I actually posted this as a reply on a thread about the Electronic Countermeasure, but thought I'd get some feedback from you lot.
I have a simple solution to at least make these modules (particularly Silent Running) a function that would at least make the player consider using it. I understand rigged for complete Silent Running is perhaps a little extreme and so can understand why Frontier have reduced its effectiveness, but I feel it has been tweaked too far the other way to the point there is little point now in using it. Plenty of risk (shields offline for over a minute even after you decide to stop using it), but little reward to offset this. So....
As we know at the moment the turbulence of this erratic jumping radar contact blip is simply not enough to confuse you, one can still zero on where ever the hostile running SR is to the point it makes little difference to try and fool anyone. So I'm not suggesting to be completely invisible to sensors (perhaps this is where the ECM can come in) but simply make how erratic the radar contact blip's behaviour is.. extremely erratic over the whole sensor map. One will know something/someone is there but not know where. This will negate any fears of "getting dead" with not much warning (if there was no sensor indication at all), so if you aren't paying enough attention to this blip jumping all over your radar to imply something sneaky is there, you probably deserve to die.
I'd also like to see Heat Sinks appear as a regular yellow radar blip, not a white (nothing of consequence blip), Heat Sinks could then be used a decoys. At the moment sensors seem to know exactly what is there and roughly where it is to the point there is little mystery and subsequently no cloak and dagger heart pumping tactics.
I have a simple solution to at least make these modules (particularly Silent Running) a function that would at least make the player consider using it. I understand rigged for complete Silent Running is perhaps a little extreme and so can understand why Frontier have reduced its effectiveness, but I feel it has been tweaked too far the other way to the point there is little point now in using it. Plenty of risk (shields offline for over a minute even after you decide to stop using it), but little reward to offset this. So....
As we know at the moment the turbulence of this erratic jumping radar contact blip is simply not enough to confuse you, one can still zero on where ever the hostile running SR is to the point it makes little difference to try and fool anyone. So I'm not suggesting to be completely invisible to sensors (perhaps this is where the ECM can come in) but simply make how erratic the radar contact blip's behaviour is.. extremely erratic over the whole sensor map. One will know something/someone is there but not know where. This will negate any fears of "getting dead" with not much warning (if there was no sensor indication at all), so if you aren't paying enough attention to this blip jumping all over your radar to imply something sneaky is there, you probably deserve to die.
I'd also like to see Heat Sinks appear as a regular yellow radar blip, not a white (nothing of consequence blip), Heat Sinks could then be used a decoys. At the moment sensors seem to know exactly what is there and roughly where it is to the point there is little mystery and subsequently no cloak and dagger heart pumping tactics.