Anti-Cheat for Odyssey

lets face it most if not all fps games have at least one cheat programs available on market. im gonna assume this game will have at least one since its gonna draw attention from those software makers upon launch. i expect at least one wall hack and one aimbot.

i mostly do pve but pvp is inevitable in open play while in a high traffic system with many pirate players. at least on current flight mode. not sure how odyssey will play out....
how well is FD equipped in anti cheat program? and will there be a report player on death button like on other fps games.

ive reported a buncha hackers in pubg and within two days i got a message saying they ve been taken care of. would be great if FD can be able to catch hackers like that.
games like rust and gta 5 have a bad system where hackers are literally unkillable and sometimes unreportable due to their toggling.
 
FD do take action against cheaters. But its an arms race. FD implement cheat detection, the cheat creators find ways around it and make a new version. FD take time to find a way to detect the new cheat, then stop it, ban some new people, and the cheaters then make a new cheat.

It probably hasn't helped things with the Epic giveaway. At least people used to have to pay for burner accounts to cheat with. I'm sure many of those who cheat snatched up dozens of copies for free.
 
Cmdrs that are caught cheating should have their accounts reset. All their in game credits, assets and ranks wiped out and be forced to restart their careers from scratch in the starter systems.

Doesn't help with most cheaters, they won't care, they will continue cheating. Ban their accounts, they will get a new account to cheat with.

Remember, if someone is cheating, its not like they have to worry about progress, they can just get what they want easily.
 
Block list is universal tool. Helps again everything.
No need to invent more things, it do (/did) false-positive (blocking not cheaters) in current state already.

And they will invent something else. I had order to do cheat for pubg mobile. They run android emulator on pc with a game, then you do cheat directly in memory of emulator from the host. Can you beat it? Well, I rejected to implement though.
 
gta 5 have a bad system
GTAO seems more like it doesn't have any, even if you record with clear evidence rockstar will not do anything and will send an automated reply (because their support isn't even part of rockstar). GTAO cheats have report detection that stops the report from going through and logs your IP so the cheater can even ddos you (which happened to me quite often). Rockstar is quite incompetent in making multiplayer games, I'd compare them to bethesda level of incompetency. I'm saying this with 3k hrs of gtao.

Cmdrs that are caught cheating should have their accounts reset. All their in game credits, assets and ranks wiped out and be forced to restart their careers from scratch in the starter systems.
Nah, perma ban them. They should have no place in multiplayer games.

if someone is cheating, its not like they have to worry about progress, they can just get what they want easily.
^^ This, if they cheated once, they'll do it again.

Problem is p2p multiplayer is prone to cheating because it relies on client information too much, instead of the server.

That's why I'd rather have a block function instead of relying on mass report system. Developers don't want to deal with cheaters, they're into making games and continuously trying to stay ahead of cheats cuts into their profit with little to no benefit.

Ideally each case would be reviewed on case by case basis, but that's fairly unrealistic due to amount of reports. Quite often players report other players for various unwarranted reasons (anger, not understanding game mechanics, their cat sneezed, etc.), as well as what I mentioned above, it's an expense with no benefit for the developer.

So instead there's other options like mass report system where a player gets automatically banned when they amass enough reports, innocent or guilty.
You can be an excellent player and get punished because you excelled so much that people suspect you of cheating.
In that case appeals are reviewed, but usually COC is fairly vague giving devs enough freedom to reject the appeal as any and even the smallest transgression can warrant the reject of the appeal (say you told that one NPC to F off but it got logged in your chat history). In addition, in p2p there's cheats like the one I mentioned in gtao where the report can be stopped by the cheat itself and expose your IP.

That's why I'd prefer the block function, alternatives are just not reliable and no one wants to deal with it, not the players or the developers.
 
Cmdrs that are caught cheating should have their accounts reset. All their in game credits, assets and ranks wiped out and be forced to restart their careers from scratch in the starter systems.
Doesn't help with most cheaters, they won't care, they will continue cheating. Ban their accounts, they will get a new account to cheat with.

Remember, if someone is cheating, its not like they have to worry about progress, they can just get what they want easily.
I'd like to think that anyone Frontier catches cheating, they put in their own special instance with other cheaters, so that the cheater may not realise they've been isolated.
@Agony_Aunt I'd be interested to read your thoughts on that.
 
As long as it isn't a system that is running on the Kernel level and doesn't read memory that doesn't belong to it, i wouldn't mind it.

I don't want to install a rootkit and add another vulnerability to my system, especially one which can be abused by the manufacturer to spy on me to sell for targeted advertising. Ring 0 is for device drivers only.
 
