Took all three builds for a spin vs Titan Leigong. Have to say, all perform admirably:
For more information, check out the XSF website.
- The “TitanKiller" Krait Mk2 v2.0b (Bomber configuration) hits the hardest, but has the least utility (no TV beam); solo, it'll do the most damage. However, in a protracted group engagement, it'll find itself getting beaten up to a degree - and relies on heatsink synthesis more than the other builds.
- The “TitanKiller" Krait Mk2 v2.0f (Fighter configuration) does about half the damage to the core than its bomber sibling, and about a third of its damage-per-dive ability, but has the ability to swat scouts, glaives and interceptors, making it an excellent escort which can also bomb vents and add damage to the core when not otherwise-occupied.
- The “TitanBomber" Mamba v2.0 has the easiest time of the three at bombing all 8 vents, and has the best survivability with its concordant-sequence wing-regen effect. It also carries twice as many torpedoes as the Kraits. Its combat use is limited to a capable and well-trained wing however. Advanced build, which requires skill and a pretty hostile instance to outperform the Krait.
Live trials video:
Build description video:
“TitanKiller" Krait Mk2 v2.0b (Bomber configuration)
- [Note: I had two heatsinks instead of two caustic sinks on the demo ship by mistake ... it is functionally pretty much equivalent to the listed build]
- FG1A: Nanite Torp plus (first) heatsink; FG1B: Repair Limpet
- FG2A: All AX MRs; FG2B: Repair Limpet
- FG3A: Caustic sinks; FG3B: TPN (you can also unmap this and use just the hotkey if you prefer) - if you do that, put repair limpets here as well
“TitanKiller" Krait Mk2 v2.0f (Fighter configuration)
- FG1A: Nanite Torp plus heatsink; FG1B: TV beam
- FG2A: All AX MCs; FG2B: TV Beam plus xeno scanner
- FG3A: Repair limpet; FG3B: TV Beam plus xeno scanner
- FG4A: Caustic sink; FG4B: TPN (you can also unmap this and use just the hotkey if you prefer) - if you do that, put TV Beam here as well
“TitanBomber" Mamba v2.0
- FG1A: Concondant Pulse; FG1B: TV Beam
- FG2A: Nanite Torp plus heatsink; FG2B: TV Beam
- FG3A: All AX MRs; FG3B: TV Beam
- FG4A: Caustic sinks (both); FG4B: TPN (you can also unmap this and use just the hotkey if you prefer) - if you do that, put TV Beam here as well
For more information, check out the XSF website.
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