I would recommend that you do not stop and continue training in combat conditions, but simultaneously training the orbit in a calm environment, for example, any ship of the
system authorities without attacking it, near the navigation beacon.. It's better on some Anaconda, it's big, like the targoids, it will roughly meet the conditions. Such a ship will not attack you, being a moving target at the same time, and you will be able to turn the orbit around it, trying to keep it in target, or at least in the line of sight from the cockpit. Often
such NPC pilots also start to revolve around you, it turns out a good workout.
Another good technique is to train on scouts. Install the new AX multi-cannon gimbals, exactly the gimbals, and enter the hotspot at the outset of the instance, when only the first wave of scouts is coming. Next, attack any scout only in FA-off mode. The point is that since the gimbal guns have a limited range of rotation, they only partially aim at the target themselves and you need to maintain a fairly accurate trajectory, but not radically accurate, so you will have the right to make a mistake and a good field for training. It is better to do this at an orbital outpost, where you can dock, or, at least, in a conflict zone of medium and low tension in a high orbit of the planet, but not at a planetary port, because, despite the absence of a swarm of interceptors, you will be distracted by the proximity of the planet's surface and gravity. Then you can reset the instance by going to the menu and then re-enter the wave of scouts only. At first it will be difficult, nothing will work out, but over time you will fully master it.
When you feel confident, change two of the four multi-cannon to Modified Guardian Shard Cannon (namely shards, not Gauss and not plasma) and try to hit the scout periodically, firing only by them. In parallel, it is already possible to go to the Cyclops with four modified shards cannon. Changing the modes from FA-on to FA-off and back, gradually switch to the complete shutdown of the assistant. Of course, a lot depends on other factors - control devices and control settings, the ship and its equipment, piloting style, etc. (For example, I flying by hotas using small sticks on FA-off, which is very difficult and turns out badly, but for me it's better in terms of immersion than a keyboard and mouse, although FA-off is easier to master on the k/m.). The main thing is not to give up and you will succeed.