I'd like to think that anyone Frontier catches cheating, they put in their own special instance with other cheaters, so that the cheater may not realise they've been isolated.
@Agony_Aunt I'd be interested to read your thoughts on that.
I was there :D 3 months of "your account is not active" and emailing to support. Finally "we're not sure what was that, sorry, you can continue to fly".
 
I was there :D 3 months of "your account is not active" and emailing to support. Finally "we're not sure what was that, sorry, you can continue to fly".
That's not the same thing as I was asking about. To the cheater it would seem like nothing is different except maybe not seeing as many people. They might suspect something's different if they start talking to other players they meet and they all cheated.

What you describe is an account error.
 
FD do take action against cheaters. But its an arms race. FD implement cheat detection, the cheat creators find ways around it and make a new version. FD take time to find a way to detect the new cheat, then stop it, ban some new people, and the cheaters then make a new cheat.
Do they really? Sounds like something Even Balance would do, but FDev? Last time I remember them take action against cheaters was when some players started rampantly using Not So D*******s. Even then, it took a video recording of plugging of Jameson Memorial mailslot with a Beluga for a day for Frontier to notice.
 
That's not the same thing as I was asking about. To the cheater it would seem like nothing is different except maybe not seeing as many people. They might suspect something's different if they start talking to other players they meet and they all cheated.
I think I red somewhere that fdev does do shadow bans, everything is the same except they're in their own bubbled instance where power play and BGS can't be influenced.

GTAO had this as well, but then cheat makers figured out a way to make cheats that could send innocent players there, so it's not a thing anymore.
 
Hmm, as I see it, they should be stealth blacklisted (but only with irrefutable evidence) and sent into a special instance where the only people in it are other cheaters, that way they wouldn't even know and wouldn't know their cheats were detected and to make a new account to harrass real players. I seem to recall reading a while back that some other mmo did exactly that, but can't remember which one.
 
I'd like to think that anyone Frontier catches cheating, they put in their own special instance with other cheaters, so that the cheater may not realise they've been isolated.
@Agony_Aunt I'd be interested to read your thoughts on that.

Its an interesting idea. GTA has a bad sport lobby for people who misbehave, but not cheaters. As someone said earlier, GTA has terrible cheat detection and these days its rare to get into a lobby where there are no cheaters. Its absoloutely rife. You see people openly advertising money drops all the time, that's when they aren't busy causing the servers to collapse by making it rain aeroplanes.

But i don't think that your suggestion works either. Either they won't care if they are just cheating for their own benefit, or if using cheats to cheat at PvP, they will just fire up a new free account from Epic.
 
Do they really? Sounds like something Even Balance would do, but FDev? Last time I remember them take action against cheaters was when some players started rampantly using Not So D*******s. Even then, it took a video recording of plugging of Jameson Memorial mailslot with a Beluga for a day for Frontier to notice.

They do, really. I used to keep an eye on the cheat forums. It was interested to see them discuss how they get around FD's detection and people complaining about losing accounts.

One guy complained about losing 8 accounts on one day or something.

Thing to keep in mind is they don't tend to ban immediately. They do ban waves.

There are downsides to this, but the logic is, if you do banwaves perioidically, then the cheat devs don't know what FD actually detected in their code. Different cheaters, all doing different things, what was it that FD were able to detect?
 
Hmm, as I see it, they should be stealth blacklisted (but only with irrefutable evidence) and sent into a special instance where the only people in it are other cheaters, that way they wouldn't even know and wouldn't know their cheats were detected and to make a new account to harrass real players. I seem to recall reading a while back that some other mmo did exactly that, but can't remember which one.
They do get shadow banned, but it's basically an unhinged solo mode.
 
Developers don't want to deal with cheaters, they're into making games and continuously trying to stay ahead of cheats cuts into their profit with little to no benefit.

You'd be surprised,
Game devs want to detect the cheats because a plague of cheats on a game will drive away customers of other games they make, BUT they will never tell if they've detected a cheat or even banned people for cheating because that will also alert people that a particular cheat has been detected
In my time as a game server admin looking through demos of FPS games , once we had proof of someone cheating (aimbots etc) it was ban hammer time, and we'd never dicuss why someone had been banned

Just because it does'nt appear to you that the game is being activily admin'ed , its not to say that FDev staff are not watching whats going on.. and banning behind the scenes.

And lets face it, is a cheater going to come into this forum and whine about "I was cheating and got banned"?
Nope.. because we'd flame his butt in the 2 minutes before a mod deletes the posting :D

Bill
 
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