Anti-aliasing worse after update 9

Rough, ugly visual results even for my very good NVIDIA RTX computer. Anti-aliasing was always bad, but now is very bad.

I wonder if those patches are actually tested before release. Every two steps forward means one step back.

Oh well... the year is over anyway. Bad beginning, Frontier, bad beginning. I hope for Odyssey's good ending, but my hope is scarce at this point.
 
I have a hunch that AA is deliberately turned off/limited by Frontier so that it won't impact performance and make things worse. Just my tinfoil hat theory but I can't think of any other reason why such a basic graphics setting is virtually non-existent in Odyssey.

On the good side, I recall a post by FDev that they plan to overhaul the AA system in 2022. Let's hope.
 
Rough, ugly visual results even for my very good NVIDIA RTX computer. Anti-aliasing was always bad, but now is very bad.

I wonder if those patches are actually tested before release. Every two steps forward means one step back.

Oh well... the year is over anyway. Bad beginning, Frontier, bad beginning. I hope for Odyssey's good ending, but my hope is scarce at this point.
If you're running an RTX GPU, you're probably CPU-limited anyway and can bump up the supersampling. 1.25 SS makes a huge difference for no penalty on my 3060 Ti.
 
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I remember seeing that we were getting an anti-aliasing solution by the end of this year, guess it never panned out. I guess I'm glad that they're still focusing on performance. I hope they can crush these weird CPU utilization issues specifically.
 
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I remember seeing that we were getting an anti-aliasing solution by the end of this year, guess it never panned out. I guess I'm glad that they're still focusing on performance. I hope they can crush these weird CPU utilization issues specifically.

I thought it was sorted, at least i tohught it had got significantly better, but then it seems to have gone backwards in the latest update - although my mind might be playing tricks with me.
 
I remember seeing that we were getting an anti-aliasing solution by the end of this year, guess it never panned out. I guess I'm glad that they're still focusing on performance. I hope they can crush these weird CPU utilization issues specifically.
I think they mentioned some minor twaeks to AA would be followed by a whole new AA engine around the end of the year, which as you say didn't happen. Let's hope it happens soon as it's extremely irritating at the moment, and my 2k 32 inch monitor seems to amplify that horrible shimmering all the more, as if the shimmering shadows weren't enough!
 
ED has never had very strong AA, but EDO's line and edge AA are horrible, and this is exacerbated if you try to use FSR. I haven't noticed it get worse, but it was one of the things that was supposed to be improved by now that wasn't.

I have to run at 4k on my 1440p display (equivalent to 1.5x SS, which is quite borderline, even on my RTX 3080 or 6800 XT), along with SMAA, to get results I find acceptable.
 
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