General Anti-air guns on ground conflict zones

I suggest you not take a ship into ground combat zones. The devs were pretty clear with how unwelcome they were when they added these guns
 
I suggest you to not suggest me useless suggestions.
Did you ever read what I wrote?
"After combat", AFTER.

Have a nice day.
Yeah... I heard what you said. Fdev wants you interacting with these sites using Frontline. They keep the illusion of letting you use your own ship. Particularly for low sites. But they have put in clear punishments for anyone interfering with their holy gameplay loop.
 
They're still active after the battle. Especially enemy ones.
Thanks to them, I was destroyed while leaving the planet losing all my creds for mercenarism and explorations.

I suggest to disable guns after combat.
Can you give a little more detail about what happened to you? I'm a little confused.

When you disembark your ship at a surface conflict zone, it auto-dismisses to stay out of danger. When you recall it, even if combat has ended, it won't park closer than a couple of km away from the settlement, precisely to avoid danger from the settlement. So I'm wondering how you were destroyed? Did your ship park closer than it should have? Does the AA fire have too long range? Something else?
 
Can you give a little more detail about what happened to you?...
...it won't park closer than a couple of km away from the settlement...
Ship lands about 300 meters from settlement.
That's enough to destroy any ship (except overshielded ones) while you trying to leave. Enemy AAs still active after battle and they create such silly situation.
 
Last I remember, temporary anti-air defense are owned by Frontline, and they won't open fire on you unless you attack a Frontline Solutions dropship. Pick your air-to-air targets wisely at ground combat zones and only attack ones specifically owned by the faction you are fighting.
 
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