Another way to give us alien modules.

To make one module (weapon, hull reinforcement or something other fun) divide it up in two CG:s to get a more natural approach, first develop then manufacture.

First. Science, where we get information to develop the module:
- Scan Thargoids for data
- Collect material from scavengers
- Kill flower ships for science hand in bounty's
- Probe flower ships for tissue
- Or something else...

Second. Trade CG to build and distribute the module.
- As it is now, state where you can buy the module
- Can be done in the bubble by non horizon


Only one tier to develop it or if several tiers put in different sizes or turreted/gimbal....

Tier 1 AX "Cannon" class 1
Tier 2 AX "Cannon" class 2
Tier 3 AX "Cannon" class 3
Tier 4 AX "Cannon" class 4

OR

Tier 1 AX "Cannon" class 2, Fixed
Tier 2 AX "Cannon" class 2, Turreted
Tier 3 AX "Cannon" class 2, Gimbal


First CG, when Tier 1, 2, 3... is ready the Second Trade CG start (in 24h or next thursday...) to develop that module.
Best would be if its not tied to a week, so if we not get to last Tier it will just go on until we get there. But we need info on the tiers.

We have to work if we want the best stuff!

/Flimsey
 
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