It's my personal preference that I think the game is better in principal to be played in open mode.
Last night I got killed by a player for the first time. I had no cargo, don't pledge for any power, etc. Since I prefer open mode in principal I don't love the idea that I'll have to switch to solo mode near common player systems or risk a random bigger CMDR choosing to kill me for the sake of it.
But I don't think they shouldn't be allowed to by the game, or that they should be banned.
(Maybe bounties need to go up, but I think it should be commensurate with NPC bounties, so it they go up it should be as a re-balance since the mining/exploration update. That's a different issue since I don't think bigger bounties would slow down players that just want to kill clean ships for no reason.)
I think the consequences should be actual in-fiction consequences. It should get very hard to live in galaxy as a CMDR that has killed many clean ships. System authorities (if they exist there) could put out APBs calling for pilots to hunt this player, and these could be direct missions that appear in coms like follow-on missions. They could extend to other systems in a radius around the system for repeat offenders. Stations would also become hostile, and in a greater radius for repeat offenses.
Firing on a clean ship should be worth a fine, and it's reasonable for that fine to have a timer if you want to just wait it out. We can accidentally land shots on a ship we didn't mean to hit.
But actually destroying a clean ship should be a much bigger deal. It shouldn't be just a fine, and it shouldn't go away after a timer. You should be hunted in that system until you are killed, and maybe even a 1 to 1 ratio of clean ships killed. As in, your bounty would only go away after you are killed the same number of times as ships you've killed. (This should include shipps they kill in defense of themselves as they are being hunted!)
Players can still choose to play this way, but the rebuy cost will get very high very quickly and systems will remain hostile to them until it's paid. So they would have to live by a "I can't go there anymore" kind of method, or run the big risk of every ship and station in the system having it out for them.
Surely this would at least slow this practice of killing for no reason, and for those who enjoy playing that way maybe it would even feel better to them, since what they are after is playing a murderous outlaw.
So yeah, I know updates to killing of CMDRs has been suggested to death, but usually what I see are suggestions that it should be banned or something... I don't like that solution. I think being able to shoot whoever we want makes this game fun, and dangerous. That's why I want to play open. But if somebody does make that choice there should be strong, persistent consequences that can't just be shrugged off. Being hunted in multiple systems, not being allowed to land for repairs, and rebuying your Anaconda once for every ship to blow up, and none of that on a timer. That would be an in-game consequence that makes sense with the fiction.
Last night I got killed by a player for the first time. I had no cargo, don't pledge for any power, etc. Since I prefer open mode in principal I don't love the idea that I'll have to switch to solo mode near common player systems or risk a random bigger CMDR choosing to kill me for the sake of it.
But I don't think they shouldn't be allowed to by the game, or that they should be banned.
(Maybe bounties need to go up, but I think it should be commensurate with NPC bounties, so it they go up it should be as a re-balance since the mining/exploration update. That's a different issue since I don't think bigger bounties would slow down players that just want to kill clean ships for no reason.)
I think the consequences should be actual in-fiction consequences. It should get very hard to live in galaxy as a CMDR that has killed many clean ships. System authorities (if they exist there) could put out APBs calling for pilots to hunt this player, and these could be direct missions that appear in coms like follow-on missions. They could extend to other systems in a radius around the system for repeat offenders. Stations would also become hostile, and in a greater radius for repeat offenses.
Firing on a clean ship should be worth a fine, and it's reasonable for that fine to have a timer if you want to just wait it out. We can accidentally land shots on a ship we didn't mean to hit.
But actually destroying a clean ship should be a much bigger deal. It shouldn't be just a fine, and it shouldn't go away after a timer. You should be hunted in that system until you are killed, and maybe even a 1 to 1 ratio of clean ships killed. As in, your bounty would only go away after you are killed the same number of times as ships you've killed. (This should include shipps they kill in defense of themselves as they are being hunted!)
Players can still choose to play this way, but the rebuy cost will get very high very quickly and systems will remain hostile to them until it's paid. So they would have to live by a "I can't go there anymore" kind of method, or run the big risk of every ship and station in the system having it out for them.
Surely this would at least slow this practice of killing for no reason, and for those who enjoy playing that way maybe it would even feel better to them, since what they are after is playing a murderous outlaw.
So yeah, I know updates to killing of CMDRs has been suggested to death, but usually what I see are suggestions that it should be banned or something... I don't like that solution. I think being able to shoot whoever we want makes this game fun, and dangerous. That's why I want to play open. But if somebody does make that choice there should be strong, persistent consequences that can't just be shrugged off. Being hunted in multiple systems, not being allowed to land for repairs, and rebuying your Anaconda once for every ship to blow up, and none of that on a timer. That would be an in-game consequence that makes sense with the fiction.