Newcomer / Intro Anti aliasing?

I really don't see much difference in the different anti aliasing settings, It till looks like i dont have have anti aliasing enabled, the edges are still alitle blurry when my ship moves in a station.
Is MSAA considered the best option?
 
To be honest, there isn't much difference, if you have a decent card like a gtx 970 or 980 you can run them at a higher resolution to your screen and the card will fit it to your actual resolution which removes 95% of Jaggie's :)
 
I think SMAA is supposed to be the best the game supports at the moment. Like all fake antialiasing strategies though it can't really deal correctly with very fine structures, and this game is full of those. All implemented AA strategies do something, but you'll see artifacts like small blobs or uneven segments in orbit lines, especially around intersections.

FXAA is supposedly the most "obvious" one because it smoothes a lot (some would say it just makes things slightly fuzzy).

As TheDynamo said, the only thing that would really work is proper supersampling which the game doesn't support natively.
 
I've got a really low end system and did some reading up on anti-aliasing. Am I right in thinking that SMAA is the least demanding of the options?
 
SMAA should be the most expensive. Ultimately you'll need to check which one gives you the best look (subjective) at an acceptable impact.
 
Yeah, AA does almost nothing in this game :-(

Please implement MSAA. This helps in all games I am able to use it in. Downsampling isn't a solution either; the game becomes unplayably choppy in 4K.
 
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Ben: Would Sparse Grid Super Sampling take care of the shimmering and flickering inside the well lit parts of the stations?
 
I run the game at 3820x2160 on a PB287Q 4K monitor.

There are still jaggies.

However, theres a severe performance problem once you get close to planets/stars. FPS goes from 120 down to 30...
 
I run the game at 3820x2160 on a PB287Q 4K monitor.

There are still jaggies.

However, theres a severe performance problem once you get close to planets/stars. FPS goes from 120 down to 30...

How are you getting 120Hz on a 4K display in the first place?
 
I always have around 60fps on my 60Hz 1080p screen. (GTX 670/4GB VRAM)

Currently I use SMAA, but the AA doesn't work all that well in spacedock. I see still some aliasing. Is there a better option?

I can force DSR through my GPU driver, which looks phenomenal, but then framerates drop pretty bad, as basically it renders in 4k.
 
Currently I use SMAA, but the AA doesn't work all that well in spacedock. I see still some aliasing. Is there a better option?

No. As you found out, proper sampling-based AA works well but comes at a huge cost. All those postprocessing AA solutions like FXAA or SMAA can never restore detail that the renderer didn't sample, and they will all fall flat on their faces when dealing with lots of fine structures.

You may find this writeup on AA techniques interesting if you're into the tech side, and even if you aren't it's still a good intro that gives some insight on the ups and downs.
 
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