chasing down every imaginary thing someone hears from repeating sound loops. Repeating sounds loops will have a tendency to sound mechanical or have a cycle that leads people to believe things exist that aren't there.

Should also note that every time there has been something of interest it's hasn't been squirreled away in noise. It's been clear and unambiguous, as it should be.
 
That reminded me on another question - what is Maelstrom itself? When you're snooping around Titan, there's still this Maelstrom signal jumping around, it means Titan is not Maelstrom. Maybe there is something more to discover.
 
Ricardo's Gaming just posted this youtube video of a possible "hidden signal" in the background noise. Some of it sounds like the interceptors flying overhead but there's certainly a "signal" of some kind in the background. Here's the link. I may try my hand at Audacity again but I know there are others here that are really good at using it to tease something out that's hiding in the noise.

Any comments?
Yep. That's the PWXS scanning on loop. It suffers the same bug as the Pulse Neutraliser.
 
Nope, not at all. If the devs have a signal it should be clear and unambiguous; if it's not it's their fault. No one should be wasting time chasing down every imaginary thing someone hears from repeating sound loops. Repeating sounds loops will have a tendency to sound mechanical or have a cycle that leads people to believe things exist that aren't there.

Should also note that every time there has been something of interest it's hasn't been squirreled away in noise. It's been clear and unambiguous, as it should be.
Thing is, I think FD have included things to be found that are literally too obscure to actually find in the natural course of play, and this has been demonstrated on a couple occasions... e.g the things that appeared when we had rando fixed USS appear around the bubble which seemed to cover the full gamut of USS that existed... and this included some USS that nobody had seen before but had been hinted at via galnet articles e.g like this. We'd later find out this was a "Black flight" vessel, but the USS seemingly existed well before the plot-related POI appeared around the Pleiades.

You're right though... anything that needs to be discovered in audio in the game has been very obvious and not required any special tooling[1]. I've often thought about writing a forum post detailing the difference between random noises, artificial "flavour" noises and actual audio with message payloads, but I think those who know, know, while those who don't wouldn't care anyway.

I get the feeling people get inspired in-part by this sort of thing (spoilers for Pony Island), which, it's worth noting was actually just pareidolia until Daniel pulled a sneaky and patched something in after seeing players get hooked on this.... A very common mistake people make when going down these paths is forgetting to tie it back to the most important question: So what?

It's a very important and difficult thing to ask without injecting unfounded and not-helpful theorycrafting... but if you can avoid that it can lead down very useful paths at least for analysis.

There's an audio sound emitting from our ship at a Thargoid Titan? So what? If it's coming from my ship, i should be able to replicate it elsewhere. If not, why not, what's different besides the obvious?

[1] Only the imagery which requires a spectrogram, but that's just a clue, it's not actually that important.
 
My guess has always been that they would never implement anything that requires external or third party tools to understand, but hey i hear voices all the time.
That's what 30 years of standing in front of huge stage speakers does!

O7
 
I'm going with the explanation provided by Jmanis and have posted that info on Ricardo's youtube channel. Unless someone runs it through audacity and comes up with an image of a way into the Titan or some other information hidden there, I'm willing to put this to bed.
 
You kids remember how a fax machine or 56k modem sounds? That's what it sounds like when you might have an image hidden in sounds. If it sounds in any way organic, chances are there is nothing and you are tinfoiling.
I wouldn't go that far per se. Dial up internet and ip data is structured, but is just a structure... and being able to recognise meaningful structures, rather than just plain old patterns, is the challenge that a lot of people snag on.

It's like the Thargoid lens flare theory that happened... is there a pattern? Yes. Is it meaningful? No. A lot of people seem to think not seeing meaning == not seeing a pattern, which is also a problem.
 
My guess has always been that they would never implement anything that requires external or third party tools to understand, but hey i hear voices all the time.
That's what 30 years of standing in front of huge stage speakers does!

O7
They already have in the past.

The unknown probes emit an EMP, when you run the audio through an external spectraliser it produces a 'map'.

The map...
An0ylBIYN5KnSmIoWm7pxzgYIyrNVSurYwrclEcFtHI.jpg


and the audio...
Source: https://www.youtube.com/watch?v=rdn2cRkoQMI&ab_channel=MhyreBlackmaze
 
And to be fair, this way is much more better and interesting than "obvious signals, which should require only game".
People which complain that it is WaStInG tIme because everything should be obvious can wait for people, which want to do similar things :)
 
They already have in the past.

The unknown probes emit an EMP, when you run the audio through an external spectraliser it produces a 'map'.

The map...
An0ylBIYN5KnSmIoWm7pxzgYIyrNVSurYwrclEcFtHI.jpg


and the audio...
Source: https://www.youtube.com/watch?v=rdn2cRkoQMI&ab_channel=MhyreBlackmaze
I'd put a bit of emphasis on "Required" here in that this image isn't actually required for anything. It's a clue for decoding the Probe signal, but reality is people worked out the probe signal before they worked out the hint in the image.
 
People which complain that it is WaStInG tIme because everything should be obvious can wait for people, which want to do similar things :)
I think the message here was that every time FD has done this it has been clear and obvious.

All the over-the-top audio engineering and analysis, while useful aids to describing things, have ultimately never yielded results to-date.

I used audacity to visualise what i could hear in the sensor for a forum post, but i only needed to do that to try and prove to others.

It was pretty obvious morse to my ear.
 
The unknown probes emit an EMP, when you run the audio through an external spectraliser it produces a 'map'.
But was that an actionable clue or just flavour sound to give those who look for it something to find? Did it "unlock" something that would not have been found otherwise?
(I usually fly with the sounds low or off, so can't really compete here)
 
I think the message here was that every time FD has done this it has been clear and obvious.
And this has also applied to the various text code-breaking stuff they've put in - the solutions have been relatively straightforward to the point of being solvable with pen and paper if you know what you're doing: the challenge has been to work out what encoding was used in the first place. They've had just enough obfuscation that none of them have been amenable to throwing into some generic code-breaking app to brute force, but all of them would have been solvable by a late 19th century cryptographer.
 
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