Say you want a ship transferred.
> Post ship transfer on the mission board.
> a player is able to take the mission and pick up your ship and deliver it to station of your choice.
> profit
> a buddy in a multi crew ship flies delivery man back.
Why? Several benefits to a system like this
> more player interaction. Something currently lacking
> faster delivery time
> opportunity for another "business" of sorts like the Fuel rats. "Delivery rats"
Worried about exploits? Several ways to mitigate.
> rats pay a safety deposit returned upon safe delivery
> ship and parts not sell-able during delivery
> a sort of "rating system" to ensure only trustworthy people deliver ships.
> risk is a part of life. You'd have to accept that something might ultimately go wrong.
> Post ship transfer on the mission board.
> a player is able to take the mission and pick up your ship and deliver it to station of your choice.
> profit
> a buddy in a multi crew ship flies delivery man back.
Why? Several benefits to a system like this
> more player interaction. Something currently lacking
> faster delivery time
> opportunity for another "business" of sorts like the Fuel rats. "Delivery rats"
Worried about exploits? Several ways to mitigate.
> rats pay a safety deposit returned upon safe delivery
> ship and parts not sell-able during delivery
> a sort of "rating system" to ensure only trustworthy people deliver ships.
> risk is a part of life. You'd have to accept that something might ultimately go wrong.