Antialiasing has never worked for me

Been playing 2 years or so

AMD R9-270, 4GB memory

FXAA works, but nothing else - I've tried EDFX, Radeon pro, forcing it through Catalyst, every single option in the ED menus, nothing works

Anyone else have this problem?
 
it seems to do something, in VR i find msaa 4x blurs the holo panels text but theres still jaggies in stations. Even running smaa high and fxaa by means of edfx doesnt totally sort it. There was a thread a while ago about temporal antialiasing - I so want that to become a thing in E;D however as an alternative I'd be interested in trying to get a temporal antialising shader for reshade or sweetfx or gemfx.
 
it seems to do something, in VR i find msaa 4x blurs the holo panels text but theres still jaggies in stations. Even running smaa high and fxaa by means of edfx doesnt totally sort it. There was a thread a while ago about temporal antialiasing - I so want that to become a thing in E;D however as an alternative I'd be interested in trying to get a temporal antialising shader for reshade or sweetfx or gemfx.

I'm not talking about the letterbox lines and I don't have VR. I know that stations always look a bit crap. It genuinely isn't working and never has
 
Last edited:
I'm not talking about the letterbox lines and I don't have VR. I know that stations always look a bit crap. It genuinely isn't working and never has

I'm not entirely sure I understand your problem, but I'll take a stab at it.

True AA is not available, since ED uses "deferred rendering". There are some in-game AA settings, which filter (smooth) the edges somewhat and are very difficult to distinguish from each other. It sounds like you might have an AMD graphics card, which might not support some of these filtering modes. Supersampling helps somewhat, but has a huge performance hit. The AA problems are worst for low resolution displays (including VR), but are still bothersome on my 4K display. Temporal AA is cannot be added via reshade or sweetfx or gemfx; it must be done at the engine level, since in-game objects must be tracked.

NVidia drivers support "Dynamic Super Resolution", which is supersampling for your monitor's native resolution. (NVidia 4x DSR is 2x supersampling; the marketers are counting 2*x and 2*y, whereas ED calls that 2x.) Theoretically, you could use in-game supersampling = 2.0 and DSR = 4.0 to get a reasonable level of AA, but this will cut your frame rate by a factor of 16 (100 fps drops to 6 fps) and your video card will need to have a LOT of memory to handle the significantly larger buffers. You'd need a current framerate of 960 fps at your monitor's native resolution for this to be a reasonable solution.

This is why I want temporal AA. It's the only solution to get decent AA at a reasonable framerate.


TL;DR ED has bad aliasing problems with no good solution. Supersampling == 2.0 helps a little, but will cut your framerate by a factor of 4. That is, 100 fps drops to 25 fps. Temporal AA is the only reasonable solution.
 
Last edited:
Try enabling Virtual Super Resolution in your AMD Radeon Settings - Display panel. In game change to 1440p resolution, Supersampling to 1.0 and SMAA enabled. You should see an improvement. (This worked with an R7 370 and RX 480)
 
  • Like (+1)
Reactions: NW3
I tried Dynamic Super Resolution on my NVidia card. The results were about the same as in-game supersampling == 2.0, but the framerate was noticeably lower (than SS=2). The biggest issue for me was that the aliasing was still pretty bad and the framerate was terrible, near stations and on planets.
 
Last edited:
I tried Dynamic Super Resolution on my NVidia card. The results were about the same as in-game supersampling == 2.0, but the framerate was noticeably lower (than SS=2). The biggest issue for me was that the aliasing was still pretty bad and the framerate was terrible, near stations and on planets.

I have to use both to get rid of the aliasing to a pleasing degree. I'm internally rendering the game at well over 4k probably about 6k (not a thing as such I know).
 
I have to use both to get rid of the aliasing to a pleasing degree. I'm internally rendering the game at well over 4k probably about 6k (not a thing as such I know).

That's probably the only way to banish the jaggies at the moment. That's not feasible on a 4K monitor driven by a GeForce 980Ti. I actually tried that and got about 1 fps and horrendous graphical glitches (there was no "skybox" and only parts of my ship's dashboard were drawn).

https://en.wikipedia.org/wiki/Skybox_(video_games)
 
Last edited:
I'm not entirely sure I understand your problem, but I'll take a stab at it.

True AA is not available, since ED uses "deferred rendering". There are some in-game AA settings, which filter (smooth) the edges somewhat and are very difficult to distinguish from each other. It sounds like you might have an AMD graphics card, which might not support some of these filtering modes. Supersampling helps somewhat, but has a huge performance hit. The AA problems are worst for low resolution displays (including VR), but are still bothersome on my 4K display. Temporal AA is cannot be added via reshade or sweetfx or gemfx; it must be done at the engine level, since in-game objects must be tracked.

NVidia drivers support "Dynamic Super Resolution", which is supersampling for your monitor's native resolution. (NVidia 4x DSR is 2x supersampling; the marketers are counting 2*x and 2*y, whereas ED calls that 2x.) Theoretically, you could use in-game supersampling = 2.0 and DSR = 4.0 to get a reasonable level of AA, but this will cut your frame rate by a factor of 16 (100 fps drops to 6 fps) and your video card will need to have a LOT of memory to handle the significantly larger buffers. You'd need a current framerate of 960 fps at your monitor's native resolution for this to be a reasonable solution.

This is why I want temporal AA. It's the only solution to get decent AA at a reasonable framerate.


TL;DR ED has bad aliasing problems with no good solution. Supersampling == 2.0 helps a little, but will cut your framerate by a factor of 4. That is, 100 fps drops to 25 fps. Temporal AA is the only reasonable solution.

I get this, I know supersampling is uber, but I don't have the power. However: The first thing I do whenever I buy a new game is banish the jaggies, all other options are secondary. My PC runs Battlefield 1 with 4xEQ well enough and that would be enough for Elite

What I'm getting at is :Apart from FXAA nothing else works to any degree.
 
Last edited:
I get this, I know supersampling is uber, but I don't have the power. However: Apart from FXAA nothing else works to any degree.

Letterboxes look crap for all of us unless we have a super high res

It sounds like your video card doesn't support the other filtering modes.

Actually, the letter boxes still look like crap at 4K with 2x supersampling, so you aren't missing much.
 
Back
Top Bottom