Anti-Personnel Turrets in Odyssey Should Take Out Scavs in Reactivation Missions

Basically the title.

I know it's a relatively minor thing, but if you reactivate the base the Anti-Personnel Turrets should target and engage any remaining scavengers in the area. It's pretty lame that they don't ever seem to engage anyone or anything except for when the Player has a bounty and ignore all else.

Copied this over from Discussions forum and put it in Suggestions, because logic.
 
An interesting idea. For example, in order to activate the turrets to work for us, you need to use a cracker. This will complicate the task to get through to activation unnoticed.
 
The problem is that the turrets activate only when the alarms go off, and the scavs don't do anything that could sound the alarms. Even their dropships are generally clean, so the settlement defences don't react (if they're active).
I would love the ability to hack the turrets, and redirect them, though!
 
Basically the title.

I know it's a relatively minor thing, but if you reactivate the base the Anti-Personnel Turrets should target and engage any remaining scavengers in the area. It's pretty lame that they don't ever seem to engage anyone or anything except for when the Player has a bounty and ignore all else.

Copied this over from Discussions forum and put it in Suggestions, because logic.
I would expect this behavior from the start actually.

When you go to disabled settlement having no bounties to exterminate scavengers you should be able to cut a panel from any anti-personnel turret and charge it, so it can accompany you at your mission. If you have bounty - you can charge turret and then hack it to kill just your enemies.

The same should work for combat zones too.
 
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